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Kill Team

Kill Team

Mass battles between scores of units and thundering war machines are great, but there’s always been an undeniable appeal to skirmishes – those moment-to-moment struggles where victory rests on the efforts of a mere handful of troops and their individual heroics – when every warrior is a distinct character with their own story.

Want some tips and advice on how to build a Kill Team??? Follow this link to gamecows.com to piece together your perfect team.

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Products


  • Kill Team: Annual 2019

    Kill Team Annual 2019 is your one-stop-shop for all the latest Warhammer 40,000: Kill Team and content. Whether you're looking to compile all of the rules that have featured in White Dwarf magazine throughout the year, or are looking for something new to expand your gaming experience, this is the perfect gaming supplement for you! Inside this year’s copy, you'll find:

    - The latest points updates, painstakingly balanced and tuned in conjunction with major tournament organisers and our playtesters
    - Rules for using Adepta Sororitas, Kroot Mercenary and Chaos Daemons kill teams, as well as those using the explorers and adversaries from Warhammer Quest: Blackstone Fortress
    - Guidelines for creating your own specialisms, offering you the freedom to give your kill team even more of a narrative edge.
    - And much, much more…

    Experiment with new rules, build your own kill teams, try new missions – however you play, the Kill Team Annual is packed with everything you'll need to take your favourite skirmish combat game to the next level!
    102-73
    £18.00
    £20.00 save 10%
  • Kill Team: Arena - Competitive Gaming Expansion

    Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field. Also included are missions and rules for running competitive Kill Team tournaments, either for single players or teams of two allies (known as Battle Brothers).

    The Book

    A 64-page softback book, Kill Team: Arena explains everything you need to know about playing competitive games of Kill Team, from one-off games to various formats of tournament play:

    Killzones: This sections describes rules for Ultra-close Confines combat and introduces four new Killzone Environments (Generatorium, Catacombs, Armorium Stockpile, and Garrison Vault), each with their own environmental rules.

    Competitive Play: This section includes competitive rules, terrain maps and missions intended for use in games where balance is paramount, such as those played in tournaments.

    Battle Brothers: Introduces a cooperative format for playing team-based competitive play games of Kill Team, where each Battle Brothers team consists of two players whose kill teams are pitted against their opponents' to see who can complete the most objectives. Includes 4 Battle Brothers missions and 28 Battle Brothers Tactics.

    Ultima Missions: This section describes how to create custom competitive missions using the Killzones found in Kill Team: Arena by utilising randomly generated killzones, deployment maps and Arena Objectives. This ensures no two competitive play games are exactly alike!

    Kill Team Tournaments: Guidelines for running and participating in competitive play Kill Team tournaments, including how to register players and command rosters, determining player pairings in each round of a tournament, as well as how to score and rank players.

    Using Competitive Play Missions in Campaigns: Guidance on how to use the missions from this set in your campaign games.

    Extras

    Along with the comprehensive book of rules, there is included a set of cards, tokens, scenery and gameboards for use with Arena:

    - 28 Battle Brothers Tactics cards
    - 12 mission cards, including Battle Brothers missions and 8 Competitive Play missions
    - 2 sets of 12 Arena Objective cards (one for each player). Each deck is also supplied with a storage sleeve to ensure they are not mixed up.
    - 2 x 22x30” double-sided, folding card gameboards
    - 2 plastic frames of scenery, each containing the following: 5 doors, 4 barrels, 10 crates, 1 pipe, and 1 cylindrical container.

    A copy of the Kill Team Core Manual is required to use this set
    102-48-60
    £49.50
    £55.00 save 10%
  • Kill Team: Elites

    Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams. However, when the stakes are highest and the objectives are most crucial, those teams will comprise the most elite specialists that the warlords of the Warhammer 40,000 galaxy can deploy.
     
    Highly trained stealth agents drive deep into enemy territory, veiled by technology or sorcery. Massively armoured Terminators or Ork Meganobz blast their way down foe-packed tunnels to tear the heart from the enemy’s defences. Towering Custodian Guard form a gilded shield before Imperial commanders and allow none to harm their wards. Asuryani Aspect Warriors launch preemptive raids that will save or damn worlds. Kill Team: Elites allows you to include such paragons of war in your games of Kill Team.
     
    The Kill Team: Elites expansion is a 144-page softback book that includes the following contents:
     
    - 67 new datasheet introducing a host of new Commanders and special operatives, ranging from Space Marines clad in Terminator armour to the deadly Aspect Warriors of the Asuryani – there are even datasheets for a number of unique Commanders such as Illic Nightspear, Boss Snikrot and the legendary Sly Marbo!
    - A new faction in the form of the mighty Adeptus Custodes, featuring Custodian Guard, Allarus Custodians and even a Shield-Captain as a Commander
    - Sub-faction rules such as Legion Traits, Regimental Doctrines and Drukhari Obsessions as well as thematic Tactics immerse your kill teams ever deeper into the narrative
    - Introduces a new Commander Specialism – Legendary Hunter – complete with skill tree and Tactics
    - 11 new missions (3 open play, 4 narrative play and 4 matched play)
     
    You will need the Kill Team Core Manual to use this expansion, as well as the Kill Team: Commanders expansion if you wish to use any of the Commanders datasheets.
    102-49-60
    £22.50
    £25.00 save 10%
  • Killzone: Sector Sanctoris Environment Expansion

    In the storied history of the Imperium, heroes beyond counting have fallen in its defence, martyred in the name of Mankind. Statuary honouring the deeds of the Imperium’s greatest heroes can be found on worlds throughout the galaxy, and many bear the scars of the battles fought in their shadow.
     
    The Sector Fronteris Killzone Environment is an expansion for Kill Team – in the packed box, you'll find a game board, scenery, and exclusive rules that use the unique nature of the Sector Fronteris terrain to introduce dangerous new missions and powerful effects to your games. Included: 
     
    - A double-sided Kill Team game board measuring 22” x 30”, printed on heavy, durable card stock. On side depicts a Sector Sanctoris environment, while the other represents an Imperial Sector
    - An 8-page booklet detailing the monuments to the heroic legacy of the Imperium, how Kill Teams end up fighting in such holy places, and descriptions of some of the notable ruins of glory
    - 12 Sector Sanctoris Tactics cards – these can be used by any Kill Team Faction, with 9 cards providing interactions with the Sector Sanctoris scenery and 5 being used specifically by Comms, Demolitions and Zealot Specialists
    - A Sector Sanctoris Environment card, which provides 6 different rules that interact with the scenery
    - 4 Sector Sanctoris Mission cards – designed to be used in conjunction with the game board and scenery, this is a set of 2 matched play missions and 2 narrative play missions, which are split between attacker and defender
    - 2 frames of Sector Imperialis terrain, a set of Sector Imperialis fallen statues (a ruined barricade, sewer grate, toppled pillar, and debris of four statues) and a set of Sector Imperialis Statues (two complete statues, each with base plate)
    102-54-60
    £45.00
    £50.00 save 10%
  • Theta-7 Acquisitus – Adeptus Mechanicus Kill Team

    Each member of Theta-7 Acquisitus was hand-picked by Balphamus Vaulk for their combat expertise and rigorous stealth-engagement protocols. Together, they embark upon numerous secretive actions at the behest of their calculating master. Sometimes these missions are part of a sanctioned Imperial offensive, in which Theta-7 plays a small but decisive role, but often they kill only to further Vaulk’s own ends. Regardless of the nature of their task, the warriors of Theta-7 Acquisitus engage the enemy with furious fervour, eliminating their foes in the name of the Blessed Omnissiah.

    An expansion for Warhammer 40,000: Kill Team, this box includes 6 miniatures – one of which is an exclusive Commander, the Tech-Priest Manipulus – a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:

    - 8-page Theta-7 Acquisitus booklet
    - 17 Adeptus Mechanicus Tactics cards
    - 5 Adeptus Mechanicus Commander Tactics cards
    - 4 Mission cards
    - 2 Adeptus Mechanicus Kill Team tokens sheets
    - 6 Adeptus Mechanicus datacards
    - A Balphamus Vaulk Tech-Priest Manipulus ability tree card that presents a new Adeptus Mechanicus Tech-Priest specialism that can only be used by Balphamus Vaulk.
    - 1 multipart plastic Tech-Priest Manipulus (exclusive to this set), armed with magnarail lance, omnissian staff and mechadendrites, supplied in pre-coloured red plastic
    - 5 multipart plastic Adeptus Mechanicus Sicarian Infiltrators armed either with stubcarbine and power sword, or taser goad and flechette blaster. They can be built instead as Sicarian Ruststalkers, depending on your preference, carrying either paired transonic blades, or a combination of chordclaw and transonic razor. All miniatures are supplied on red-coloured plastic.
    - 1 set of Ryza-pattern Ruins

    Also included in this box are rules for using all of these miniatures in your games of Warhammer 40,000.
    102-46-60
    £36.00
    £40.00 save 10%
  • Kill Team Starter Set

    A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you'll play through countless stories of your own devising that could alter the fate of the galaxy itself.
     
    Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you'll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers open, narrative and matched play games (and campaigns!), 2 complete kill teams from the Adeptus Astartes and T'au Empire factions, a huge set of Sector Mechanicus terrain and a gameboard to play on. Included:
     
    Core Manual
     
    Kill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:
     
    Background
     
    - Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;
    - Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;
    - Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.
     
    Rules
     
    - Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;
    - Fighting a Battle: here you'll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;
    - Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;
    - Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;
    - Missions: this section introduces 3 open, 4 matched and 4 narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;
    - Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering 3 open, 4 matched and 4 narrative play-specific teams;
    - Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;
    - Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;
    - Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.
     
    Campaigns
     
    Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.
     
    On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.
     
    Miniatures
     
    2 complete multipart plastic kill teams are included, from the Adeptus Astartes and T'au Empire Factions, along with a huge collection of Sector Mechanicus scenery:
     
    - 5 Primaris Space Marines Reivers, each with the option to take a bolt carbine or heavy bolt pistol and combat knife, as well additional wargear in the form of grapnel launchers and/or grav-chutes
    - 10 T'au Empire Fire Warriors, each armed with a pulse rifle or pulse carbine, and two DS8 Tactical Support Turrets equipped with a choice of missile pod or smart missile system
    - 2 8-page booklets covering these kill teams, featuring background, painted examples and a timeline of their history
    - 6 frames of Sector Mechanicus scenery, enabling you to populate your battlefield with a selection of ruined industrial buildings
     
    Tactics Cards
     
    Included for easy reference are the following small-format tactics cards:
     
    - 36 Universal Tactics cards which can be used by any kill team
    - 12 Adeptus Astartes Tactics cards, usable exclusively by that Faction
    - 10 T'au Empire Tactics cards, usable exclusively by that Faction
    - 5 Adeptus Astartes and 12 T'au Empire datacards for reference during your games, with a number of blank datacards supplied for building your own custom kill teams
     
    Also supplied are a double-sided gaming board measuring 22” x 30” with a Sector Imperialis city layout on one side, and a Sector Mechanicus layout on the other, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming tokens themed around the Adeptus Astartes and T'au Empire.
    102-10-60
    £85.50
    £95.00 save 10%
  • Rogue Trader Kill Team Expansion

    Please note: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, and requires a copy of the Core Rules. These can be found separately and will be linked below as a "related product"
     
    Rogue Trader Elucia Vhane and her Starstriders seek to colonise new worlds at the behest of the Imperium’s mightiest leader. Their quest aims to travel far beyond the Chaos contamination that threatens to engulf Mankind. Yet nowhere is safe, for the twisted tendrils of corruption have followed them even beyond the borders of the Imperium. Can the Rogue Trader and the deadly specialists she has forged into a team defeat the hulking Vulgar Thrice-Cursed and his virulent band of mutated followers? Can the cutting edge of human skill match the loathsome gifts granted by the Dark Gods?
     
    Kill Team: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, the fast-paced tabletop miniatures game pitting small bands of elite specialists against each other in vicious skirmish combat. This set adds 2 new factions, new environments, new missions and a host of new rules, allowing you to recreate desperate battles beyond the borders of known space. Inside the packed box:
     
    Kill Team: Rogue Trader
     
    A 56-page book filled with background and rules for the Elucidian Starstriders and Gellerpox Infected – as well as new advanced rules for all Kill Team factions – the Rogue Trader book contains:
     
    Background
     
    - To Roam the Void: an introduction to the Rogue Traders – warriors, explorers, leaders and merchants who bear a sacred Warrant of Trade, allowing them to engage in both commerce and war beyond the boundaries of the Imperium;
    - A Growing Sickness: the insidious threat of Chaos grows stronger with every passing moment – this section explains the dangers of mutation, and the fear it instills in the Imperium;
    - To Reach For Paradise: a description of the summons sent by Roboute Guilliman himself to hundreds of Rogue Traders, asking for their help as equals in discovering new, untainted worlds on which to dwell. This focuses on Elucia Vhane and her crew aboard the New Dawn, their discovery of uncorrupted worlds for the Imperium to settle, and their unwitting introduction of the Gellerpox Virus to these worlds;
    - An annotated map of the Truehawk – Elucia Vhane’s shuttle – and the Ministorum Shrine, site of the terrible final battle against Vulgar Thrice-Cursed; these maps cover the included gameboard.
     
    Rules
     
    - Ultra-Close Confines: rules for combat in the narrow corridors of spacecraft, the confined spaces of hives, or anywhere that necessitates brutal, close-quarters fighting with little space to move. This includes rules for movement. resolving visibility behind walls, opening and closing doors, and 2 Tactics for use when fighting aboard the Truehawk or at the Ministorum Shrine;
    - Killzone: The Truehawk: an annotated map showing how to set up the gameboard for skirmishes aboard this shuttle, with a table of 6 special environment rules;
    - Killzone: Ministorium Shrine: an annotated map showing how to set up the gameboard for skirmishes within the dust-ridden confines of the Shrine, with a table of 6 special environment rules;
    - Commanders: sometimes kill teams will be led by a great hero, a high-ranking officer or the warlord of a whole army – this section contains special rules for fielding a kill team led by a Commander, complete with their own Tactics and Traits;
    - Rules for fielding the included miniatures: datasheets for each, with Commander Traits, Upgrades and Tactics for Elucia Vhane and Vulgrar Thrice-Cursed, 6 specific Tactics for each kill team, rules for their weapons both ranged and melee, and points values for each;
    - Specific Specialists for the included kill teams: Strategist (for the Elucidian Starstriders) and Strength (for the Gellerpox Infected);
    - 4 Narrative Play and 4 Matched Play Missions based around the struggle between these 2 kill teams, with a set of ideas for your own Open Play Missions (and 3 pre-generated missions to start you off);
    - Advanced Rules: this section covers a historical campaign using the content included in the box, and shows you how to combine the Ministorum Shrine with another Kill Team gameboard to create a much larger Killzone.
     
    Codex: Elucidian Starstriders
     
    This 24-page booklet includes:
     
    - Background and details on the origins of Rogue Traders, and the retinues they employ while traversing the void;
    - A profile of each unit included in the box, featuring background information;
    - 5 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000;
    - A showcase of painted miniatures and battle scenes on terrain.
     
    Codex: Gellerpox Infected
     
    This 24-page booklet includes:
     
    - Background and details on the Gellerpox Infected and the daemonic disease that corrupts their flesh;
    - A profile of each unit included in the box, featuring background information;
    - 7 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000;
    - A showcase of painted miniatures and battle scenes on terrain.
     
    Also included is the 16-page Warhammer 40,000 Core Rules, explaining everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with.
     
    Miniatures
     
    33 plastic multi-part Citadel miniatures are included:
     
    Elucidian Starstriders
     
    Each of the following 10 miniatures is supplied on pre-coloured red plastic:
     
    - Elucia Vhane, Rogue Trader, standing resplendent in an ornate outfit topped with a feathered hat, she carries an heirloom pistol and monomolecular cane-rapier;
    - Sanistasia Minst, Rejuvenat Adept, posed brandishing her laspistol and scalpel claw;
    - Knosso Prond, Death Cult Executioner, wielding a Death Cult power blade and clutching a severed enemy head;
    - Larsen van der Grauss, a Lectro-Maester tech-priest who holds a voltaic pistol;
    - Nitsch’s Squad: 5 Voidsmen – Nitsch, Riguez, Shalkus, Theolus and Grell – armed with artificer shotgun, lasgun, laspistol and rotor cannon along with Aximillion, their faithful canid.
     
    Gellerpox Infected
     
    Each of the following 23 miniatures is supplied on pre-coloured green plastic:
     
    - Vulgrar Thrice-Cursed, a multi-limbed monstrosity with a belly-flamer and fleshripper claws;
    - 3 Nightmare Hulks – Gnasher-Screamer, Big Spike and The Writher – each hideously mutated, 1 carrying an enormous plague cleaver;
    - 4 Sludge-Grubs, small writhing maggots who attack with fanged maw, stinger and acid spit;
    - 4 Cursemites, insectoid horrors each with a bloodsucking proboscis;
    - 4 Glitchlings, diminutive Daemons of Nurgle featuring diseased claws and fangs;
    - 4 Eyestinger Swams, mutoid vermin with spawning barbs;
    - 3 Vox-Shamblers – Grummax, Puglox and the Herg – who attack using mutated limbs and improvised weapons.
     
    Scenery
     
    A selection of plastic scenery is included:
     
    - 10 bulkhead doors;
    - 4 chests featuring the crest of Elucia Vhane;
    - 2 sections of pipework;
    - 4 command consoles;
    - 4 escape pods;
    - 2 chairs.
     
    As well as this, you’ll find a double-sided gameboard, featuring the layout of the Truehawk on one side and the Ministorum shrine on the other. This measures 22”x30”, exactly the same as the board found in Kill Team – with which this board can be combined to create a large play area that can accommodate up to 4-player games! Also included are 2 sets of punched card tokens representing various in-game statuses – 1 set for the Starstriders and 1 set for the Infected.

    102-43-60
    £72.00
    £80.00 save 10%
  • Kill Team Core Manual

    The Core Manual is a 208-page softback book which contains complete rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:

    Background

    - Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;
    - Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;
    - Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.

    Rules

    - Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;
    - Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;
    - Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;
    - Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;
    - Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;
    - Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;
    - Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;
    - Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;
    - Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.

    Campaigns

    Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.

    On top of all this is a miniatures showcase, brimming with inspiration photos of kill teams and battle scenes.
    102-01-60
    £22.50
    £25.00 save 10%
  • Kill Team: Commanders Expansion Set

    Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction’s martial strengths.
     
    Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. Included in the box:
     
    The Book
     
    A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:
     
    - A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets
    - Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders
    - Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from
    - Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent
    - Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance
    - Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength – each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer; whether that be a psychotic berserker, a studious tactician, or anything in between
    - A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each
    - Additional rules covering deployment and battle length
    - Heroic Regalia: this section presents a collection of beautifully-painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield
    - Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out;
    - A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results.
     
    Extras
     
    Along with the comprehensive book of rules, there is included a set of cards and tokens for use with Commanders:
     
    - 33 Universal Commander Tactics cards, acting as a handy reference for the Specialist Tactics from the book
    - 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual
    - 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders
    - A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens.
     
    A copy of the Kill Team Core Manual is required to use this set.
    102-44-60
    £31.50
    £35.00 save 10%
  • Kill Team: Fangs of Ulfrich

    An expansion for Warhammer 40,000: Kill Team containing Space Marines and terrain. 
     
    5 plastic multi-part Primaris Reivers (48-71) and an Alchomite Stack (64-40) scenery piece. Includes Adeptus Astartes and environment Tactics exclusive to this set.
     
    102-21-60D
    £33.75
    £37.50 save 10%
  • Kill Team Dice: Drukhari

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Deathwatch, these dice are black with silver markings. The D6 feature a silver Deathwatch icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-17D
    £8.00
     
  • Kill Team Dice: Orks

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Orks, these dice are black with bone-coloured markings. The D6 feature a Orks icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-14D
    £8.00
     
  • Kill Team: Dolorous Strain (Death Guard)

    Gurloch Thrax has fought at the side of Lord Mortarion for centuries, at the forefront of the fallen Primarch’s endless wars. In that time Thrax has become suffused with entropic diseases and warp-spawned plagues, gifts that the Dolorous Strain – his elite kill team – delight in sharing with their foes.
     
    An expansion for Kill Team: Elites, this box includes 5 miniatures, a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:
     
    - 8-page Dolorous Strain booklet
    - 8 Death Guard Tactics cards (1 of which is exclusive to this set)
    - 1 Environment Tactic card for using virulent infestations in your games
    - 2 Mission cards designed for use with a Death Guard kill team
    - 1 Death Guard Kill Team tokens sheet
    - 5 Death Guard Blightlord Terminator datacards
    - 5 multipart plastic Blightlord Terminator miniatures armed with a combi-bolter and a choice of either a balesword or bubotic axe – there are also options to arm one of their number with either a plague spewer, reaper autocannon or blight launcher, and another with a double-handed flail of corruption
    - 1 set of Sector Sanctoris Ruins
     
    This expansion requires a copy of the Kill Team Core Rules Manual and Kill Team: Elites to use.
    102-53-60
    £36.00
    £40.00 save 10%
  • Kill Team: Krogskull's Boyz

    An expansion for Warhammer 40,000: Kill Team containing Orks and terrain. 
     
    5 plastic Burna Boyz (50-22) and a set of Galvanic Servohaulers (64-46). Includes Ork and environment Tactics exclusive to this set. 
     
    102-22-60D
    £33.75
    £37.50 save 10%
  • Kill Team: The Fractal Blades (Thousand Sons)

    Long ago lost to the ages, scattered by the roiling tides of the warp, the Fractal Blades nonetheless serve the will of mighty Tzeentch. Led by the Sorcerer Basteq Shen, they continue to wage the Long War against the hated servants of the Imperium, annihilating anything foolish enough to stand in their way.
     
    An expansion for Kill Team: Elites, this box includes 5 miniatures, a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:
     
    - 8-page Fractal Blades booklet
    - 8 Thousand Sons Tactics cards (1 of which is exclusive to this set)
    - 2 Mission cards designed for use with a Thousand Sons kill team
    - 1 Thousand Sons Kill Team tokens sheet
    - 5 Thousand Sons Scarab Occult Terminator datacards
    - 5 multipart plastic Scarab Occult Terminator miniatures armed with inferno combi-bolter and khopesh blades – one model can be assembled with an included heavy warpflamer, soulreaper cannon or hellfyre missile rack, and another can be assembled as a Scarab Occult Sorcerer, who can exchange his combi-bolter for an included power sword
    - 1 set of Sector Sanctoris Ruins
     
    This expansion requires a copy of the Kill Team Core Rules Manual and Kill Team: Elites to use.
    102-52-60
    £36.00
    £40.00 save 10%
  • Kill Team: Toofrippa’s Krew (Ork Flash Gitz)

    Even amongst the vainglorious ranks of the Flash Gitz, Kaptin Rezgil Toofrippa is renowned for his arrogant posturing. Yet the Ork’s cocksure self-confidence is well earned, because his krew of veteran mercenaries have fought their way across the galaxy, leaving blood and broken bones in their wake.
     
    An expansion for Kill Team: Elites, this box includes 5 miniatures, a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:
     
    - 8-page Toofrippa’s Krew booklet
    - 14 Orks Tactics cards (1 of which is exclusive to this set)
    - 2 Mission cards designed for use with an Orks kill team
    - 1 Orks Kill Team tokens sheet
    - 5 Flash Gitz datacards
    - 5 multipart plastic Flash Gitz miniatures armed with a variety of enormous snazzguns
    - 1 set of Sector Sanctoris Ruins
     
    This expansion requires a copy of the Kill Team Core Rules Manual and Kill Team: Elites to use.
    102-50-60
    £36.00
    £40.00 save 10%
  • Kill Team: Ankra the Colossus Necron Commander Set

    The towering Necron Overlord known as Ankra the Colossus never forgives a slight, and as he possesses a body of immortal metal, has had time enough to repay nearly every insult dealt against him. His current vendetta is against the T’au of Omis Prion, who have foolishly interrupted his search for the laboratories of the Triumvirate of the Crimson Sceptre. Ankra has resolved to settle this matter in person, telling himself it will be more efficient that way – though in truth, it is just as likely he wishes to feel the splash of hot blood upon his metal body once more.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Necron kill team with this set. It contains a multipart plastic Overlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - An Overlord: this multipart plastic kit is used to represent Ankra the Colossus – or the Commander of any Necron kill team you wish. Posed with the kind of triumphant attitude you can only really get from millennia of slaughter, he wields a voidscythe and resurrection orb.
    - A datacard for Ankra the Colossus, featuring its characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Ankra the Colossus’ skill tree – Overlord specialisms which can only be used by that character
    - 6 Necron Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-36-60D
    £18.00
    £20.00 save 10%
  • Kill Team: Feodor Lasko Astra Militarum Commander Set

    Feodor Lasko is despised by thousands of Astra Militarum in the Vigilus System, for he has a reputation for making callous, spur-of-the-moment executions – his role, however, is as much warrior as disciplinarian. Drop Force Imperator of the 46th Zetetic Tygers have been engaged in a running battle against a monstrous predator – the kind that claimed Lasko’s eye and right arm on the nearby planet of Densa Grande. He torched that beast with his plasma pistol and hopes to achieve similar results on Vigilus.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Astra Militarum kill team with this set. It contains a multipart plastic Officio Prefectus Commissar miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - An Officio Prefectus Commissar: this multipart plastic kit is used to represent Feodor Lasko – or the Commander of any Astra Militarum kill team you wish – clad in the striking, authoritarian uniform of a Commissar, equipped with either a bolt pistol or plasma pistol at the end of his bionic right arm, his left hand wielding a power sword
    - A datacard for Feodor Lasko, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Feodor Lasko’s skill tree – Officio Prefectus Commissar specialisms which can only be used by that character
    - 5 Astra Militarum Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-39-60D
    £18.00
    £20.00 save 10%
  • Kill Team: Gitzog Wurldkilla Ork Commander Set

    Gitzog Wurldkilla has had enough of his vanguard forces having all the fun. Rumours have circulated back to him that his old mate Krogskull has got ahead of him and is burning stuff before it can be properly looted. Gitzog knows his Waaagh! will lose momentum if all the good scrap sites are on fire, so it’s time to bash some heads together and get everyone back in line. Anyone in his way will be shot, eaten by his squiggy beast Redfangz or cut to chunks by his shearing power klaw.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Ork kill team with this set. It contains a multipart plastic Warboss miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - An Ork Warboss: this multipart plastic kit represents Gitzog Wurldkilla – or the Commander of any Ork Kill Team you wish – a tall, muscular and imposing sight even by Ork standards, accompanied by a large, impressively-betoothed squig and clutching a kombi-weapon in one hand, the other replaced entirely by a vicious power klaw.
    - A datacard for Gitzog Wurldkilla, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Gitzog Wurldkilla’s skill tree – Warboss specialisms which can only be used by that character
    - 5 Ork Commander Tactics cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-33-60D
    £18.00
    £20.00 save 10%
  • Kill Team: Magos Dalathrust Adeptus Mechanicus Commander Set

    Always watching, always studying, Magus Dalathrust is an unblinking spider in the tangled webs of Megaborealis. It is his desire to unlock the secrets of the alien technology that lies beneath Vigilus’ skin. He has determined that the Skitarii kill team known as Gamma-Zhul 881 are the most likely of their kind to survive fierce resistance, and he has commandeered them as a bodyguard as he peels back the layers of mystery that shroud the planet – killing anyone that stands in his way.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Adeptus Mechanicus kill team with this set. It contains a multipart plastic Tech-Priest Dominus miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Tech-Priest Dominus: this multipart plastic kit is used to represent Magos Dalathrust – or the Commander of any Adeptus Mechanicus Kill Team you wish – a Tech-Priest augmented to the point of being almost entirely cybernetic, scuttling on several insectile legs which poke out from beneath a tattered robe; this only adds to the sinister air provided by his choices of armament with a volkite blaster, a macrostubber, an eradication ray, a phosphor serpenta and a power axe – his badge of office – and detailed with a microphone and loudspeaker
    - A datacard for Magos Dalathrust, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Magos Dalathrust’s skill tree – Tech-Priest Dominus specialisms which can only be used by that character
    - 4 Adeptus Mechanicus Commander Tactics cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-42-60D
    £20.00
     
  • Kill Team: Vysa Kharavyxis Drukhari Commander Set

    Vysa Kharavyxis was once a favoured champion of the Crucibael, bestowed the rank of Succubus by Lelith Hesperax herself. Gored to death by a tentacled Mortipod in the contests of the Wych Cult of Strife, then resurrected by her flesh-surgeon accomplices, Vysa hunts new beasts and warriors for the arena, refining her duelling technique against them before they can reach the Dark City – and the show begins for real.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Drukhari kill team with this set. It contains a multipart plastic Succubus miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Succubus: this multipart plastic kit is used to represent Vysa Kharavyxis – or the Commander of any Drukhari kill team you wish – fast, elegant and utterly deadly, the Succubus carries an agoniser and archite glaive, with a trophy rack giving an appropriately grisly indicator of her prowess, while her riveted armour features a set of cables which burrow into her neck, delivering doses of powerful combat stims
    - A datacard for Vysa Kharavyxis, featuring her characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Vysa Kharavyxis’ skill tree – Succubus specialisms which can only be used by that character - 5 Drukhari Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-35-60D
    £18.00
    £20.00 save 10%