| A GRIM FUTURE OF GLORIOUS ADVENTURE The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished. Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power? Time is running out in the 41st Millennium. This accursed age needs heroes more than ever before. Will you answer the call? The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System. What is Wrath & Glory? Wrath & Glory is the story of the Gilead System, eight Imperial worlds cut off from the Emperor’s light by the Great Rift. The new Rulebook focuses on the Gilead System, allowing you to tell your own stories in a society beset by daemonic invasion and internal corruption. Character Creation has been streamlined, with a focus on Frameworks. With so many choices of who and what you can play, you’ll want to decide the focus of your game early! The Factions Chapter is a primer on life in the 41st Millennium, detailing each of the organisations vying for supremacy in the Warp-torn Gilead System. Here you’ll find expanded background options for every Faction, each of which provides a bonus during play. The Archetypes you know and love have been presented in an easy-to-read, single-page format. All requirements have been removed, and extra bonuses have been added to complement the slight changes to Wrath & Glory. The Attribute, Skill, and Talent suggestions are ideal for guiding new players through making a character, or building quick NPCs on the fly. The Wrath & Glory Talent list has been massively expanded into an entire chapter for a greater range of character customisation. Some of these are classic Warhammer fare we know and love — tearing through armour, proficiency with blazing promethium, and, of course, MORE DAKKA! There are other choices for investigative or social-based games. Talents like Conversational Cogitator bring the focus back to roleplaying, letting you use the augmetics of your mechanised mind to calculate the best response in any conversation. Once you’ve survived a few adventures (hopefully without losing too many limbs), you’ll have gathered some Experience Points (XP). The new Advancement chapter has overhauled the Ascension system, allowing you to change Archetypes, take new Ascension Packages, or just spend your XP on cool stuff. The system is designed to be both robust and flexible to suit any group. The essential Rules have been reviewed, edited, playtested, and presented with a focus on clarity and quick understanding. Very little has changed bar a few simplifications, which will mean you’re using the book less and your imagination more. Combat is around every corner in the grim darkness of the 41st Millennium. We’ve gone through all the errata for Wrath & Glory, taking the same approach as with the Rules. Combat is largely unchanged, apart from simplification, clarification, and some cool new optional rules, including an entirely new Stealth system. Due to the weight of this book it is not available for free postage |
| The WFRP Starter Set contains everything needed to bring the grim and perilous world of Warhammer Fantasy Roleplay to life. Whether roleplaying for the first time or preparing for your next epic campaign, this box is for you. With over a hundred pages of adventures, rules, and setting, as well as maps, handouts, custom dice from Q WORKSHOP, Advantage tokens, rules references, ready-made Characters, a simple GM Screen, and more, this boxed set is the perfect starting point for anyone interested in WFRP. The Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, the starter adventure, Making the Rounds, introduces the harsh realities of life in the troubled fortress-town and takes you step-by-step through the rules. For more experienced hands, there are 10 scenarios aimed to expand your WFRP games, offering new locations, new characters, and new horrors to uncover. Coming in at 40 pages, The Adventure Book is the ideal launching point for any new campaign, and can keep your WFRP group busy for several months. The 64-page A Guide to Ubersreik highlights the bloody history and recent invasion of Ubersreik, examines more than 70 locations in the troubled town, details the surrounding fiefdoms, and introduces a wide array of antagonist cults at large in the area. In addition, each entry comes with two adventure hooks, meaning every location, character, and political pitfall the book presents has examples of how to use them on your games of WFRP. |
| Welcome back to the Old World. Prepare yourself for the struggle of the gutter, to fight for your survival, and to face corruption on all sides. Prepare yourself for danger, as it is everywhere, and you can’t face it alone. And, most of all, prepare yourself for the grim and perilous adventure of Warhammer Fantasy Roleplay! The fourth edition of the original dark fantasy roleplaying game, Warhammer Fantasy Roleplay takes you back to the world where Chaos never sleeps. Drawing inspiration from the legendary early publications of the grimdark RPG, WFRP brings innovative twists to build on the beloved classic. It’s YOUR hammer! The world of Warhammer has a decades long legacy of great games, spectacular storytelling, and awesome adventures. The expansive world of Warhammer means something different to everyone – particularly when interpreting the rules is concerned! We want you to play in your interpretation of the Old World with your version of the rules, so we’ve created a host of tools to help customize WFRP to taste. After all, it’s your game. System Matters WFRP brings back a variation of the familiar d100 system with a few innovative twists. You can keep the action fast with Simple Tests and lean into that classic crunch with Dramatic Tests - customize your game with a combination of both. Combat is savage and bombastic, with every melee a rollercoaster of contested rolls. The new Advantage mechanic adds momentum and drama to every encounter, meaning less whiffing and more brutal critical hits! A Grim World of Perilous Adventure The Bad Moon rises, the winds of magic blow, and ears are turned by the murmurs of the ruinous powers... The Old World setting is famed for its originality and richness, and we’ve brought that to the fore. Adventure through a smorgasbord with snooty nobles and putrid peasants, through terrifying horrors and darkly comedic scenarios. Something old, something new… Warhammer Fantasy Roleplay has a massive back catalog bristling with vile beasts, strange sorceries and grubby fantasy adventures, and there’s a place in our heart reserved for all of them. Director’s cuts and refreshed rewrites of these legendary classics will bring that same joy from decades past to newcomers, whilst adding enough optional changes and improvements to please any Old World veteran. Pick up and Play With mutated chaos cultists, savage greenskins, and rumours of rodents of unusual size, the Old World may seem intimidating and dangerous. ...It is! But don’t fret, we’ve created the Starter Set to teach you how to play and introduce you to the setting while you’re having fun. Ideal for first time RPG players, the adventure teaches the rules step-by-step, and the included Guide to Ubersreik is brimming with intriguing info on the Warhammer world – perfect for newbies or as an expansion to any existing campaign. Passionate Fans Our creative team are lifelong Warhammer fans and hobbyists - we haven't just played all three previous editions of Warhammer Fantasy Roleplay, between us we've worked on them all too! We bloomin' love Warhammer, and we hope it shows through the game we want to share with you. Stick a feather in your hennin hat, grab your zweihander, and unleash your small but vicious dog; it’s time to stand against Chaos - or at least put a few pfennigs in your pocket. |
| A box packed with essential RPG content! Includes, fold out Modular Maps, a handbook with a 5E adventure, random encounters, unique monsters & NPCs and adventure generators, and a deck of cards of NPCs and Monsters. All this content is designed to be easily brought to your table. Play the adventure as written, or take out any of the areas (each has their own maps, monsters & encounters) and drop them straight into your game! |
| Rumours of a hidden vault of gold circulate through the streets, taverns and markets of Waterdeep. In Vault of Dragons, each player chooses one of the four unsavoury factions racing to locate the Secret of the Vault! Sinister criminals, devilish nobles, mercenary Drow, and mysterious wizards are all competing to be the first to find the Vault of Dragons! Send your Followers to locations in and around Waterdeep to search for rumours and treasure. Double-sided locations give you more to explore! Beware of the City Watch, and be ready to brawl with other factions to control the best locations. Explore the Dungeons of the Undermountain to find the secret of the Vault of Dragons! |
| This Book is for tabletop roleplaying Game & Dungeon Masters to generate ideas, encounters and even entire adventures for their games. 1000+ Random Encounters Fully 5E Compatible 6 mini 5E Pre-Written Adventures This 340+ page book not only offers 1000+ random encounters but also provides a 5E conversion guide. AND offers random roll tables throughout. As well as the random encounters, Untold Encounters also provides mechanics for building Dungeons and designing Town & Wilderness adventures from scratch using the encounters in this book to progress the plot. This Book is not a roleplay game in itself. It is designed to work with your existing and preferred system. We provide a 5E translation in addition to our system agnostic mechanics which are fully adaptable to and RPG System. The book contains a code to download a FREE digital copy from DriveThruRPG. |
| Take your place as a villainous leader of a drow house and fight for control of the Underdark. Build your deck throughout the game to recruit drow, dragons, cultists, and demon minions, and use them to assassinate enemy troops or infiltrate and control your opponents’ strongholds. Choose your strategy carefully, though, for only one house can rule the Underdark! Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins. |
| Part of the Tomb of Annihilation Series The jungles of Chult teem with hordes of zombies; undead foot soldiers from the warlord’s Ras Nsi’s failed attempt to conquer the city of Mezro. Now leaderless, the undead stalk the overgrown wilds. To further discourage explorers from plumbing the depths of Chult, the lich Acererak has bolstered the ranks of these zombies with undead monstrosities. The most fearsome of these monsters are savage Tyrannosaurus Zombies. Along with its deadly bite, a Tyrannosaurs Zombie may disgorge zombies from its gullet during battle; these hapless victims of the dinosaur’s hunger are not under the control of the Tyrannosaurs, but they will attack the living nonetheless. Sculpted by Jonathan Nascone Contains 5 resin pieces. |
| The Wilderness Books of Battle Mats are the third in Loke’s trilogy of fantasy modular map books. Following Towns & Taverns and the ENnie winning Dungeon, The Wilderness is a pair of modular map books that make storytelling easy. |
| Here’s Negan is a co-operative board game for 1 to 5 players, based on The Walking Dead comic-book series. Each player takes the role of a Survivor, recruited by the ruthless Negan. Under Negan’s instructions, the Survivors must battle to clear out a large factory complex to create a safe haven in the brutal wilderness. By scavenging supplies, securing key objectives and fighting the walking dead, the players hope to win Negan’s favour and ultimately become his top lieutenants. |
| The second modular set in Loke Battle Mats' Book of Battle Mats range. Towns & Taverns – a set of 2 Modular Books of Maps for Roleplay - is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options. These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps! The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map. Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds. |
| Stargrave. Science Fiction Wargames in the Ravaged Galaxy. In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them! |
| When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more… Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy. |
| Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with ‘supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered… Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy! |
| Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics - who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age. |
| Part of the Curse of Strahd Series. Van Richten isn't a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich, the greatest vampire of them all. Van Richten has studied Strahd for years and knows he can't hope to best the vampire in a straight-up confrontation; he must wait for the right moment to strike. Ezmerelda d'Avenir, a Vistana, is the protégé of Rudolph van Richten – despite the fact that her first encounter with the vampire hunter was anything but pleasant. Contains 2 unpainted, unassembled resin figures. |
| RPG Poly Dice in assortted colour schemes Each set features the following 7 dices for use in many role playing game systems.
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| The Revised Giant Book of Battle Mats is the huge tome of maps for fantasy tabletop roleplaying games. The maps are fully wet/dry marker compatible, and means the maps can be amended and adjusted to reflect the encounter. A 1" grid throughout allows easy tactical planning for combat encounters, while the detailed artwork will immerse any encounter in the setting. |
| Part of the Rise of Tiamat Series Pharblex Spattergoo is a rare bullywug who has mastered shamanistic magic. Sandesyl Morgia is a vampire moon elf who joined the Cult of the Dragon long before she became undead. Contains 2 unpainted, unassembled resin figures. Sculpted by Giorgio Bassani. |
| Mysterious Woods Markers are designed for use with medieval and fantasy miniature battles and role-playing games.
Vast forests cover the lands of your favorite fantasy worlds. Most of these woods are simple serene groves of ordinary trees, but that is not always true. Constant battle and powerful magics have warped the woods of frequent battlefields to the point where the forests are now supernatural sites of dire peril. Now you can mark these bewitched woodlands cautioning all who enter of the dangerous nature of these obstacles. Use these markers with our Woods terrain sets in our Battlefield in a Box collection to increase your terrain options! These oversized markers are done in the unparalleled Gale Force Nine style with bold full-color graphics. Each marker is laser cut from durable clear acrylic plastic and backed with felt to protect your gaming surface and miniatures. Highlight the hazards of your battlefield with Gale Force Nine’s Gaming Aids. Our accessories and markers are laser cut from colorful, durable plastic. Each piece is pre-assembled and ready to deploy to the tabletop right out of the package. Game ON! Mysterious Woods Markers (GFG320) contain: 2 – Abyssal Forest 2 – Bloody Forest 2 – Fungal Wood 2 – Tranquil Woods 2 – Venom Woods 2 – Wyrdwood |
| Mysterious Waters Markers are designed for use with medieval and fantasy miniature battles and role-playing games.
Mighty rivers and placid lakes cover the lands of your favourite fantasy worlds. Most of these waterways and ponds are normal bodies of water, but that is not always true. Constant battle and powerful magics have polluted the waters of frequent battlefields to the point where the rivers and ponds overflow with unearthly powers. Now you can mark these wicked waters cautioning all who enter of the dangerous nature of these obstacles. Use these markers with our Rivers, Ponds & Swamps terrain sets in our Battlefield in a Box collection to increase your terrain options! These oversized markers are done in the unparalleled Gale Force Nine style with bold full-colour graphics. Each marker is laser cut from durable clear acrylic plastic and backed with felt to protect your gaming surface and miniatures. Highlight the hazards of your battlefield with Gale Force Nine’s Gaming Aids. Our accessories and markers are laser cut from colourful, durable plastic. Each piece is pre-assembled and ready to deploy to the tabletop right out of the package. Game ON! Mysterious Waters Markers (GFG321) contain: 2 – Bloody Waters 2 – Boiling Springs 2 – Calm Waters 2 – Magic Waters 2 – Necrotic Ooze 2 – Rapids Ahead! |
| The Walking Dead All Out War Morgan Distraught Father Booster Number of Miniatures: 3 Product Type: Booster Set Well over a year after they first met, Rick returned to Cynthiana and discovered an emaciated and distraught Morgan, who greeted him with a shovel. A glimmer of recognition sparked in Morgan’s wild eyes, and he joined his old friend on the road to Washington DC. CONTENTS This booster pack contains 3 unique, collectible miniatures allowing you to add Morgan and Eugene to your games, along with an extra Walker to bulk out your horde. Contents: Plastic Morgan and Eugene Cooney Miniatures Plastic Walker Duane Miniature Morgan, Distraught Father, Eugene Cooney, and Tyreese, Blinded by Rage Character Cards Body Armour, Grenade, Shovel, and Titanium Baseball Bat Equipment Cards Mantic Points |
| Attention Adventurers! Grab your dice and get ready to roll initiative with the Dungeon that fits in your pocket! RPG in style with these 6”x6” maps as you creep down Dungeon corridors and explore suspicious rooms and cells which can suddenly appear! Link your encounter areas and bridge terrain gaps with this invaluable little book of maps! A Pocket Sized Book of Battle Mats The Little Book of Battle Mats is a fantastic addition to any Game Master’s toolkit. Designed to quick usable areas to help track encounters as well as spark the imagination a little, this tool hugely reduces game preparation time. Portable - fits in your poocket 40 maps at your fingertips Can be used with any fantasy RPG! Perfect compainion to The DungeonBooks of Battle Mats Handy and Portable The Little Book of Battle Mats has been designed to cater for smaller scenes or to add extra options for combining our products together, and has these key features: Lay flat book of 40 wipe clean battle maps Use stand alone or to link/adapt other maps 1 inch grid throughout Ideal for small dungeon encounters Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! |
| You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your compatriots. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy? |
| A supplement for Heirs to Heresy, introducing new knightly orders, mighty relics, mysteries, and foes both mortal and supernatural. The shadow that hangs over Europe, already dark, is growing ever darker. Branded a heretic and turned fugitive, you are on the run. Your enemies are many, your friends few… and trust scarce. The knightly orders with whom you once fought side-by-side – the Hospitallers, Teutonics, and others – are potential allies but, having witnessed your cruel fate, do they still keep faith with the Templars or have they fallen to doubt and fear? Heirs to Heresy: Faith & Fear is a supplement for the roleplaying game of the fall of the Knights Templar that unfolds like the labyrinthine Templar conspiracies themselves. Previously unknown foes stalk city streets and forest paths alike, while unexpected allies come to the fore in the form of new playable knightly orders. Ancient relics and new mysteries abound, allowing players to dive more deeply into this dark, mythic Europe, while rules for strongholds and spy networks present them with opportunities to exploit or challenges to overcome. |
| Attention Adventurers! Grab your blaster and get ready to roll initiative as the game is afoot. The Giant Book of Sci-Fi Battle Mats is the ideal set of Sci-Fi battle maps to keep you party rolling through any and every encounter. Through asteroid fields, space stations, dying ships, desert worlds and desolate moons, your quest for danger, excitement and loot starts here! This tome of A3 (16.5"x12" opening to A2 24"x16") RPG battle mat pages is the must have tool to illustrate your game and track your combat scenes. Versatile Gaming Accessory The Giant Book of Sci-Fi Battle Mats has been designed by gamers, for gamers, and has these key features: Lay flat book of 62 wipe clean battle maps Large maps allow for epic encounters 1 inch grid or 1 inch hex on each page Wide range of common sci-fi rpg settings Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! |
| Attention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot. The Giant Book of Battle Mats is the ideal set of battle mats to keep you party rolling through any and every encounter. Through dungeons, across plains, through forests, ruins, down sewers and even into throne rooms, your quest for danger, excitement and treasure starts here. This tome of A3 (16.5"x12") RPG battle mat pages is the must have tool to illustrate your game and track your combat scenes. The Giant Book of Battle Mats is 24 inches across when opened A Book Full of Battle Mats The Giant Book of Battle Mats is an essential part of any Game Master’s toolkit. Designed to illustrate and help track encounters as well as spark the imagination a little, this tool hugely reduces game preparation time. Large format allows for epic encounters Replaces bulky roll-out mats 62 map pages at your fingertips Can be used with any fantasy RPG! "The Must Have Accessory for DM/GMs"- Geekdad Award Winning Gaming Accessory Winner of the both the Judges Award for best Accessory and the People's Choice Award for Best Accessory at the UK Games Expo 2019 The Giant Book of Battle Mats has been designed by gamers, for gamers, and has these key features: Lay flat book of 62 wipe clean battle maps Large maps allow for epic encounters 1 inch grid throughout Wide range of common fantasy rpg settings Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! DUE TO THE SIZE A SMALL POSTAL SURCHARGE MAY APPLY |
| Attention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot. The Giant Book of Battle Mats is the ideal set of battle mats to keep you party rolling through any and every encounter. Through dungeons, across plains, through forests, ruins, down sewers and even into throne rooms, your quest for danger, excitement and treasure starts here. This tome of A3 (16.5"x12") RPG battle mat pages is the must have tool to illustrate your game and track your combat scenes. The Giant Book of Battle Mats is 24 inches across when opened A Book Full of Battle Mats The Giant Book of Battle Mats is an essential part of any Game Master’s toolkit. Designed to illustrate and help track encounters as well as spark the imagination a little, this tool hugely reduces game preparation time. Large format allows for epic encounters Replaces bulky roll-out mats 62 map pages at your fingertips Can be used with any fantasy RPG! "The Must Have Accessory for DM/GMs"- Geekdad Award Winning Gaming Accessory Winner of the both the Judges Award for best Accessory and the People's Choice Award for Best Accessory at the UK Games Expo 2019 The Giant Book of Battle Mats has been designed by gamers, for gamers, and has these key features: Lay flat book of 62 wipe clean battle maps Large maps allow for epic encounters 1 inch grid throughout Wide range of common fantasy rpg settings Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! DUE TO THE SIZE A SMALL POSTAL SURCHARGE MAY APPLY |
| Attention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot. The Giant Book of Battle Mats is the ideal set of battle mats to keep you party rolling through any and every encounter. Through dungeons, across plains, through forests, ruins, down sewers and even into throne rooms, your quest for danger, excitement and treasure starts here. This tome of A3 (16.5"x12") RPG battle mat pages is the must have tool to illustrate your game and track your combat scenes. The Giant Book of Battle Mats is 24 inches across when opened A Book Full of Battle Mats The Giant Book of Battle Mats is an essential part of any Game Master’s toolkit. Designed to illustrate and help track encounters as well as spark the imagination a little, this tool hugely reduces game preparation time. Large format allows for epic encounters Replaces bulky roll-out mats 62 map pages at your fingertips Can be used with any fantasy RPG! "The Must Have Accessory for DM/GMs"- Geekdad Award Winning Gaming Accessory Winner of the both the Judges Award for best Accessory and the People's Choice Award for Best Accessory at the UK Games Expo 2019 The Giant Book of Battle Mats has been designed by gamers, for gamers, and has these key features: Lay flat book of 62 wipe clean battle maps Large maps allow for epic encounters 1 inch grid throughout Wide range of common fantasy rpg settings Reduces game preparation time Eliminates the need to draw maps in game 360° spine can fold in half if space is tight Each page is a map Opposing pages work together Just open & Roll! DUE TO THE SIZE A SMALL POSTAL SURCHARGE MAY APPLY |
| FACE YOUR FEARS Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths. Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers? Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life! Travel (perhaps even by choice) to familiar domains and discover new ones—as Ravenloft’s expanded Domains of Dread return for the first time in fifth edition! Includes rules and advice for building custom domains and Darklords using established horror tropes or your own special blend. Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn. Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks. Explore Dark Gifts for characters that flesh out your place in the Domains of Dread. Encounter a horrific assortment of creatures from the monstrous bestiary. And includes a brand-new adventure! |
| Everything you need to start playing the world’s greatest roleplaying game. The Dungeons & Dragons Starter Set: Dragons of Stormwreck Isle is your gateway to action-packed adventures in the cooperative storytelling game Dungeons & Dragons, where heroes battle monsters, find treasure, and undertake epic quests. This box contains the essential rules of the game plus everything you need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. An ideal introduction to the world of Dungeons & Dragons, Dragons of Stormwreck Isle is your gateway to action-packed adventures in the cooperative storytelling game DUNGEONS & DRAGONS, where heroes battle monsters, find treasure, and undertake epic quests. This adventure contains everything you need to play heroic characters caught up in an ancient war among dragons as they explore the secrets of Stormwreck Isle. This complete game experience contains everything you need to leap into adventure, including an adventure book with everything the Dungeon Master needs to get started; a rulebook for playing characters of levels 1–3; 5 ready-to-play characters, each with a character sheet; and 6 game dice. Discover the secrets of Stormwreck Isle in this quest designed for brand new players and Dungeon Masters. Details: 48-page adventure booklet with everything you need to get started 32-page rulebook for playing characters of levels 1–3 5 ready-to-play characters, each with a character sheet 6 polyhedral game dice |
| The DUNGEONS & DRAGONS Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Components • 64-page adventure book with everything the Dungeon Master needs to get started • 32-page rulebook for playing characters levels 1–5 • 5 pregenerated characters, each with a character sheet and supporting reference material • 6 dice |
| Expand your library of arcane knowledge with a new set of D&D Spellbook Cards featuring new spells found in D&D Xanathar’s Guide to Everything™. This set contains 95 durable, laminated cards that expand options for spellcasters of all types. Now Spellcasters may choose from a wide variety of new spells, ranging from useful cantrips like the befuddling Infestation to the devastating Psychic Scream. Each card is marked with symbols denoting which classes can cast the spell. Xanathar's Guide to Everything™ and the Spellbook Cards includes all the spells previously released as part of the Elemental Evil storyline. |
| This deck of spell cards is an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time. •Spell name and important info is easy to find for quick reference. •Descriptive / Mechanical text is written in full wherever possible. When it isn’t, a Player’s Handbook page reference is given. •Scaling spells have an additional section with details on how they improve. •Card backs prominently display spell level for easy sorting. •The Spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. •Contains all 46 Ranger spell cards from levels 1 to 5. |
| This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time. Spell name and important info is easy to find for quick reference. Descriptive/Mechanical text is written in full wherever possible. When it isn’t, a Player’s Handbook page reference is given. Scaling spells have an additional section with details on how they improve. Card backs prominently display spell level for easy sorting. The Spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. This deck contains 69 cards: the 45 from the original D&D Spellbook Cards: Paladin and the 24 from D&D Spellbook Cards: Paladin Oaths. |
| This deck of ability and spell cards is an invaluable resource for any barbarian, fighter or monk as well as player races with spell-like abilities. Each deck is made from thick laminated card so they will stand the test of time.
•Ability / Spell name and important info is easy to find for quick reference. •Descriptive / Mechanical text is written in full wherever possible. When it isn’t, a Player’s Handbook page reference is given. •Scaling spell-like abilities have an additional section with details on how they improve. •Card backs prominently display class or race icons for easy sorting. •The cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. •Contains 61 cards. 16 Battlemaster maneuvers, 3 Barbarian abilities, 19 Monk techniques and all of the spell-like racial abilities for Drow, High Elves, Forest Gnomes, and Tieflings from the Player’s Handbook; Genasi from the Elemental Evil Player’s Companion; and Aasimar, Firbolgs, Tritons, and Yuan-Ti from Volo’s Guide to Monsters. |
| From adamantine armor to wings of flying, every magic item in the Dungeon Master's Guide is on a card of its own in this easy-to-use deck of cards. Keep your game moving along when the adventurers find that crucial magical treasure, by providing your players with a card that is quick and easy to reference in and out of the game. - Contains 294 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items from the D&D Dungeon Masters Guide. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players' heroes. |
| This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time. •Spell name and important info is easy to find for quick reference. •Descriptive / Mechanical text is written in full wherever possible. When it isn’t, a Player’s Handbook page reference is given. •Scaling spells have an additional section with details on how they improve. •Card backs prominently display spell level for easy sorting. •The Spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. •Contains all 131 Druid spell and oath cards from level 1 to 9. |
| Engross yourself in a world Dungeons & Dragons, take up the role of your fabled adventurer, delve into the dark recesses of ancient lands, defeat the villainous sorcerer who wishes to control the world and become legend! D&D spell decks contain all the magic cantrips and spells for all your heroes from each magic using class. Cleric Magic is granted to clerics by the grace of the cleric's patron deity and is considered divine magic or holy. Can be cast while wearing armour this is less aggressive than arcane magic but still powerful, involving healing, stopping time, draining energy or summoning monsters. Each card describes the spell name and important information for quick reference, provides descriptive text on how the spells work, additional sections for scaling spells with details on how they improve and the card backs prominently display each spell level for easy sorting. This saves having to go back and forth through your hand book, helping with the selection of new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. They are made of a laminated, rigid material so can be written on with dry erase markers to help organise your play and each deck is colour-coded for easy identification and includes the full text for each spell. This is a fantastic essential for any D&D player who wishes to take up the role of a cleric and needs a quick, easy tool to organise their spell book. This deck contains 149 cards and replaces the previous Cleric Spell Deck & Cleric Domains deck. |
| Engross yourself in a world Dungeons & Dragons, take up the role of your fabled adventurer, delve into the dark recesses of ancient lands, defeat the villainous sorcerer who wishes to control the world and become legend! D&D spell decks contain all the magic cantrips and spells for all your heroes from each magic using class. Cleric Magic is granted to clerics by the grace of the cleric's patron deity and is considered divine magic or holy. Can be cast while wearing armour this is less aggressive than arcane magic but still powerful, involving healing, stopping time, draining energy or summoning monsters. Each card describes the spell name and important information for quick reference, provides descriptive text on how the spells work, additional sections for scaling spells with details on how they improve and the card backs prominently display each spell level for easy sorting. This saves having to go back and forth through your hand book, helping with the selection of new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. They are made of a laminated, rigid material so can be written on with dry erase markers to help organise your play and each deck is colour-coded for easy identification and includes the full text for each spell. This is a fantastic essential for any D&D player who wishes to take up the role of a cleric and needs a quick, easy tool to organise their spell book. This deck contains 149 cards and replaces the previous Cleric Spell Deck & Cleric Domains deck. |
| This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time. •Spell name and important info is easy to find for quick reference. •Descriptive / Mechanical text is written in full wherever possible. When it isn’t, a Player’s Handbook page reference is given. •Scaling spells have an additional section with details on how they improve. •Card backs prominently display spell level for easy sorting. •The Spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. •Contains 257 cards for all Sorcerer, Warlock, and Wizard spells from cantrips to level 9. •Contains cantrips and spells from the Sword Coast Adventurer's Guide. |
| Everything a player needs to create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call? |
| A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination. |
| Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game! Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore. Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. This book’s contents include the following: An expansive Wildemount gazetteer. Descriptions of the major factions of Wildemount. Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting. New magic items, including weapons that become more powerful to match their wielders. New creatures native to Wildemount. Four introductory adventures—one for each unique region of Wildemount. Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities. Explorer's Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own. |
| Featuring a painting of fantasy landscapes on the outside, and useful rules references cover the inside of the screen. The kit also includes 5 dry-erase sheets, 27 condition cards and 1 box to hold the kit's cards |
| Delve into dungeons with this kit for the world’s greatest roleplaying game. This kit equips the Dungeon Master with a screen and other tools that are perfect for running D&D adventures through dungeons, whether ruined or thriving. The Dungeon Master’s screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Useful rules references cover the screen’s interior, with an emphasis on dungeon-delving. DM screen specially designed for dungeon delving, with tables for encountering monsters and exploring ruins and dungeons Features 36 punch out dungeon geomorph cards with pathway connection points, perfect for planning a dungeon during game preparation or for coming up with a map in the middle of play Customizable double sided dry-erase sheet offers unlimited versatility for tactical game play. Numbered grid for sketching maps on one side, and summary of the main actions a character can take in combat on the other 18 illustrated punch out condition cards, including mold and slime cards for dungeon encounters 9 punch out numbered and illustrated initiative cards to easily track the turn order for players, monsters, and nonplayer characters |
| Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game.
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! |
| GREAT BOOKS HIDE THEIR SECRETS WELL An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game. Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold? Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants. Adventure authors include: Graeme Barber, Kelly Lynne D’angelo, Alison Huang, Mark Hulmes, Jennifer Kretchmer, Daniel Kwan, Adam Lee, Ari Levitch, Sarah Madsen, Christopher Perkins, Michael Polkinghorn, Taymoor Rehman, Derek Ruiz, Kienna Shaw, Brandes Stoddard, Amy Vorpahl, and Toni Winslow-Brill. |
| This durable, four-panel screen features a panoramic vision of a red dragon on one side, while the other bears rules references requested by D&D fans. |
| Dice Bag of 10 D6 14mm in assorted colour schemes Each set features 10 14mm dice with numbers on the face for use in many role playing game systems. |
