Knight Castellan Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble a Knight Castellan. An enormous super-heavy walker sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, this Knight variant focuses on devastating long-range artillery strikes. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features a volcano lance and plasma decimator which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at double the standard height, with 2 power cores and 4 exhausts.
Knight Castellan Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble a Knight Valiant. Make no mistake, this is a huge bit of kit, sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, focusing on dominant close-quarters combat. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features the thundercoil harpoon and conflagration cannon which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at twice the standard height, with 2 power cores and 4 exhausts.
This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.
Imperial Knights Codex Warhammer 40,000
Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find:
- The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;
- Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;
- Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;
- Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;
- Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;
- Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;
- The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;
- Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds;
- A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights;
- Background on each unit available to an Imperial Knight army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Data Cards Imperial Knights Warhammer 40,000 is a set of 79 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:
- 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Imperial Knights;
- 6 Freeblade Qualities;
- 6 Freeblade Burdens.
White Dwarf, the Ultimate Warhammer Magazine.
Relaunched in 2017 with full-colour A4 pages, it’s a beast of a magazine bringing you all your favourites from White Dwarf’s long history, freshly re-imagined, alongside a whole heap of stuff you never dreamed of.
Packed full of the latest news in Planet Warhammer, Army of the Month, Battle Reports, the Ultimate Guide, Blanchitsu, Readers’ Models, Rules updates and much, much more.
Released on the first Friday of the month.
Generals Handbook 2017 is an essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them. This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing. Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.
Also included: An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed.
With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible! Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.
Sepulchral Guard are a new warband to use in games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play with this set of miniatures and cards. It includes 7 Skeleton miniatures and a deck of 60 cards, 31 of which are universal, to be used by any warband – use these universal cards to improve and change your existing deck.
Legions of Nagash Battletome is a 120-page hardback book in which you’ll find:
- The Lord of Undeath: a description of Nagash’s place in the grand scheme of the mortal realms, the undead creatures that serve him and an overview of the plans he has – elimination of all life and the expansion of his empire;
- The Missing Souls: previously, an uneasy alliance – or at least a mutual respect – existed between Nagash and the God-King Sigmar; in this section, learn how that alliance fell apart;
- The Realm of Death: a description of Shyish, a realm of endings and underworlds uncountable, and Nagash’s domain;
- The Legions of Nagash: an overview of Nagash’s armies, and how Mortarchs are employed to lead them into grim battle;
- A Legacy of Darkness: a timeline covering Nagash’s exploits dating back to the Age of Myth, with key events and battles leading to the present time;
- Detailed background on the forces available to Nagash, including his Mortarchs, Soulblight Vampires, Nighthaunt Spirits, The Deathrattle Legions, Deathmages, and Deadwalkers;
- A showcase of beautifully-painted Citadel miniatures, with an example army;
- Painting your Legion: expert painting advice including stage by stage examples of painting bone, zombie flesh, rusted blades and banners, with special effects including adding gore, grime and dirt to your miniatures.
All the rules you need in order to get your Legions of Nagash army ready for the gaming table are here:
- 33 Warscrolls, covering every miniature in the Legions of Nagash faction;
- 6 sets of Allegiance Abilities – the Grand Host of Nagash, Legion of Sacrament, Legion of Blood, Legion of Night, Soulblight, and Death – each with their own unique Artefacts of Power, Command Traits, Battle Traits, and Command Ability;
- 2 different Lores of the Dead – Lore of the Deathmages, and Lore of the Vampires;
- 2 Battleplans, each featuring guidance on army compositions, objectives, specific Command Abilities for both sides, set-up and victory conditions;
- Rules for setting up a Legions of Nagash warband for a Path to Glory campaign, including a Champion Rewards Table, Monster Followers Rewards Table, Followers Rewards Table, and Path to Glory warband roster;
- Pitched Battle Profiles for every unit and miniature featured in this Battletome.
Keldrek Knight of Shrouds is a multi-part plastic kit containing the components necessary to assemble one model. Little more than an empty, ragged shroud, this is an especially sinister character, entirely appropriate for a Death collection. Only a few indicators of the malevolent spirit within exist – the large winged helm, from which nothing but empty space peers out, and the thin, ghostly arms that emerge from either side. The right arm holds the Sword of Stolen Hours, a horrifying artefact as long as a man is tall which extends Keldrak’s un-life with every enemy it slays, while the left clutches its scabbard; each of these items is notched and decayed through centuries of use. Hanging from where Keldrak’s neck should be is an hourglass, a bleak reminder of his immortality. His base features a section of ruined wall, the spiked fence of which Keldrek is floating over.
Keldrek for Warhammer Age of Sigmar comes as 5 components, and is supplied with a Citadel 32mm Round base.
House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within.
Assemble a Van Saar gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique.
This Necromunda box includes:
Imperial Knights Data Sheets are designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet cards – each featuring the rules for Imperial Knights units on one side and artwork on the reverse – and 2 sheets of punched card tokens is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:
- 11 datasheets covering every unit available to the Imperial Knights;
- 2 sheets of punched card tokens, including 15 tokens for tracking movement, weapon skill and ballistic skill during games, 6 Warlord Trait tokens and 9 Household Warlord Trait tokens.