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Printable version

Kill Team

Kill Team Mass battles between scores of units and thundering war machines are great, but there’s always been an undeniable appeal to skirmishes – those moment-to-moment struggles where victory rests on the efforts of a mere handful of troops and their individual heroics – when every warrior is a distinct character with their own story.

Products


  • Kill Team Core Manual

    The Core Manual is a 208-page softback book which contains complete rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:

    Background

    - Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;
    - Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;
    - Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.

    Rules

    - Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;
    - Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;
    - Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;
    - Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;
    - Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;
    - Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;
    - Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;
    - Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;
    - Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.

    Campaigns

    Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.

    On top of all this is a miniatures showcase, brimming with inspiration photos of kill teams and battle scenes.
    102-01-60
    £22.50
    £25.00 save 10%
  • Kill Team: Datacards

    Included:
    - 36 Tactics cards – these can be used by any faction, and are split between Leader Specialists, Combat Specialists, Comms Specialists, Demolitions Specialists, Heavy Specialists, Medic Specialists, Scout Specialists, Sniper Specialists, Veteran Specialists and Zealot Specialists;
    - 25 blank datacards – these feature space for names, stats, loadout and experience, allowing you to build your own custom Kill Teams whichever faction you choose.

    102-02-60
    £9.00
    £10.00 save 10%
  • Kill Team Tape Measure

    In games of Kill Team a tape measure, marked in inches or centimetres, is required to measure movement distances and the range of weapons and abilities. 
     
    The Kill Team Tape Measure extends to 10ft/120", is marked in both centimetres and inches, and features an auto-locking blade. An orange-coloured soft rubber exterior provides a comfortable grip and is embossed with the Kill Team logo.
    102-03
    £5.00
     
  • Kill Team Dice: Adeptus Mechanicus

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Adeptus Mechanicus, these dice are red with gold markings. The D6 feature a Adeptus Mechanicus icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-09
    £8.00
     
  • Kill Team Starter Set

    Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you’ll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers Open, Narrative and Matched play games (and campaigns!), 2 complete 10-man plastic Kill Teams from the Adeptus Mechanicus and Genestealer Cults factions, a huge set of Imperial Ruins scenery and a gameboard to play on. Included:
     
    Core Manual
     
    Kill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:
     
    Background
     
    - Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;
    - Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;
    - Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.
     
    Rules
     
    - Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;
    - Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;
    - Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;
    - Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;
    - Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;
    - Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;
    - Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;
    - Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;
    - Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.
     
    Campaigns
     
    Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.
     
    On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.
     
    Miniatures
     
    2 complete multi-part plastic kill teams are included, from the Adeptus Mechanicus and Genestealer Cults factions, along with a huge collection of Imperial scenery:
     
    - 10 Genestealer Cult Neophyte Hybrids armed with autoguns, autopistols and blasting charges. Any model can replace their autogun with a shotgun – 10 are included – and 2 models can take special weapons chosen from a seismic cannon, heavy stubber or mining laser. 1 model can be upgraded to a Neophyte Leader, armed with either a web pistol, autopistol or bolt pistol and a chainsword, power pick or close combat weapon, and 1 model can take a Cult icon;
    - 10 Skitarii Rangers armed with arc rifles, including options for an Alpha armed with either a radium or arc pistol and a close combat weapon (either a power sword, taser goad or arc maul). Optionally, you can assemble these as 10 Skitarii Vanguard armed with radium carbines – whichever you choose, 3 models can carry special weapons - available to you are a transuranic arquebus, an arc rifle and a plasma caliver, the last of which includes a specific head and backpack;
    - 2 8-page booklets covering these kill teams, featuring background, painted examples and a timeline of their history;
    - 3 frames of Sector Imperialis buildings, each making 3 sections of ruins featuring shattered window sections, broken columns and pipework;
    - 2 frames of ruins and floors: each contains 1 ruined corner piece section, 3 sections of broken floor, 1 section of unbroken floor, 1 small broken column, 4 small broken floor sections, 1 top piece, 2 support arches, 2 lamps which plug into the underside of the floor sections and 1 small circular lamp;
    - 2 frames of walls and windows: each contains 4 complete wall sections, along with 4 columns, 1 ruined column top piece, 2 column top pieces, a vent and 2 small lamps;
    - 1 frame of columns: 4 complete columns, 1 large archway, 2 support arches, 2 small lamps, 4 top pieces for the columns and 2 small broken floor sections.
     
    Tactics Cards
     
    Included for easy reference are the following small-format tactics cards:
     
    - 36 Universal Tactics cards which can be used by any kill team;
    - 10 Adeptus Mechanicus Tactics cards, usable exclusively by that faction;
    - 12 Genestealer Cults Tactics cards, usable exclusively by that faction;
    - 10 Adeptus Mechanicus and 10 Genestealer Cults datacards for reference during your games, with 10 blank datacards supplied for building your own custom kill teams.
     
    Also supplied are a double-sided gaming board measuring 22” x 30” with a Sector Imperialis city layout on both sides, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming tokens themed around the Adeptus Mechanicus and Genestealer Cults.
    102-10-60
    £72.00
    £80.00 save 10%
  • Kill Team Dice: Tyranids

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Tyranids, these dice are flesh-coloured with blue markings. The D6 feature a Tyranids icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-11
    £8.00
     
  • Kill Team Dice: Genestealer Cults

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Genestealer Cults, these dice are flesh-coloured with blue markings. The D6 feature a Genestealer Cults icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-12
    £8.00
     
  • Kill Team Dice: Space Wolves

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Space Wolves, these dice are grey with gold markings. The D6 feature a Space Wolves icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-13
    £8.00
     
  • Kill Team Dice: Orks

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Orks, these dice are black with bone-coloured markings. The D6 feature a Orks icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-14
    £8.00
     
  • Kill Team Dice: Astra Militarum

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Astra Militarum, these dice are black with red and gold markings. The D6 feature a gold Astra Militarum icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a gold skull in place of the 1.

    102-15
    £8.00
     
  • Kill Team Dice: Deathwatch

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Deathwatch, these dice are black with silver markings. The D6 feature a silver Deathwatch icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-16
    £7.20
    £8.00 save 10%
  • Kill Team Dice: Drukhari

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Deathwatch, these dice are black with silver markings. The D6 feature a silver Deathwatch icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-17
    £7.20
    £8.00 save 10%
  • Kill Team: Necrons Dice

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Necrons, these dice are silver with green markings. The D6 feature a Necrons icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-18
    £6.40
    £8.00 save 20%
  • Kill Team: T’au Empire Dice

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the T'au Empire, these dice are white with red markings. The D6 feature a T'au Empire icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

    102-19
    £6.40
    £8.00 save 20%
  • Kill Team: Fangs of Ulfrich

    An expansion for Warhammer 40,000: Kill Team containing Space Marines and terrain. 
     
    5 plastic multi-part Primaris Reivers (48-71) and an Alchomite Stack (64-40) scenery piece. Includes Adeptus Astartes and environment Tactics exclusive to this set.
     
    102-21-60
    £33.75
    £37.50 save 10%
  • Kill Team: Krogskull's Boyz

    An expansion for Warhammer 40,000: Kill Team containing Orks and terrain. 
     
    5 plastic Burna Boyz (50-22) and a set of Galvanic Servohaulers (64-46). Includes Ork and environment Tactics exclusive to this set. 
     
    102-22-60
    £33.75
    £37.50 save 10%
  • Kill Team: Drop Force Imperator

    Kill Team: Drop Force Imperator is an expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards.

     

    Included:

     
    - A 5-man set of Tempestus Scions: supplied on green plastic, these can be used to represent Drop Force Imperator of your own Astra Militarum Kill Team. These can be armed with hot-shot lasguns, with the option to replace the hot-shot lasguns with a choice of 5 additional special weapons: a plasma gun, meltagun, grenade launcher, flamer or hot-shot volley gun. 1 model can be built as a Tempestor whose right hand can be equipped with a powerfist, chainsword or power sword, and you can choose to upgrade the left handed laspistol to a bolt pistol or a plasma pistol. Alternatively (if this wasn’t already enough choice, with 17 heads available!) they can be built as a Command Squad;
    - A scenery set comprising 2 Munitorum Armoured Containers, 6 promethium barrels, and 8 supply crates, supplied on brown plastic;
    - 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Astra Militarum Tactics taken from the Kill Team Core Manual and 6 Astra Militarum Tactics exclusive to this set, giving you new ways to play with your Astra Militarum kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating this into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
    - An 8-page booklet describing Drop Force Imperator, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
    - 5 datacards for Drop Force Imperator, ready for you to use right away;
    - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
    102-23-60
    £27.00
    £30.00 save 10%
  • Kill Team: The Writhing Shadow

    Kill Team: The Writhing Shadow is an expansion for Warhammer 40,000: Kill Team, this box includes 8 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards.

     

    Included: 

     
    - 8 Genestealers: supplied on bone-coloured plastic, these can be used to represent The Writhing Shadow or your own Tyranids Kill Team. These multi-limbed monstrosities are armed with rending claws and scything talons, and the kit includes a number of toxin sacs along with an infestation node;
    - A scenery set comprising 2 Munitorum Armoured Containers, 6 promethium barrels, and 8 supply crates, supplied on brown plastic;
    - 13 Tactics cards and 2 Mission cards: the Tactics cards are split between the 6 Tyranids Tactics taken from the Kill Team Core Manual and 6 Tyranids Tactics exclusive to this set, giving you new ways to play with your Tyranids kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
    - An 8-page booklet describing The Writhing Shadow, their history and background, along with a showcase of painted miniatures and a timeline of their engagements;
    - 8 datacards for The Writhing Shadow, ready for you to use right away;
    - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
    102-24-60
    £27.00
    £30.00 save 10%
  • Kill Team: The Slicing Noose (Drukhari)

    The Wyches of the Drukhari – also known as Dark Eldar – are vicious and cunning, their fighting style based on a foundation of raw speed. Their Wych Kill Teams can dodge an enemy’s blade as easily as if it were moving through treacle, artfully lopping off limbs and heads as they dance through the melee. 
     
    An expansion for Warhammer 40,000: Kill Team, this box includes 10 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included: 
     
    - A 10-model Drukhari Kill Team: supplied on purple plastic, these can be used to represent The Slicing Noose or your own Drukhari Kill Team. This kit includes 14 different heads and 10 different bodies (six female variants and four male variants);
    - A set of 2 Eldritch Ruins: overgrown and deadly scenery pieces representative of fearful deathworlds. Covered in symbols and entwined with malevolent deathworld flora, they’ll give your games of Kill Team an extra-arcane look;
    - 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Drukhari Tactics taken from the Kill Team Core Manual and 6 Drukhari Tactics exclusive to this set, giving you new ways to play with your Drukhari kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
    - An 8-page booklet describing The Slicing Noose, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
    - 10 datacards for The Slicing Noose, ready for you to use right away;
    - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
    102-25-60
    £33.75
    £37.50 save 10%
  • Kill Team: Mordelai (Deathwatch)

    Deathwatch kill teams are made up of veteran battle-brothers drawn from the ranks of numerous Space Marine Chapters. Each brings his own strengths and specialist skills, forging a whole greater than the sum of the kill team’s parts. Kill Team Mordelai is a perfect example of this approach.
     
    An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:
     
    - A 5 Deathwatch Kill Team: supplied on brown plastic, these can be used to represent Kill Team Mordelai or your own Deathwatch Kill Team. This kit includes a vast array of weaponry – 5 boltguns, 5 power swords, 2 thunder hammers, a frag cannon, 2 storm shields, 2 shotguns, an Infernus heavy bolter, a Stalker-pattern boltgun, 2 power maces and a xenophase blade – along with 7 different heads and 18 Chapter-specific shoulder pads;
    - A set of 3 Barbed Venomgorse: a scenery set made up of 3 individual plants. There are 3 trunks and 3 sets of flora, which go together to make the wild and strange-looking plants – there’s a lot of scope for variety, and no two Venomgorse need look the same;
    - 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Deathwatch Tactics taken from the Kill Team Core Manual and 6 Deathwatch Tactics exclusive to this set, giving you new ways to play with your Deathwatch kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
    - An 8-page booklet describing Kill Team Mordelai, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
    - 5 datacards for Kill Team Mordelai, ready for you to use right away;
    - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
    102-26-60
    £33.75
    £37.50 save 10%
  • Kill Team Advance Team Star Pulse

    The armies of Vior’la Sept are always at the forefront of the T’au’s wars of expansion, overwhelming enemies of the Greater Good with blistering fusillades of pulse fire. Advance Team Starpulse is comprised of veterans from these bloody campaigns, bonded by hardship and sacrifice.
     
    An expansion for Warhammer 40,000: Kill Team, this box includes 12 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:
     
    - A 10-man set of Fire Warriors – these can be built as a Strike Team or Breacher Team depending on your preference. Included are the pulse pistols, pulse carbines, pulse shotguns, EMP and photon grenades needed to build either team, with options to upgrade 1 to a Shas’ui. Also included are 2 drones and a DS8 Tactical Support Turret, all supplied on khaki-coloured plastic;
    - A scenery set – the Wall of Martyrs Imperial Defence Line – supplied on dark grey-coloured plastic;
    - 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 T’au Empire Tactics taken from the Kill Team Core Manual and 6 T’au Empire Tactics exclusive to this set, giving you new ways to play with your T’au Empire kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating this into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
    - An 8-page booklet describing Advance Team Starpulse, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
    - 12 datacards for Advance Team Starpulse, ready for you to use right away;
    - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
    102-27-60
    £30.00
    £37.50 save 20%
  • Kill Team: The Exalted Scythe

    Nemesor Ankra of the Novokh Dynasty never forgives a slight. Over the aeons the Necron Overlord has ordered the deaths of countless foes who have dared to insult him or stand in the path of his conquering armies. It falls to the feared executioners known as the Exalted Scythe to carry out the Nemesor’s will.
     
    An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:
     
    - A 5-model set of Immortals – these can be built instead as Deathmarks, depending on your preference. Included are the synaptic disintegrators, gauss blasters and tesla carbines needed to build either team, all supplied on green-coloured plastic;
    - A scenery set – the Wall of Martyrs Imperial Defence Line – supplied on dark grey-coloured plastic;
    - 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Necrons Tactics taken from the Kill Team Core Manual and 6 Necrons Tactics exclusive to this set, giving you new ways to play with your Necrons kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating this into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;
    - An 8-page booklet describing the Exalted Scythe, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;
    - 5 datacards for The Exalted Scythe, ready for you to use right away;
    - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
    102-28-60
    £30.00
    £37.50 save 20%
  • Kill Zone: Sector Wall of Martyrs

    On apocalyptic war worlds and amidst savagely contested galactic strongholds, miles-long trench lines stretch to the horizon studded with bunkers, weapons batteries and redoubts. Mighty bulwarks of stone and steel loom forth from the shattered earth, resisting the onslaught of foes and providing shelter for those who know only war.
     
    The Wall of Martyrs Killzone Environment is an expansion for Kill Team – in the packed box, you’ll find a gameboard, scenery, and exclusive rules that use the unique nature of the Wall of Martyrs terrain to introduce dangerous new missions and powerful effects to your games. Included:
     
    - A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. 1 side depicts an urban environment with a street bisecting sets of ruins, and the other an open plain pock-marked by craters;
    - An 8-page booklet containing descriptions of the trenches and fortifications used across the Imperium to hold back aggressors, the manner in which kill teams use these networks of defences to their advantage, and an example of a Wall of martyrs environment built from the scenery included in the box;
    - 12 Wall of Martyrs Tactics cards – these can be used by any Kill Team faction, with 7 cards providing interactions with the Wall of Martyrs scenery and 5 being used specifically by Scout, Comms, Veteran or Leader Specialists;
    - A Wall of Martyrs Environment card, which provides 6 different rules allowing interaction – positive and negative – with the scenery;
    - 4 Wall of Martyrs Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 Matched Play missions and 2 Narrative Play missions, which are split between attacker and defender;
    - An Imperial Bunker, a set of 2 Imperial Defence Lines and an Imperial Defence Placement – these miniatures are supplied on dark grey plastic.
    102-29-60
    £45.00
    £50.00 save 10%
  • Kill Zone: Sector Munitorum

     
    Sprawling over countless Imperial worlds, the landscapes known as Sectors Mechanicus are tangled mazes of pipes, conduits and heaving machinery. Without these rumbling furnaces and smog-belching chimneys the ceaseless war industries of Humanity would stall, and the armies of the Imperium of Man – shorn of materiel reinforcement – would fall to the xenos and the heretic.
     
    The Sector Mechanicus Killzone Environment is an expansion for Kill Team – in the packed box, you’ll find a gameboard, scenery, and exclusive rules that use the unique nature of Sector Mechanicus terrain to introduce dangerous new missions and powerful effects to your games. Included:
     
    - A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. 1 side depicts a Zone Mechanicus, a bleak and blasted area designed to arrange your Sector Mechanicus scenery on; and the other an Imperial Sector, an area of war-torn city;
    - 12 Sector Mechanicus Tactics cards – these can be used by any Kill Team faction, with 8 cards providing interactions with the Sector Mechanicus scenery and 4 being used specifically by Comms and Demolition Specialists;
    - A Sector Mechanicus Environment card, which provides 6 different rules allowing interaction – positive and negative – with the scenery;
    - 4 Sector Mechanicus Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 Matched Play missions and 2 Narrative Play missions, which are split between attacker and defender;
    - 8 frames of Sector Mechanicus scenery – providing endless variety, these frames of industrial scenery include a huge array of walkways, platforms, supports, ladders and plasma pipes. Included are enough components to build an Alchomite Stack (a series of chimneys evoking the thick, acrid atmosphere of industry), a Ferrotonic Furnace (an enormous silo filled with toxic chemicals – or worse) and 2 sets of Plasma Conduits. This scenery is designed to be entirely modular, and can be assembled, taken apart and re-assembled any way you like. It is compatible with all Sector Mechanicus scenery – add as much as you like to create massive, multi-level structures for your Kill Teams to battle over;
    - An 8-page booklet describing the Sectors Mechanicus, with an example of a fully-painted scenery set.
    102-30-60
    £45.00
    £50.00 save 10%
  • Kill Zone: Deathworld Forest

    Deadly, menacing and bizarre, forest deathworlds are attritional battle zones. When a soldier fights on one, they have to withstand not only the vicious artillery of the foe, but the horrifying cluster-vines, crystal shards and strange relics add an extra layer of unimaginable danger. Shardwrack spines form impenetrable barriers over the millennia, barbed venomgorse and grapple weed snake insidiously toward any living being, pumping them full of debilitating neurotoxin and eldritch ruins resonate with the psychic energies of their long-passed creators. Where there grows a deathworld forest, nothing is safe.
     
    The Death World Forest Killzone Environment is an expansion for Kill Team – in the packed box, you’ll find a gameboard, scenery, and exclusive rules that use the unique nature of Death World Forest terrain to introduce dangerous new missions and powerful effects to your games. Included:
     
    - A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. 1 side depicts a Death World Forest, and the other an overgrown Imperial Sector, an area of war-torn city;
    - 12 Death World Forest Tactics cards – these can be used by any Kill Team faction, with 8 cards providing interactions with the Death World Forest scenery and 5 being used specifically by Scout, Combat or Veteran Specialists;
    - A Death World Forest Environment card, which provides 6 different rules allowing interaction – positive and negative – with the scenery;
    - 4 Death World Forest Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 Matched Play missions and 2 Narrative Play missions, which are split between attacker and defender;
    - 3 sets of Death World Forest scenery – 6 Eldritch Ruins, 9 sets of Barbed Venomgorse, 6 Shardwrack Spines and 6 pieces of Grapple Weed in total.
    102-32-60
    £45.00
    £50.00 save 10%
  • Kill Team: Gitzog Wurldkilla Ork Commander Set

    Gitzog Wurldkilla has had enough of his vanguard forces having all the fun. Rumours have circulated back to him that his old mate Krogskull has got ahead of him and is burning stuff before it can be properly looted. Gitzog knows his Waaagh! will lose momentum if all the good scrap sites are on fire, so it’s time to bash some heads together and get everyone back in line. Anyone in his way will be shot, eaten by his squiggy beast Redfangz or cut to chunks by his shearing power klaw.

    Add a Commander – a powerful hero character with unique abilities and rules – to your Ork kill team with this set. It contains a multipart plastic Warboss miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:

    - An Ork Warboss: this multipart plastic kit represents Gitzog Wurldkilla – or the Commander of any Ork Kill Team you wish – a tall, muscular and imposing sight even by Ork standards, accompanied by a large, impressively-betoothed squig and clutching a kombi-weapon in one hand, the other replaced entirely by a vicious power klaw.
    - A datacard for Gitzog Wurldkilla, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Gitzog Wurldkilla’s skill tree – Warboss specialisms which can only be used by that character
    - 5 Ork Commander Tactics cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-33-60
    £16.00
    £20.00 save 20%
  • Kill Team: Vysa Kharavyxis Drukhari Commander Set

    Vysa Kharavyxis was once a favoured champion of the Crucibael, bestowed the rank of Succubus by Lelith Hesperax herself. Gored to death by a tentacled Mortipod in the contests of the Wych Cult of Strife, then resurrected by her flesh-surgeon accomplices, Vysa hunts new beasts and warriors for the arena, refining her duelling technique against them before they can reach the Dark City – and the show begins for real.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Drukhari kill team with this set. It contains a multipart plastic Succubus miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Succubus: this multipart plastic kit is used to represent Vysa Kharavyxis – or the Commander of any Drukhari kill team you wish – fast, elegant and utterly deadly, the Succubus carries an agoniser and archite glaive, with a trophy rack giving an appropriately grisly indicator of her prowess, while her riveted armour features a set of cables which burrow into her neck, delivering doses of powerful combat stims
    - A datacard for Vysa Kharavyxis, featuring her characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Vysa Kharavyxis’ skill tree – Succubus specialisms which can only be used by that character - 5 Drukhari Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-35-60
    £16.00
    £20.00 save 20%
  • Kill Team: Ankra the Colossus Necron Commander Set

    The towering Necron Overlord known as Ankra the Colossus never forgives a slight, and as he possesses a body of immortal metal, has had time enough to repay nearly every insult dealt against him. His current vendetta is against the T’au of Omis Prion, who have foolishly interrupted his search for the laboratories of the Triumvirate of the Crimson Sceptre. Ankra has resolved to settle this matter in person, telling himself it will be more efficient that way – though in truth, it is just as likely he wishes to feel the splash of hot blood upon his metal body once more.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Necron kill team with this set. It contains a multipart plastic Overlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - An Overlord: this multipart plastic kit is used to represent Ankra the Colossus – or the Commander of any Necron kill team you wish. Posed with the kind of triumphant attitude you can only really get from millennia of slaughter, he wields a voidscythe and resurrection orb.
    - A datacard for Ankra the Colossus, featuring its characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Ankra the Colossus’ skill tree – Overlord specialisms which can only be used by that character
    - 6 Necron Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-36-60
    £16.00
    £20.00 save 20%
  • Kill Team: Torrvald Orksbane Adeptus Astartes Commander Set

    Torrvald Orksbane is a psyker of impressive power, able to conjure blizzards of destructive energy from the air and send bolts of freezing cold crackling from his fingertips. He has a knack for hunting Orks, saying he can ‘see’ their raw aggression on the wind – as a Space Wolf his every sense is sharpened, and as a Librarian, that includes those beyond mortal capabilities. When the force fields that protected Megaborealis went down, Torrvald lived up to his name, seeking out the Reivers known as the Fangs of Ulfrich before taking the fight to the Orks in the borer-hives.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Adeptus Astartes kill team with this set. It contains a multipart plastic Primaris Librarian miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Primaris Librarian: this multipart plastic kit is used to represent Torrvald Orksbane – or the Commander of any Adeptus Astartes kill team you wish – clad in Mk X power armour, with many elaborate accoutrements, from his ornate multi-layered cloak to the detailed wiring of his psychic hood, armed with a force sword in his right hand and a holstered bolt pistol
    - A datacard for Torrvald Orksbane, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Torrvald Orksbane’s skill tree – Primaris Librarian specialisms which can only be used by that character
    - 4 Librarius Discipline psychic power cards, including the exclusive Stormcaller psychic power
    - 5 Adeptus Astartes Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-38-60
    £16.00
    £20.00 save 20%
  • Kill Team: Feodor Lasko Astra Militarum Commander Set

    Feodor Lasko is despised by thousands of Astra Militarum in the Vigilus System, for he has a reputation for making callous, spur-of-the-moment executions – his role, however, is as much warrior as disciplinarian. Drop Force Imperator of the 46th Zetetic Tygers have been engaged in a running battle against a monstrous predator – the kind that claimed Lasko’s eye and right arm on the nearby planet of Densa Grande. He torched that beast with his plasma pistol and hopes to achieve similar results on Vigilus.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Astra Militarum kill team with this set. It contains a multipart plastic Officio Prefectus Commissar miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - An Officio Prefectus Commissar: this multipart plastic kit is used to represent Feodor Lasko – or the Commander of any Astra Militarum kill team you wish – clad in the striking, authoritarian uniform of a Commissar, equipped with either a bolt pistol or plasma pistol at the end of his bionic right arm, his left hand wielding a power sword
    - A datacard for Feodor Lasko, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Feodor Lasko’s skill tree – Officio Prefectus Commissar specialisms which can only be used by that character
    - 5 Astra Militarum Commander Tactics Cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-39-60
    £16.00
    £20.00 save 20%
  • Kill Team: Gaius Acastian Deathwatch Commander Set

    Even before he rose to lead a brotherhood of the Deathwatch, Acastian of the Ultramarines was known for his calculating demeanour. It is said that he can calculate the number of warriors needed for a victory with but a quick glance at the battlefield. With the resources of an entire Watch Fortress at his disposal, he has waged war in the Vigilus System, personally leading 8 missions to victory, most recently crossing swords with the Drukhari.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Deathwatch kill team with this set. It contains a multipart plastic Watch Master miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Watch Master: this multipart plastic kit represents Gaius Acastian – or the Commander of any Deathwatch Kill Team. Wielding a guardian spear and a clavis – a device which can interact positively or negatively with any machine the Watch Master turns his attention to – he wears heavy Deathwatch armour and stares impassively through an optical implant that dominates his face.
    - A datacard for Gaius Acastian, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Gaius Acastian’s skill tree – Watch Master specialisms which can only be used by that character
    - 3 Librarius Discipline psychic power cards
    - 6 Deathwatch Commander Tactics cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens
    102-40-60
    £16.00
    £20.00 save 20%
  • Kill Team: Fireblade Twinflame T’au Empire Commander Set

    Shas’nel Twinflame specialises in infantry close assault. It is he that trained Advance Team Starpulse in the academies of Vior’la, and he that tempered their hot-blooded hunger for battle with the strict discipline of the Fireblade’s art. Twinflame believes that his technique of overlapping fields of infantry firepower – known as Vashi’va – has the potential to save the lives of thousands of future Fire Warriors and Pathfinders. He leads Advance Team Starpulse to war hoping to prove his theory sound.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your T’au Empire kill team with this set. It contains a multipart plastic Cadre Fireblade miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Cadre Fireblade: this multipart plastic kit is used to represent Shas’nel Twinflame – or the Commander of any T’au Empire Kill Team you wish. His armour is elaborate, with T’au symbols adorning the various panels, and he holds aloft a large bonding knife, a long-barrelled pulse rifle with marker light at his hip.
    - A datacard for Shas’nel Twinflame, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Shas’nel Twinflame’s skill tree – Cadre Fireblade specialisms which can only be used by that character
    - 7 T’au Empire Commander Tactics cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens
    102-41-60
    £16.00
    £20.00 save 20%
  • Kill Team: Magos Dalathrust Adeptus Mechanicus Commander Set

    Always watching, always studying, Magus Dalathrust is an unblinking spider in the tangled webs of Megaborealis. It is his desire to unlock the secrets of the alien technology that lies beneath Vigilus’ skin. He has determined that the Skitarii kill team known as Gamma-Zhul 881 are the most likely of their kind to survive fierce resistance, and he has commandeered them as a bodyguard as he peels back the layers of mystery that shroud the planet – killing anyone that stands in his way.
     
    Add a Commander – a powerful hero character with unique abilities and rules – to your Adeptus Mechanicus kill team with this set. It contains a multipart plastic Tech-Priest Dominus miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
     
    - A Tech-Priest Dominus: this multipart plastic kit is used to represent Magos Dalathrust – or the Commander of any Adeptus Mechanicus Kill Team you wish – a Tech-Priest augmented to the point of being almost entirely cybernetic, scuttling on several insectile legs which poke out from beneath a tattered robe; this only adds to the sinister air provided by his choices of armament with a volkite blaster, a macrostubber, an eradication ray, a phosphor serpenta and a power axe – his badge of office – and detailed with a microphone and loudspeaker
    - A datacard for Magos Dalathrust, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background
    - A card featuring Magos Dalathrust’s skill tree – Tech-Priest Dominus specialisms which can only be used by that character
    - 4 Adeptus Mechanicus Commander Tactics cards, including 2 Tactics exclusive to this set
    - A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
    102-42-60
    £16.00
    £20.00 save 20%
  • Rogue Trader Kill Team Expansion

    Please note: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, and requires a copy of the Core Rules. These can be found separately and will be linked below as a "related product"
     
    Rogue Trader Elucia Vhane and her Starstriders seek to colonise new worlds at the behest of the Imperium’s mightiest leader. Their quest aims to travel far beyond the Chaos contamination that threatens to engulf Mankind. Yet nowhere is safe, for the twisted tendrils of corruption have followed them even beyond the borders of the Imperium. Can the Rogue Trader and the deadly specialists she has forged into a team defeat the hulking Vulgar Thrice-Cursed and his virulent band of mutated followers? Can the cutting edge of human skill match the loathsome gifts granted by the Dark Gods?
     
    Kill Team: Rogue Trader is an expansion for Warhammer 40,000: Kill Team, the fast-paced tabletop miniatures game pitting small bands of elite specialists against each other in vicious skirmish combat. This set adds 2 new factions, new environments, new missions and a host of new rules, allowing you to recreate desperate battles beyond the borders of known space. Inside the packed box:
     
    Kill Team: Rogue Trader
     
    A 56-page book filled with background and rules for the Elucidian Starstriders and Gellerpox Infected – as well as new advanced rules for all Kill Team factions – the Rogue Trader book contains:
     
    Background
     
    - To Roam the Void: an introduction to the Rogue Traders – warriors, explorers, leaders and merchants who bear a sacred Warrant of Trade, allowing them to engage in both commerce and war beyond the boundaries of the Imperium;
    - A Growing Sickness: the insidious threat of Chaos grows stronger with every passing moment – this section explains the dangers of mutation, and the fear it instills in the Imperium;
    - To Reach For Paradise: a description of the summons sent by Roboute Guilliman himself to hundreds of Rogue Traders, asking for their help as equals in discovering new, untainted worlds on which to dwell. This focuses on Elucia Vhane and her crew aboard the New Dawn, their discovery of uncorrupted worlds for the Imperium to settle, and their unwitting introduction of the Gellerpox Virus to these worlds;
    - An annotated map of the Truehawk – Elucia Vhane’s shuttle – and the Ministorum Shrine, site of the terrible final battle against Vulgar Thrice-Cursed; these maps cover the included gameboard.
     
    Rules
     
    - Ultra-Close Confines: rules for combat in the narrow corridors of spacecraft, the confined spaces of hives, or anywhere that necessitates brutal, close-quarters fighting with little space to move. This includes rules for movement. resolving visibility behind walls, opening and closing doors, and 2 Tactics for use when fighting aboard the Truehawk or at the Ministorum Shrine;
    - Killzone: The Truehawk: an annotated map showing how to set up the gameboard for skirmishes aboard this shuttle, with a table of 6 special environment rules;
    - Killzone: Ministorium Shrine: an annotated map showing how to set up the gameboard for skirmishes within the dust-ridden confines of the Shrine, with a table of 6 special environment rules;
    - Commanders: sometimes kill teams will be led by a great hero, a high-ranking officer or the warlord of a whole army – this section contains special rules for fielding a kill team led by a Commander, complete with their own Tactics and Traits;
    - Rules for fielding the included miniatures: datasheets for each, with Commander Traits, Upgrades and Tactics for Elucia Vhane and Vulgrar Thrice-Cursed, 6 specific Tactics for each kill team, rules for their weapons both ranged and melee, and points values for each;
    - Specific Specialists for the included kill teams: Strategist (for the Elucidian Starstriders) and Strength (for the Gellerpox Infected);
    - 4 Narrative Play and 4 Matched Play Missions based around the struggle between these 2 kill teams, with a set of ideas for your own Open Play Missions (and 3 pre-generated missions to start you off);
    - Advanced Rules: this section covers a historical campaign using the content included in the box, and shows you how to combine the Ministorum Shrine with another Kill Team gameboard to create a much larger Killzone.
     
    Codex: Elucidian Starstriders
     
    This 24-page booklet includes:
     
    - Background and details on the origins of Rogue Traders, and the retinues they employ while traversing the void;
    - A profile of each unit included in the box, featuring background information;
    - 5 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000;
    - A showcase of painted miniatures and battle scenes on terrain.
     
    Codex: Gellerpox Infected
     
    This 24-page booklet includes:
     
    - Background and details on the Gellerpox Infected and the daemonic disease that corrupts their flesh;
    - A profile of each unit included in the box, featuring background information;
    - 7 Datasheets, 8 unique Stratagems, 2 Abilities, a Warlord Trait and Matched Play points values allowing you to field the included miniatures in games of Warhammer 40,000;
    - A showcase of painted miniatures and battle scenes on terrain.
     
    Also included is the 16-page Warhammer 40,000 Core Rules, explaining everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with.
     
    Miniatures
     
    33 plastic multi-part Citadel miniatures are included:
     
    Elucidian Starstriders
     
    Each of the following 10 miniatures is supplied on pre-coloured red plastic:
     
    - Elucia Vhane, Rogue Trader, standing resplendent in an ornate outfit topped with a feathered hat, she carries an heirloom pistol and monomolecular cane-rapier;
    - Sanistasia Minst, Rejuvenat Adept, posed brandishing her laspistol and scalpel claw;
    - Knosso Prond, Death Cult Executioner, wielding a Death Cult power blade and clutching a severed enemy head;
    - Larsen van der Grauss, a Lectro-Maester tech-priest who holds a voltaic pistol;
    - Nitsch’s Squad: 5 Voidsmen – Nitsch, Riguez, Shalkus, Theolus and Grell – armed with artificer shotgun, lasgun, laspistol and rotor cannon along with Aximillion, their faithful canid.
     
    Gellerpox Infected
     
    Each of the following 23 miniatures is supplied on pre-coloured green plastic:
     
    - Vulgrar Thrice-Cursed, a multi-limbed monstrosity with a belly-flamer and fleshripper claws;
    - 3 Nightmare Hulks – Gnasher-Screamer, Big Spike and The Writher – each hideously mutated, 1 carrying an enormous plague cleaver;
    - 4 Sludge-Grubs, small writhing maggots who attack with fanged maw, stinger and acid spit;
    - 4 Cursemites, insectoid horrors each with a bloodsucking proboscis;
    - 4 Glitchlings, diminutive Daemons of Nurgle featuring diseased claws and fangs;
    - 4 Eyestinger Swams, mutoid vermin with spawning barbs;
    - 3 Vox-Shamblers – Grummax, Puglox and the Herg – who attack using mutated limbs and improvised weapons.
     
    Scenery
     
    A selection of plastic scenery is included:
     
    - 10 bulkhead doors;
    - 4 chests featuring the crest of Elucia Vhane;
    - 2 sections of pipework;
    - 4 command consoles;
    - 4 escape pods;
    - 2 chairs.
     
    As well as this, you’ll find a double-sided gameboard, featuring the layout of the Truehawk on one side and the Ministorum shrine on the other. This measures 22”x30”, exactly the same as the board found in Kill Team – with which this board can be combined to create a large play area that can accommodate up to 4-player games! Also included are 2 sets of punched card tokens representing various in-game statuses – 1 set for the Starstriders and 1 set for the Infected.

    102-43-60
    £72.00
    £80.00 save 10%
  • Kill Team: Commanders Expansion Set

    Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction’s martial strengths.
     
    Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. Included in the box:
     
    The Book
     
    A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:
     
    - A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets
    - Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders
    - Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from
    - Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent
    - Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance
    - Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength – each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer; whether that be a psychotic berserker, a studious tactician, or anything in between
    - A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each
    - Additional rules covering deployment and battle length
    - Heroic Regalia: this section presents a collection of beautifully-painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield
    - Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out;
    - A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results.
     
    Extras
     
    Along with the comprehensive book of rules, there is included a set of cards and tokens for use with Commanders:
     
    - 33 Universal Commander Tactics cards, acting as a handy reference for the Specialist Tactics from the book
    - 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual
    - 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders
    - A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens.
     
    A copy of the Kill Team Core Manual is required to use this set.
    102-44-60
    £28.00
    £35.00 save 20%
  • Sector Imperialis: Ruins

    A set of 4 modular ruined city sections for your gaming table. Entirely compatible with the Sector Mechanicus and Sector Imperialis ranges. Rules included for games of Warhammer 40,000. 

    64-39
    £20.25
    £22.50 save 10%
  • Sector Imperialis: Administratum

    A once-imposing Imperial building now in ruins. Entirely compatible with the Sector Mechanicus and Sector Imperialis ranges. Rules included for games of Warhammer 40,000. 

    64-44
    £27.00
    £30.00 save 10%
  • Sector Imperialis: Basilicanum

    A ruined and broken Imperial building guarded by 2 impassive statues. Entirely compatible with the Sector Mechanicus and Sector Imperialis ranges. Rules included for games of Warhammer 40,000.

    64-48
    £54.00
    £60.00 save 10%
  • Sector Imperialis Sanctum

    A ruined and broken Imperial building guarded by 4 impassive statues. Entirely compatible with the Sector Mechanicus and Sector Imperialis ranges. Rules included for games of Warhammer 40,000. 

    64-70
    £36.00
    £45.00 save 20%
  • Kill Team Campaign

    Kill Team Campaign is here! 
     
    Grab your Campaign Card from WarGameStore and assign your resources as per the Kill-Team Campaign Rules. 
     
    Play 1+ game per week and after 4 weeks become a Kill Team Campaign Veteran. Games don't have to be played at WarGameStore although we would love it if they were! Participants simply need to visit every week to update their campaign cards and receive a weekly Command Card. 
     
    As a Kill Team Campaign Veteran you can continue to log your games and be rewarded with exclusive participation dice and acrylic objective markers. 
     
    Every 4 weeks the best Kill Team is awarded a medal (Bronze then Silver then Gold). Each best faction can also receive a pin-badge so nobody is left out! 
     
    Should your team loose all its resources do not fear as you become a Guerilla team and a menace to other Kill Teams. Guerillas are still eligible for participation goodies!
     
    The campaign runs for 12 weeks:
    Week 40 October 1, 2018 October 7, 2018
    Week 41 October 8, 2018 October 14, 2018
    Week 42 October 15, 2018 October 21, 2018
    Week 43 October 22, 2018 October 28, 2018
    Week 44 October 29, 2018 November 4, 2018
    Week 45 November 5, 2018 November 11, 2018
    Week 46 November 12, 2018 November 18, 2018
    Week 47 November 19, 2018 November 25, 2018
    Week 48 November 26, 2018 December 2, 2018
    Week 49 December 3, 2018 December 9, 2018
    Week 50 December 10, 2018 December 16, 2018
    Week 51 December 17, 2018 December 23, 2018
     
    Weekly Command Cards:
    Week 1: Decisive Strike
    Week 2: Stimm-Shot
    Week 3: Tactical Re-roll
    Week 4: More Bullets
    Week 5: Decisive Shot
    Week 6: Custom Ammo
    Week 7: Decisive Move
    Week 8: Rousing Transmission
    Week 9: Up and at ‘em!
    Week 10: Lead by example
    Week 11: Gritted Teeth
    Week 12: Insane Bravery
     
    Have Kill Team but no opponent? then join Toy Soldier Heaven group on facebook and arrange a game with one of the members.
     
    Hope most of this makes sense and hope to see the Campaign roster filling up.
    Kill Team Campaign
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