Two of the Doctor's most ancient and relentless foes – the hateful Daleks and emotionless Cybermen – clash as they seek to to fulfil their own nefarious ends in this fast-paced tabletop miniatures game.
Amongst this titanic conflict, the Doctor protects the Time Vortex the only way he knows how – with ever-changing companions, the TARDIS, and a sonic device...
Take control of either the Daleks or the Cybermen. Pit your wits against your adversaries as you attempt to gather resources vital to your plans before they fall into the hands of your opponents. Build your force from a variety of options and recruit other factions to your cause – whatever it takes to ensure you have the advantage over your foes!
An eternity of adventures awaits you…
In the Exterminate! miniatures game your Cyberman and Dalek forces can recruit neutral factions, improving their chances of success and adding even more variety to your games.
These highly detailed plastic Cybermen and Dalek miniatures are 'push-fit' allowing them to be easily built without glue.
The Exterminate! game contains:
12 easy-fit plastic Time War Daleks
12 easy-fit plastic Cyber Legion Cybermen
14 plastic Cybermats
Double-sided 36" x 36" battlemat
34 Recruitment Cards
56 Adventure Cards
36 Battle Cards
16-page Rules booklet
12-page Adventures booklet
24-page Guide to the Time _ Vortex booklet
10 Combat Dice
2 Quick Reference Sheets
59 card tokens
Inside the Exterminate! game we've kicked things off by including rules and cards allowing you to add the Judoon, Zygons and Silents to your games (models not included – available separately)
The Ice Warriors, natives of the planet Mars, are large, imposing bipedal reptilians, housed inside biomechanical armour and armed with sonic weaponry. In the year 3000, on an Earth in the midst of a second Ice Age, a Martian spaceship is discovered frozen in the ice, housing several Ice Warriors who laid dormant for thousands of years. Later in the 30th Century, the Ice Warriors invaded Earth, trying to change the planet’s atmosphere to make it suitable for their habitation, but their plan was thwarted by the Doctor. During the 40th Century, their race eventually became peaceful, choosing to join a Galactic Federation of Earth, Mars and other planets. This boxed set contains five highly detailed pewter Ice Warrior figures, based on their appearance in the 2017 episode Empress of Mars.
In Empress of Mars, the Twelfth Doctor, Nardole and Bill travel to Mars, after NASA discover a message reading ‘God Save The Queen’ under the ice on the surface of the red planet. Upon their landing, they encounter Victorian soldiers, who have arrived to try to conquer the native home of the Ice Warriors. As the long dormant Martian hive begins to awaken, the Doctor must decide which side he is on – that of Queen Victoria's invading soldiers, or the Ice Warriors, led by Empress Iraxxa, and her loyal subject, Friday. The box includes two metal miniatures: The Empress Iraxxa and Friday, and six Exterminate! game cards.
Gallifrey, the home planet of the Time Lords, stands in the constellation of Kasterborous. The Time Lords invented space and time travel machines known as TARDISes, but closely monitored their use to ensure time was neither abused nor history changed. They had a strict policy of non-interference in other planets and their cultures.
Thought destroyed in the Last Great Time War, the Doctor’s home planet was actually frozen in time in a pocket dimension. In the Citadel, a giant structure enclosed within a glass dome in the main city, Lord President Rassilon and the Time Lord council watch over their home world.
The Return Of Doctor Mysterio sees The Doctor and the previously decapitated Nadole (Matt Lucas taking on the companion role, now thankfully with his head reattached) arrive in present day New York. They team up with reporter Lucy Fletcher and the mysterious superhero The Ghost to fight aliens with a fondness for brain-swapping.
These two beautifully sculpted pewter figures feature The Ghost as portrayed by Justin Chitin, and Dr Sim, played by Aleksandar Jovanovic.
Scientists go missing on 20th Century Earth and the Third Doctor deduces they are being kidnapped through time. Arriving in the middle ages with journalist Sarah Jane Smith he discovers a lone Sontaran warrior, commander Linx, who has crash-landed and is stranded. Irongron, a robber baron and leader of a local bandit gang, is offered 'magic weapons' in exchange for shelter, so the ship can be repaired. The two strike an uneasy bargain.
As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.
In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure.
Included in the box:
44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues:
- 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus;
- 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.
The box contains 5 booklets full of rules, background and construction guides for the miniatures:
- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide;
- A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide;
- A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating;
- A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face;
- A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.
The box also contains everything you need to set up and play a game of Blackstone Fortress, including:
- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress;
- 234 gaming cards;
- 9 Stasis Chambers – safe places for characters to rest between explorations;
- A Databank and a Hidden Vault;
- 70 markers;
- 28 dice.
Redeem Voucher "STORECOLLECT" for collections form CH63 6HD
Blackstone Fortress: The Dreaded Ambull
With every expedition, the explorers who set out from Precipice unlock more of the Blackstone Fortress’ secrets. Countless riches await those who can find them – and countless dangers also. Amongst the roving squads of heretical warriors, the prowling packs of snarling predators and the eldritch defence systems of the fortress itself, a new threat has been sighted. A monstrous beast lurks in the darkness, one that is feared throughout the Imperium and beyond. It is an apex predator, an ancient terror, and a being utterly incapable of reason or mercy – a dreaded Ambull.
In the first expansion to Warhammer Quest: Blackstone Fortress, The Dreaded Ambull, you'll discover more challenges, more insight into these mysterious structures, and of course, more enemies for your intrepid adventurers to discover and take on. Along with new rules, new discovery cards and new exploration cards, this box also contains three Citadel miniatures. As well as the hulking Ambull itself, there are two Borewyrm Infestations that represent the offspring of this terrifying xenos monster. With this expansion, you'll be able to add new dimensions of enjoyment and complexity to each of your visits to the Blackstone Fortress.
Included in this box are three brand new plastic Citadel miniatures: One Ambull and two Borewyrm Infestations (supplied with one 50mm round base, and two 25mm round bases). Also included are:
- A 16-page Dreaded Ambull Booklet full of rules and background information for the expansion.
- 18 Discovery Cards
- 10 Exporation Cards
- 3 Encounter Cards
- 3 Hostile Reference Cards
- A single Lair of the Beast envelope
- A double-sided punchboard full of useful tokens and markers
- A Lair of the Beast sheet that includes board set up details, rules, an event table and victory conditions.
Rules for using the Ambull and Borewyrm infestations in games of Warhammer 40,000 are also included.
Please note: This expansion requires a copy of Warhammer Quest: Blackstone Fortress to play.
Rigid foam case with zip lock for extra protection
Designed to fit all of the miniatures from Warhammer Quest: Blackstone Fortress
In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!
Aberrations and Undead, the new expansion pack for Tyrants of the Underdark, contains two half-decks brimming with vile minions for you to add to your game. These decks can be paired with any of the game's existing half-decks and introduce new mechanics and playstyles.
Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies? supply lines and their forces will surrender!
During a game of Quartermaster General, you will play one or more countries on either the Axis or Allied team, and try to score as many Victory Points for your team as you can. After 20 rounds of play, the team with the most Victory Points wins the game. You earn Victory Points by occupying the starred Supply Spaces, or as indicated on the cards.
Each major power has a unique set of strikingly illustrated cards with which to marshal their forces, represented by wooden army and navy pieces.
Quartermaster General is simple to learn and quick to setup - but difficult to master. Each game plays differently, ensuring superior replayability!
Card driven action combined with traditional map based gameplay make this a thrilling new take in the WWII action/strategy genre suitable for veteran wargamers and casual board gamers alike.
1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody. The game plays between two and 5 players, and takes about an hour and a half to play. If you don't know the Quartermaster General series, these games are light, card-driven wargames, but with an emphasis on teamwork. The games play like Euro strategy games, and are enjoyed by wargamers and non-wargamers alike.
Based on the innovative card driven mechanics to be found in the original Quartermaster General game, Ian has cleverly adapted and modified the core engine to reflect the flavour and the First World War to give another brilliantly exciting, easy to learn, fun game with a lot of replayability. Each game in the Quartermaster General system differs to reflect the conflict being represented.
In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two – the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.
Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.
This deluxe edition includes the following changes from the basic game:
Escape from Colditz by Osprey (2016 edition)
Escape From Colditz is a 1-vs-many semi-cooperative game where one player is the Security Officer of the German forces, and the others are Escape Officers for various nationalities or prisoners of war (POWs). Escape Officers try to acquire the equipment they need for a successful escape (rope, wire cutters, etc.), while the Security Officer tries to hinder them by putting them in solitary confinement and consficating their equipment.
Play lasts for a pre-determined length of time or number of rounds. If an Escape Officer can free a pre-determined number of POWs (usually 2) before then, they win. Otherwise the Security Officer wins.
The game was co-designed by Major PR Reid, a British soldier who was one of the few to actually successfully escape from Colditz during the Second World War.
This is a 2016 edition of the original game produced in the 1970s
Level 7 Invasion. The year is 2020. The world hovers on the brink of annihilation. Preceded by a devastating orbital attack, a warlike alien race known as the Hydra has besieged the planet, their invasion force carried on enormous drop ships that dwarf city blocks and rain devastation from above. The Hydra’s ultimate goal is to eradicate the last survivors of their ancient nemesis, the Ghin, an alien race that has taken refuge on Earth. Humanity is caught in the apocalyptic crossfire. As widespread panic grips the populace, governments topple, economies crumble, and order dissolves. In these desperate days, mankind’s only hope lies with the Ghin and one of their most brilliant minds: Dr. Cronos, a being as guilty of atrocities against humanity as those who hunt him.
This Level 7 Invasion Game Box contains:
Battle of Britain Board Game by Richard Borg, a remastering and upgrading of the classic, much loved old TSR classic. This upgraded version takes all the brilliant mechanics and features of the original game and adds new features to give an even more exciting and satisfying gaming experience, including new streamlined dogfighting and fuel rules, ace fighter squadrons and the ability to play shorter scenarios in 1-2 hours or the full campaign game in 3-4 hours.
Take command of RAF Fighter Command, marshalling your too few fighter squadrons to protect your homeland’s cities, industrial resources, airfields and vital radar chain against the waves of Luftwaffe bombers intent on destroying them and the swarms of fighters intent on shooting the RAF out of the sky. Can you thwart the Luftwaffe’s bombing missions, tear the heart out of their bomber and fighter squadrons and survive long enough to win the game?
Take command of Luftflotte 2 and 3 in Northern France and Luftlotte 5 in Norway and use your numerous bomber squadrons, protected by your numerous fighter squadrons, to complete a number of specific bombing missions to win the game. But don’t be fooled by your starting strength! Your losses will not be replaced as the Spitfires and Hurricanes carve holes in your ranks. Your medium bombers are not really suited to mass strategic bombing and will struggle to complete their missions. Your fighter squadrons, although mainly composed of the excellent Messerschmidt 109, will struggle with fuel, not having the range and endurance to protect your bombers properly.
In addition, the Plastic Soldier Company has added its plastic miniature expertise to create some fantastic little 1/300th scale plastic airplane models.
This game comes with an extra set of dice, several extra planes and decals for all your models.
Quartermaster General: The Cold War depicts the struggle between the aspirations of the Soviet Bloc, the West, and the Non-Aligned nationalist independence movements throughout the developing world.
You will play a Bloc of nations: the Soviet Bloc, the Western Bloc, or the Non-Aligned Bloc. Each Bloc is considered an enemy to each other Bloc, even if players decide to cooperate temporarily to preserve the balance of power. Each of the three Blocs may be played by one or two people, depending on the number of players.
On your turn, you’ll play cards to unfold a narrative of the Cold War – as it might have been. You may decide to use military force when espionage fails, but escalating tensions will reduce the penalty your enemies pay to use their WMDs in retaliation!
The Great War allows players to portray important engagements throughout WWI history.The Great War: French Army is the second major expansion for The Great War board game, focusing on The Battle of Verdun. This expansion introduces new scenarios, new terrain tiles and rules for special personnel figures, along with a complete 1/100th plastic French army and new special personnel figures for the French, British and German armies.
Please note this an expansion and a copy of the core game The Great War is required to play.
New edition of Richard Borg's popular Commands and Colours The Great War boardgame.
Now with greatly improved plastic miniatures preassembled, semi hard plastic and off the sprue; a revised rulebook and larger cards.
The Great War: French tank booster pack - contains 2 x assembled and basic painted 1/100th scale (15mm) tank models. One each St Chamond and Schneider.