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Get Started

Get Started Want to get started with Bolt Action? Find everything you need to start the game here with rulebooks, Army lists and the Bolt Action starter sets.


  • Band of Brothers Bolt Action Starter Set

    Band of Brothers is the new Starter Set for the Bolt Action game, this time featuring German Grenadiers against a brand new plastic infantry set, the elite US Airborne:

    Band Of Brothers Contents:

    • 24 New Plastic US Airborne
    • 12 Plastic German Grenadiers
    • Plastic SdKfz 251/10 AusfD. 3.7cm PaK half track
    • Plastic Ruined Farm or Plastic Wrecked House
    • A5 Softback Bolt Action 2 Rules Book
    • Quick Start Guide
    • Quick Reference Sheet
    • 12 Plastic Pin Markers
    • Plastic Templates and Tokens
    • Construction Diagrams
    • 10 Six Sided Dice
    • 10 Order Dice
    £70.00 save 10%
  • Armies of Germany 2nd Edition Bolt Action Supplement

    'Armies of Germany 2nd Edition' is a supplement for the award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945).

    Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 - and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing.

    What's New? We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range... here's a teaser of what you'll find inside...

    Army Special Rules

    German forces now have FOUR Army Special Rules - some of which you'll be familiar with, some you won't...

    • Blitzkrieg - German officers were expected to act on initiative and take decisions on the field based on their judgement rather than wait for orders or confirmation from HQ. This made them very effective tactical commanders and made the Wehrmacht a formidably reactive force. This offers a bonus for German officers when they use the '‘You men, snap to action’' Special Rule, giving them more influence.
    • Initiative Training - Even at squad level, in the German army every man is trained with some of the skills of his superiors, and encouraged to show initiative and decisiveness rather than just sit and wait to receive orders. This Rule provides a little relief if squad leaders are KIA - as other squad members may adopt their roles
    • Hitler's Buzzsaw - German-made machine guns, but in particular the lethal MG42, are vastly superior to their enemies’ and rightly feared by Allied infantrymen. Carried over from the First Edition book, this rule combines with the MG boost brought-in with the Second Edition rules - making German MGs even more lethal...!
    • Tiger Fear - Such was the lethal reputation of Tiger tanks, that often Allied troops were spooked by the appearance of any German heavy armour, mistakenly thinking that any Panzer IV was a Tiger waiting in ambush! Any vehicle with the 'Tiger Fear' rule conveys a negative modifier to any enemy unit within line of sight's Morale...
    • New Units - We've also compiled the German Additional Units and Special Rules which we published elsewhere (in other books, and/or online) into the book - including the likes of Night Fighting Units, and more!

    Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field!

  • Armies of Great Britain Rulebook

    With this latest supplement for Bolt Action, players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast ‘Tommy’. Contents Introduction Army Lists Theatres Written by Jake Thornton, a copy of the Bolt Action rulebook is needed to use this supplement.

  • Battleground Europe D Day To Germany - Bolt Action Theatre Book

    This first supplement deals with the final phase of World War II in Western Europe. It covers the build-up to the Invasion of Normandy, the fight through bocage country, the snowy forests of the Ardennes, and follows the combatants through to the crumbling of the Third Reich and German surrender.

    This theatre book is a supplement to the tabletop wargame Bolt Action and it’s goal is to describe the context for games set within this phase of the war. What was it like to storm the beaches of Normandy? How formidable was the bocage country? What was it like to fight in the snowy forests of the Ardennes?

    You will find several scenarios within the book some depicting actual historical battles while others offer a view on typical operations with the aim to give a sense of what the fighting was like. Additional units have also been included in the book, giving you something new to stretch your opponents with!

    Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. 

    A copy of the Bolt Action rulebook is needed to use this supplement.

  • Operation Sea Lion Bolt Action Campaign

    Operation Sea Lion Bolt Action Campaign is packed with reverent nods to our favourite wartime films and TV programmes, this action packed, full colour, 124 page, ‘What If?’ Bolt Action Campaign book brings the war to the shores of England. The Year is 1940, and the German invasion of Britain has begun! With this new Campaign book for Bolt Action, players can fight the battles of World War II’s greatest ‘What If’ scenario. Defend the beaches of Kent against waves of German landing craft, parachute into the Home Counties in a surgical strike to capture Winston Churchill, or rally the Home Guard to hold off the invaders!

    With new rules, scenarios, and unit types covering the unique features of this alternative history campaign, you now have the chance to rewrite the history of World War II.

    Background to the campaign A successful invasion of a large island with substantial military assets will never be easy; consider the plans for Operation Olympic, the proposed invasion of Japan at the end of World War II – but naval supremacy is undoubtedly a prerequisite. England’s (and later the United Kingdom’s) naval supremacy left the invincible armies of Philip of Spain and Napoleon staring impotently at the storm-tossed, twenty miles of grey sea that separated the island from the continent. Nothing essentially had changed in 1940. But let’s play a game of make believe, a tale of what if. What if somehow, some way, the Germans managed to evade the long reach of the Royal Navy to throw themselves upon the beaches and landing fields of Britain in September 1940?

    This book is about what happens next... we hope you'll enjoy. John Lambshead Operation Sea Lion Bolt Action Campaign is a 124 page softback book containing: Inside you'll find a complete time line from 1935 to the invasion of Britain in September 1940 and the days that followed. Top notch new units, vehicles, theatre selectors, 'What If' history, the 'Real' history and scenarios with campaign rules... all that's missing is a cup of tea. Discover the weird and wonderful ways the British boffins worked everyday weapons into destructive oddities to defend the home shores - ranging from the Northover projector (the last ever black powder weapon issued to the British army), to the Spigot Mortar - a weapon that ignited Winston Churchill’s ‘boy’s own’ love of the dramatic. We also find out about Winne & Pooh - two 14" guns - and why the Germans dropped a wooden bomb on Pooh! There are of course many, many more weapons, units (roller skates anyone?) & vehicles listed - with models to come hot on the heals of the book (but more about them later...), we just can't wait for the Great Panjandrum - 35 rockets propelling a 10ft wooden wheel at speeds of 60 mph - packed with explosives... just imagine that screaming toward you as you land on the beach!

  • Armies of France and The Allies Rulebook

    World War II was truly a world war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Poland, Greece, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation.

    A copy of the Bolt Action rulebook is needed to use this supplement. 108 page softback book

  • Armies of Italy & The Axis

    This book provides Bolt Action players with all of the information they need to field the military forces of Germany's allies. While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. A copy of the Bolt Action rulebook is needed to use this supplement.

  • Ostfront: Barbarossa To Berlin - Bolt Action Theatre Book

    Take charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new Theatre Book for Bolt Action provides wargamers with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.

    In addition, this 112 page softback book contains rules for:

    • Snow, mud, ice and frostbite
    • Foxholes, tranches and gun pits
    • Night fighting
    • Minefields
    • City fighting 

    You will need the Bolt Action rulebook to use the Ostfront supplement.

  • Duel In The Sun - Bolt Action Theatre Book

    The heat builds up as we go from one theatre with extreme conditions to another, this time desert warfare in the African and Italian campaigns.

    Packed with explosive action from the initial clashes between the British and Italian armies in Libya, and Britain’s first unexpected victories, through the ill-fated British expedition to protect Greece from Hitler’s invading troops, and the subsequent desperate battles of British and Commonwealth forces in Crete against determined German paratroopers.

    From there we move onto the epic tank duels in the deserts of North Africa as Hitler reinforced Mussolini’s battered forces with the deadly Afrika Korps, and the ultimate showdown between two legendary desert commanders, Rommel and Montgomery, at El Alamein.

    We then have the debut of the Americans into the African theatre, their bloody setback at Kasserine Pass, and eventual success in helping to clear North Africa of Axis influence. Finishing with the Allied invasions of Sicily and mainland Italy, and the stubborn German defence that resisted the invaders almost up to the end of the war in Europe.

  • Panzer IV Zug (3 Panzer IV's)

    This Warlord Games box set contains 3 plastic Panzer IV's that can be assembled as one of three Panzer IV variants.

    Whilst the propaganda headlines may well have gone to the big cats such as the Panther and the Tiger, the Panzer IV was the backbone of German armoured capability throughout the war.

    You can choose to build your Panzer IV as one of three different variants:

    • The short-barrelled Ausf. F1.
    • The long-barrelled Ausf. G with its distinctive ball muzzle brake. Respectfully known by British forces in the desert campaign as the 'Mark 4 Special' it saw action in the Western Desert and the Russian Front primarily.
    • The Ausf H with its new muzzle brake and protective schürzen side skirts. A regular sight on late war battlefields, the Ausf H is one of the iconic Panzers of the war.

    The iconic German tank of the Second World War, the Panzer IV fought from the invasion of Poland to the fall of Berlin. The Panzer IV was constantly updated, with its sound design giving it a longevity well beyond that of its contemporaries. By mid-war it was packing a deadly long-barrelled 75mm gun, giving it great hitting power and better mobility and its armour had been doubled in places greatly increasing its survivability.

    By the time of massive battles in Russia in middle of the war the Pz IV was also carrying the detachable screen side armour known as schürzen. This was in response to the threat posed by Russian anti-tank rifles and, latterly, by Allied hollow charge bazooka style weapons. This is the backbone of the Panzer regiments!

    As with the other Bolt Action plastic vehicles, this kit is highly detailed yet easy to build. It provides a rugged gaming piece and will also appeal to painters and modellers.

    The Panzer IV comes with a comprehensive waterslide decal sheet, allowing you to finish your new tank off perfectly!

    £50.00 save 20%