Age of Caesar Rulebook from Warlord Games contains 61 pages.
With this supplement for Hail Caesar we invite you to come, see and conquer for yourself in a series of new scenarios representing key battles in the career of Julius Caesar. We take a detailed look at the armies of Rome and her enemies, and we consider the lives of some of the greatest Roman commanders of them all, together with suitable rules to represent them on the tabletop.
A copy of the Hail Caesar rulebook is required to use this supplement.
Road to Baghdad, the first companion book for the new Osprey/AAG edition of Force on Force is available! Guarantee that you'll have the hottest modern miniatures game on the market in your hands by ordering your copy today!
The Road to Baghdad gives Force on Force players all the information they need to re-fight the Allied invasion of Iraq in 2003. From small village actions to armored thrusts across the Tigris River, The Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of newcomers and experienced wargamers alike. The book includes massive amounts of new information to expand Force on Force including; orders of battle for United States, United Kingdom, and Iraqi ground forces during the invasion and games stats for a host of new vehicle types.
SAGA Rulebook (inc 4 Battleboards) 74 pages, full colour. Comes with 4 card Battleboards - Anglo-Danes, Normans, Viking & Welsh.
In this, the first expansion for Hail Caesar, Rick presents no less than 63 army lists for the Biblical and Classical periods along with points costs and army composition. It is also replete with the imgaes of fantastic armies that you can expect from a Warlord Games book. The armies covered are: - Biblical Old and Middle Kingdom Egypt Nubian Akkad and Sumer Early Arab Raiders Amorite Babylonia Canaanites Hittites Mitanni Mycenean and Minoan New Kingdom Egyptian Early Assyrian North European Bronze age Libyan Sea Peoples Israel and Judeah Assyrian Empire Neo-Babylonian Urartu Classical Scythian Saite Egyptian Lydian Kyrenean Greek Early Achaemenid Persian Early Carthaginian Hoplite Greek Thracian Samnites Later Hoplite Greek army Pauravan and Mauryan Indians Syracusian Camillan Rome Gauls Illyrian Later Achaemenid Persian Alexandrian Macedonian Qin China Alexander's Successors Hellenistic Greek Bactrian Grek Carthaginian Galatians Parthians Republican Rome Numidian Merotic Kushite Spanish Late Macedonian Seleucid Ptolemaic Han China Pyrrhic Celtiberian Early German Maccabean Jewish Sarmatians Artaxiad Armenian Ancient Britons Mithandric Pontic Dacian Marian Roman Imperial Roman Jewish Revolt Kushan
96 page soft back book
In the early 90s, Somalia was a country in chaos. As civil war raged, warlords carved out their own territories, enforcing their will through militia gangs, while famine compounded the situation. As a joint US–UN mission struggled to maintain order, the warlords began to unite behind Mohamed Farrah Aidid, who was to proclaim himself President of Somalia and embark upon a campaign to force the peacekeepers out of the country. Operations against Aidid and his strongholds intensified, culminating in the famous Operation Gothic Serpent, and the rescue mission to save a downed Black Hawk helicopter carried out by US Rangers and Delta Force operatives. Day of the Rangers, the latest companion for Force on Force, provides wargamers with all the background, orders of battle, and scenarios they need to immerse themselves in the epic battle for Mogadishu.
Saga Ravens Shadow Rulebook Supplement
Chronicling the Flanders and Peninsular Campaigns during the Napoleonic Wars, Albion Triumphant is the first of two books covering the battles involving the British forces. Of course, it also looks at the French, Spanish and Portugese in depth too! 112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books! You will need the Black Powder rulebook (below) to use Albion Triumphant.
From covert actions against insurgent groups and daring sabotage missions to precision strikes against fortified positions and reconnaissance deep behind enemy lines, the special forces units deployed by many nations are the spearhead of modern combat operations. Classified, the latest companion volume for Force on Force, allows wargamers to recreate any and all of them. With detailed background information, extensive orders of battle for the world’s preeminent special forces units, and a range of scenarios, Classified gives Force on Force players a detailed and realistic experience of modern special operations missions across the globe.
Supplement to the Battlegroup Kursk gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales.
Army lists, vehicle data and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos and the swift Panzermarsch!
Seven new army lists (German panzer and infantry divisions, Russian mechanised corps and rifle divisions, Hungarian rapd corps, Finnish and Rumanian infantry divisions), modelling guides and a mini campaign for the Russian defence of Ostrog in late June 1941.
All in a lavish 176 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork.
Full colour hardback book, 120 pages. Comes with 6 cards stock Battle Boards and a Quick Reference Sheet.
Contains full SAGA rules, details and rules for six new factions from the Age of The Crusades, new rules for Dogs of War units & Priests plus new scenarios.
This set of wargaming rules, published by Osprey, allows players to start with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them up into armies of hundreds of models! No matter the size of a player's collection, these rules will provide an enjoyable game.
England and France set upon the New World with a fury, building settlements whenever they could hack a clearing out of the wilderness. Expansion brought them into contact with the natives, with whom they established trade and commerce. The New World was vast but not nearly big enough for the ambitions of these powers and conflict was inevitable. In Europe they call it the Seven Years' War, but in the New World the French and Indian War was fought for dominance over this new land.
Nine long years of bloodshed saw England triumphant, but the war had placed great burdens upon colonist and King alike. Tariffs were created to pay for the war but the newly formed colonies quickly realized they were being treated unfairly. "No taxation without representation" became the rallying cry and a cultural revolution ignited into full rebellion. The American Revolution birthed a new nation that faced trials from the very beginning, not least a new conflict against England - the War of 1812. After nearly three years of warfare, the young nation stood strong and started down the road to becoming a new world power.
Each player will build their forces using a unique system of command points. Throughout the game these command points will be used to perform actions, resolve morale tests, and reduce the enemy's will to fight. Resource management is determining what command points will be used for which elements and which actions. Risk management is evaluating whether you should extend your command point resources at the danger or exhausting your army and making them susceptible to counter-attack. Victory is determined by who holds the field of battle and which objectives were achieved.
Hardcover: 148 pages
The author, Joe Krone is an avid historical enthusiast and brought his passion to the wargaming industry early in his career. He worked for Games Workshop as a promotions and marketing manager for over six years and spent five years managing events for Battlefront Miniatures. His experiences in both the science fiction and fantasy and historical markets have given him a broad understanding of tabletop wargaming and its mechanics. Joe has written several articles for White Dwarf and Wargames Illustrated, and contributed to the Flames of War 3rd edition rulebook.
They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi’s men and a British soldier’s worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently.
Using this Black Powder supplement, you can take charge of the British army fighting in the desert, or assume command of the Mahdi’s forces in their struggle against the world’s greatest military power. Along the way, learn about the battles and campaigns of the Mahdist Wars, and the soldiers who served in them.
A copy of the Black Powder rulebook is required to use this supplement.
The Knights of the Round Table were the original knights in shining armour, and this book is for anyone who is interested in fantastical tales of bravery or the actual history behind the stories. In medieval Arthurian tradition, Arthur often takes a back seat in the most exciting stories, appearing at the beginning and end of each to set the scene and conclude the tale. The central character is instead one of the Knights of the Round Table, each of whom is confronted with a wide variety of challenges and quests ranging from fighting monstrous creatures and rescuing damsels in distress to coping with courtly love and intrigue. Although Arthur is the best-known character from these stories his key knights - including Lancelot, Gawain, Perceval, and Tristan - are almost equally well known. This volume provides a collection of the most famous and interesting tales of the Knights of the Round Table, including the historical and literary background to the stories.
The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.
BIOGRAPHICAL NOTE In the field of tactical wargame designs, few designers have had as much impact as the author John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John’s designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mould for how tactical combat was portrayed on the gaming board, and its impact is still felt today.
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!
The author, Ryan Miller started designing games at the age of 11, and hasn’t stopped since. Through a series of fortunate events, coupled with hard work, he found himself working as a brand manager at Wizards of the Coast in 2000, but left in 2001 to found Sabertooth Games – his first professional game design gig. He recently completed a 10-year tour as senior game designer at Wizards of the Coast.
Number of Pages: 64
Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!
This Osprey book is a 64 page softback rulebook.
Blood Eagle Viking Wargame Rulebook allows you to replicate the bloody feats of heroism you see in The Thirteenth Warrior movie and the Vikings! TV series, or recreate the many great stories from the Norse Sagas and Eddas or the Anglo-Saxon Chronicle and poetry? Be faced by an enemy shieldwall and then hurl yourself at it regardless of the cost? Jump onto the deck of a rival’s longship while at sea and wreak your revenge on the man who destroyed your village? Harry the coast of a foreign land and return laden down with silver and slaves? These rules allow you to fight such encounters across Northern Europe, Scandinavia and the British Isles in the 9th and 10th centuries.
Perhaps you would also want to replicate the heroic feats of such characters as Lord Uhtred, Ragnar Loðbrok, the shield maiden Lagertha, Egil Skallagrimsson, Erik the Red or the mighty Beowulf himself. These rules give you all you need to create and play heroes of legend.
You may even want to face trolls and frost giants, lead a Sidhe warband to raid a Christian monastery, master the darkest of arts and become a deathless Draugr chieftain, or even test your courage against the mighty Grendel himself. These rules also include the tools to run games set in a legendary past.
You can do all of this if you play Blood Eagle, skirmish wargaming in the legendary Dark Ages.
Glory Hallelujah American Civil War Black Powder Supplement
In 1860 Abraham Lincoln was elected President of the fledgling United States of America. Years of seething hostility between the North and South boiled over as the Southern States saw Lincoln’s election as a direct threat to their rights, and the nation fell apart as a new Confederacy was formed in the South. The Confederacy, striving to assert its independence, opened fire on the Northern troops occupying Fort Sumter in Charleston Harbour on April 12th 1861. Determined to preserve the Union, Northern troops headed south and on to Richmond! Over the next four terrible long years American armies tramped across American fields and burnt American farms as Americans killed Americans in a war the likes of which the nation had never seen before. The epic battles fought during the American Civil War proved beyond all doubt that war can be ‘all hell’.
This supplement for Black Powder describes the history, armies, key leaders, doctrine and tactics of the American Civil War, and includes a comprehensive set of army lists and optional rules for recreating the battles of that war in miniature.
Painting War Magazine 8: American Civil War 80 page softback is an awesome special issue on how to paint American Civil War armies. More than 25 different miniatures painted by Angel Aparicio (Oniria Miniatures), and a complete painting guide.
Tribal Honour is Everything is a Skirmish Combat Game that provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
The game is played with a normal deck of cards. Cards determine movement, unit activation and – most importantly – combat. Players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent – these are all strategies the player can use in a round of Tribal combat.