The Resolutes are the heavy infantry of the Order of Illumination. Armed with holy blades and blessed Execrator Cannons, the Resolutes are trained to cleave through unholy spirits and the most malevolent denizens of the Outer Abyss. Their mechanika armor protects them from both mundane attacks and the dark corruptions of infernal and undead foes. Few of humanitys heroes are as prepared to face the infernal threat as are the Order of Illumination Resolutes.
This Citadel Base paint, made by Games Workshop, is designed to base coat miniatures very easily in order to give a matt finish with a single layer. It is a non-toxic, water-based acrylic paint designed for use on all types of miniature, including the Games Workshop range of miniatures manufactured for the Warhammer 40,000, Warhammer Fantasy Battle and Lord of the Rings games sytems.
The Lancer was developed with an emphasis on defense and survivability. The machine’s main weapon is a heavy spear designed to keep adversaries at bay, and its sturdy shield generates a shock field capable of burning out a warjack’s cortex on contact. The Lancer is valued most of all, however, for its arc node. A device of unquestionable utility, the arc node allows a warcaster to extend his arcane reach across the battlefield.
Classification: Light Warjack
Base Size: 40mm
PIP Code: 31085
Model Materials: Plastic
Model Count: 1
The Host of Archons is accepted as the manifestation of Morrow’s will on Caen, and their appearances are always momentous. Awe inspiring as they are, the sight of a Morrowan archon can chill the blood of even the most pious, as they herald events that are both terrifying and world changing. While most historical examples of archon manifestations have involved prophecy, they have also proven willing to wield their power directly in battle. Morrow’s archons represent hope but also underscore the potential doom awaiting humanity should this war against the darkness be lost. The Morrowan Archon safeguards the souls of its devotees by serving as a stalwart bulwark against your opponent’s offense. Specializing in defense and toughness, the Morrowan Archon is best served in the heart of your army, protecting the souls of your warriors while Shield Guarding enemy ranged attacks. Additionally, any enemy that strays too close will falter in their attacks thanks to the Morrowan Archon’s Blinding Radiance.
The Church of Morrow’s Order of Illumination investigates occult threats and, when force of arms is required, dispatches specialist strike teams to eliminate them and limit harm to the general populace. Among these zealous soldiers are the vigilants, small teams of tireless hunters trained to stalk and dispatch unnatural predators, including otherworldly horrors summoned by infernalists. The prayers woven into their weapons and whispered on their lips empower their strikes with the light of Morrow. Order of Illumination Vigilants are veteran monster hunters who are tasked with excising unnatural foes with their Blessed and Magical weapons: a powerful Heavy Crossbow and Great Sword. They work best in small groups, leveraging their Advance Deploy and Stealth to ensure they are in the right place at the right time. They are difficult to dislodge once they pounce on you with their Gang ability to increase their hitting and damage potential.
Gabriel Throne has served the Order of Illumination with honor and distinction for a quarter of a century, becoming a living symbol of both the group’s virtuous principles and its ruthless tactics when routing occult corruption. While he had withdrawn from active duty in recent years to serve as a leader and instructor for the Order, the arrival of infernals on Caen has drawn him forth to take up his sword and pistol once again. His name alone is enough to inspire other Morrowan soldiers, and so long as Throne stands with his sword upraised, the forces of the Prophet will not waver.
Grand Master Gabriel Throne is a Mercenary Morrowan solo that supports his army with powerful Battle Plans. Heroic Call makes his units tougher while March provides much needed Pathfinder for units finding themselves stuck in terrain. Stir the Blood incites his units into striking even harder on their next attack, and finally, he provides Tactician to his Morrowan models, allowing them to move freely through each other.
An agent of Llaelese descent, Glyn Cormier dedicated her life to the Order of Illumination from an early age and has long since put aside national loyalties. During recent wars, she has sometimes struggled to maintain her objectivity, but she has endeavored to take the lessons of her mentors to heart, keeping her eye focused on the greater threat to humanity. She has fought infernalists since her youth after narrowly evading being recruited into a heretical cult. She has distinguished herself in numerous conflicts against those who practice dark magic. Glyn Cormier is an Order of Illumination Vigilant solo with a suite of powerful ranged abilities and a cagey, hard-to-pin-down play style. Advance Deploy, Pathfinder, and Stealth ensure she will be someplace inconvenient for your opponent, and Dodge makes her challenging to lock down in melee combat. Perhaps her most potent ability is Banish on her ranged weapon, which allows her to move an enemy model struck by it.
The Legion of Lost Souls is an ancient company of Morrowan mercenaries who long ago stood against a terrible darkness that threatened the whole of Cygnar. Though the company was slain to a man, tales of their valor lived on, and it was prophesized that in a time of great need, Morrow would call the Legion of Lost Souls back to service, and once more they would rise and take arms against those who would threaten their nation. With the arrival of the infernals, Morrow himself dispatched a holy archon to rouse the Legion from deathly sleep to march against those who would claim the souls of humanity for their own dark purposes. The Legion of Lost Souls is potent undead heavy infantry unit. Heavily armed and armored, they approach the enemy in Shield Wall, taking shots with their heavy pistols before closing into melee with their two-handed swords. Tenacious in the extreme, any of the unliving soldiers who fall can be replaced by the Blood-Bound special rule as the Legion cuts through its opposition.