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Imperial Knights Dice Warhammer 40,000


Imperial Knights Dice Warhammer 40,000

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Imperial Knights Dice Warhammer 40,000 contains a set of 20 16mm Imperial Knights-themed dice.

Designed with square edges, the pips perfectly flush with the surfaces on each face.

Each features a skull in place of the 1 and an Imperial Knights icon in the place of the 6.

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  • Imperial Knights Codex Warhammer 40,000

    Imperial Knights Codex Warhammer 40,000

    Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find:

     
    - The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;
    - Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;
    - Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;
    - Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;
    - Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;
    - Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;
    - The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;
    - Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds;
    - A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights;
    - Background on each unit available to an Imperial Knight army;
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
    54-01-60
    £22.50
  • Data Cards Imperial Knights

    Data Cards Imperial Knights Warhammer 40,000 is a set of 79 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:

     
    - 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;
    - 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Imperial Knights;
    - 6 Freeblade Qualities;
    - 6 Freeblade Burdens.
    54-02-60
    £9.00
  • Citadel Large Shade Brush

    This brush (Large Shade) holds a huge amount of paint, meaning a faster, more consistent coverage when shading your Citadel miniatures. The ox hair bristles have been chosen specifically for their ability to hold as much paint as possible - you’ll be amazed at how much more efficient your shading will become.
    63-17
    £6.95
  • Start Collecting! Skitarii

    This Warhammer 40,000 boxed set is a great way to start a new army or expand an existing collection. The box contains:

    • 1 Tech-Priest Dominus
    • 1 Skitarii Squad
    • 1 Onager Dunecrawler

    The price of this Warhammer 40,000 Skitarii Army box represents an approximate 48% saving on buying the contents separately from Games Workshop.

    70-59
    £45.00
  • Mortarion Daemon Primarch of Nurgle

    Mortarion Daemon Primarch of Nurgle is a multi-part plastic kit contains the components necessary to assemble one towering model – the word ‘miniature’ barely does it justice, as he looms over the rest of the Death Guard and gives even Bloodthirsters something to look up to!

    He is clad in baroque power armour known as the Barbaran Plate – this is covered in rust and rot, with skulls, spikes and Nurgle symbolism on each of the chunky components. Mouldering robes, chains and a rotten cowl hang from this armour, partially covering the system of pipes that feed his breathing apparatus – it is safe to assume that this ventilator isn’t delivering fresh and clean air to Mortarion, rather vile spores and disease.

    He is armed with 2 foul weapons: a massive scythe named Silence, a rusting yet razor-sharp blade featuring brutal chain-teeth, stained with the blood of worlds and capable even of hacking a Reaver Titan to pieces; and The Lantern, an ancient energy pistol. There are two modelling options for these weapons – one option features the weapons down by Mortarion’s side, the other features a much more aggressive pose.

    Mortarion features huge, decaying wings – these are modelled with pockmarks, holes and tears, representing the horror and decay of Nurgle’s hordes. Speaking of Nurgle’s hordes, there are plenty of extras with this kit – 2 Nurgling Drones carrying phosphex bombs hang from the chains on Mortarion’s armour, with a further 3 on the base: 1 carries a Chaos icon, one waves a censer and one carries a tank of unmentionably horrid substances.

    The base itself is detailed with rocks which themselves are being corrupted by the foul presence of the Daemon Primarch. Mortarion, Daemon Primarch of Nurgle comes as 78 components, and is supplied with a Citadel 100mm Round base.

    43-49
    £76.50
  • Imperial Knight Armiger Helverins

    Imperial Knight Armiger Helverins, Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Helverins. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful, specialising in ranged combat. Each is armed with 2 Armiger autocannon and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique faceplates are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose. 

     
    This kit comes as 120 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
    54-13
    £40.50
  • Kill Team Starter Set

    Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you’ll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers Open, Narrative and Matched play games (and campaigns!), 2 complete 10-man plastic Kill Teams from the Adeptus Mechanicus and Genestealer Cults factions, a huge set of Imperial Ruins scenery and a gameboard to play on. Included:
     
    Core Manual
     
    Kill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:
     
    Background
     
    - Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;
    - Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;
    - Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.
     
    Rules
     
    - Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;
    - Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;
    - Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;
    - Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;
    - Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;
    - Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;
    - Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;
    - Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;
    - Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.
     
    Campaigns
     
    Kill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.
     
    On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.
     
    Miniatures
     
    2 complete multi-part plastic kill teams are included, from the Adeptus Mechanicus and Genestealer Cults factions, along with a huge collection of Imperial scenery:
     
    - 10 Genestealer Cult Neophyte Hybrids armed with autoguns, autopistols and blasting charges. Any model can replace their autogun with a shotgun – 10 are included – and 2 models can take special weapons chosen from a seismic cannon, heavy stubber or mining laser. 1 model can be upgraded to a Neophyte Leader, armed with either a web pistol, autopistol or bolt pistol and a chainsword, power pick or close combat weapon, and 1 model can take a Cult icon;
    - 10 Skitarii Rangers armed with arc rifles, including options for an Alpha armed with either a radium or arc pistol and a close combat weapon (either a power sword, taser goad or arc maul). Optionally, you can assemble these as 10 Skitarii Vanguard armed with radium carbines – whichever you choose, 3 models can carry special weapons - available to you are a transuranic arquebus, an arc rifle and a plasma caliver, the last of which includes a specific head and backpack;
    - 2 8-page booklets covering these kill teams, featuring background, painted examples and a timeline of their history;
    - 3 frames of Sector Imperialis buildings, each making 3 sections of ruins featuring shattered window sections, broken columns and pipework;
    - 2 frames of ruins and floors: each contains 1 ruined corner piece section, 3 sections of broken floor, 1 section of unbroken floor, 1 small broken column, 4 small broken floor sections, 1 top piece, 2 support arches, 2 lamps which plug into the underside of the floor sections and 1 small circular lamp;
    - 2 frames of walls and windows: each contains 4 complete wall sections, along with 4 columns, 1 ruined column top piece, 2 column top pieces, a vent and 2 small lamps;
    - 1 frame of columns: 4 complete columns, 1 large archway, 2 support arches, 2 small lamps, 4 top pieces for the columns and 2 small broken floor sections.
     
    Tactics Cards
     
    Included for easy reference are the following small-format tactics cards:
     
    - 36 Universal Tactics cards which can be used by any kill team;
    - 10 Adeptus Mechanicus Tactics cards, usable exclusively by that faction;
    - 12 Genestealer Cults Tactics cards, usable exclusively by that faction;
    - 10 Adeptus Mechanicus and 10 Genestealer Cults datacards for reference during your games, with 10 blank datacards supplied for building your own custom kill teams.
     
    Also supplied are a double-sided gaming board measuring 22” x 30” with a Sector Imperialis city layout on both sides, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming tokens themed around the Adeptus Mechanicus and Genestealer Cults.
    102-10-60
    £75.00
  • Kill Team Dice: Astra Militarum

    This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Astra Militarum, these dice are black with red and gold markings. The D6 feature a gold Astra Militarum icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a gold skull in place of the 1.

    102-15
    £8.00
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