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Get Started

Get Started Want to get started with Bolt Action? Find everything you need to start the game here with rulebooks, Army lists and the Bolt Action starter sets.

Products


  • Band of Brothers Bolt Action Starter Set

    Band of Brothers is the new Starter Set for the Bolt Action game, this time featuring German Grenadiers against a brand new plastic infantry set, the elite US Airborne:

    Band Of Brothers Contents:

    • 24 New Plastic US Airborne
    • 12 Plastic German Grenadiers
    • Plastic SdKfz 251/10 AusfD. 3.7cm PaK half track
    • Plastic Ruined Farm or Plastic Wrecked House
    • A5 Softback Bolt Action 2 Rules Book
    • Quick Start Guide
    • Quick Reference Sheet
    • 12 Plastic Pin Markers
    • Plastic Templates and Tokens
    • Construction Diagrams
    • 10 Six Sided Dice
    • 10 Order Dice
    401510001
    £63.00
    £70.00 save 10%
  • Armies of Imperial Japan Rulebook

    Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor’s fanatically loyal troops and campaign through some of the most brutal battles of the war. Contents Introduction Army Lists Theatres Written by Agis Neugebauer, a copy of the Bolt Action rulebook is needed to use this supplement.

    BOLT-ACTION-5
    £14.99
     
  • Armies of Germany 2nd Edition Bolt Action Supplement

    'Armies of Germany 2nd Edition' is a supplement for the award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945).

    Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 - and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing.

    What's New? We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range... here's a teaser of what you'll find inside...

    Army Special Rules

    German forces now have FOUR Army Special Rules - some of which you'll be familiar with, some you won't...

    • Blitzkrieg - German officers were expected to act on initiative and take decisions on the field based on their judgement rather than wait for orders or confirmation from HQ. This made them very effective tactical commanders and made the Wehrmacht a formidably reactive force. This offers a bonus for German officers when they use the '‘You men, snap to action’' Special Rule, giving them more influence.
    • Initiative Training - Even at squad level, in the German army every man is trained with some of the skills of his superiors, and encouraged to show initiative and decisiveness rather than just sit and wait to receive orders. This Rule provides a little relief if squad leaders are KIA - as other squad members may adopt their roles
    • Hitler's Buzzsaw - German-made machine guns, but in particular the lethal MG42, are vastly superior to their enemies’ and rightly feared by Allied infantrymen. Carried over from the First Edition book, this rule combines with the MG boost brought-in with the Second Edition rules - making German MGs even more lethal...!
    • Tiger Fear - Such was the lethal reputation of Tiger tanks, that often Allied troops were spooked by the appearance of any German heavy armour, mistakenly thinking that any Panzer IV was a Tiger waiting in ambush! Any vehicle with the 'Tiger Fear' rule conveys a negative modifier to any enemy unit within line of sight's Morale...
    • New Units - We've also compiled the German Additional Units and Special Rules which we published elsewhere (in other books, and/or online) into the book - including the likes of Night Fighting Units, and more!

    Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field!

    BP1360
    £20.00
     
  • Armies of Great Britain Rulebook

    With this latest supplement for Bolt Action, players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast ‘Tommy’. Contents Introduction Army Lists Theatres Written by Jake Thornton, a copy of the Bolt Action rulebook is needed to use this supplement.

    BP1379
    £14.99
     
  • Battleground Europe D Day To Germany - Bolt Action Theatre Book

    This first supplement deals with the final phase of World War II in Western Europe. It covers the build-up to the Invasion of Normandy, the fight through bocage country, the snowy forests of the Ardennes, and follows the combatants through to the crumbling of the Third Reich and German surrender.

    This theatre book is a supplement to the tabletop wargame Bolt Action and it’s goal is to describe the context for games set within this phase of the war. What was it like to storm the beaches of Normandy? How formidable was the bocage country? What was it like to fight in the snowy forests of the Ardennes?

    You will find several scenarios within the book some depicting actual historical battles while others offer a view on typical operations with the aim to give a sense of what the fighting was like. Additional units have also been included in the book, giving you something new to stretch your opponents with!

    Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. 

    A copy of the Bolt Action rulebook is needed to use this supplement.

    BP1454
    £19.99
     
  • Empires in Flames Pacific and Far East - Bolt Action Theatre Book

    Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia.

    This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond.

    BP1489
    £19.99
     
  • Bolt Action 2nd Edition Hardback Rulebook

    Bolt Action 2nd Edition Hardback Rulebook offers the same fantastic World War II gameplay with its exciting order dice system and mixed armies of infantry, tanks and artillery.

    Key New Features

    • Officers activate other units! Used cleverly, this creates a huge tactical shift as you can order multiple units to fire or advance in concert.
    • Big Explosions! HE fire now uses templates to determine damage - your opponent had better spread out his troops to avoid carnage!
    • Armed Transports! Once your squad has piled out of its halftrack, the driver can speed around and unleash a hail of lead at the enemy!
    • Player Feedback! We've listened carefully to the community and taken advantage of the thousands of battles you've played to improve the game in dozens of other ways.
    • New Army List The main rulebook now includes a fifth army list - adding Imperial Japan to Germany, Great Britain, USA and the Soviet Union - giving you even more choice for your army.
    • Special Figure As you would expect we have a fantastic new figure specially made and FREE for those ordering the rule book direct from WarGameStore: General George Smith Patton Jr. General George Smith Patton Jr. (November 11, 1885 – December 21, 1945) was a senior officer of the United States Army, who is perhaps best known for his leadership of the United States Third Army in France and Germany following the Allied invasion of Normandy in June 1944. A perfect commander for your US armies, from the Mediterranean and on into the European Theaters in Bolt Action.
    BP1542
    £27.00
    £30.00 save 10%
  • Battle of the Bulge Rulebook

    Battle of the Bulge Rulebook from Warlord Games for Bolt Action contains 124 pages.

    Battle Of The Bulge is a campaign expansion to Bolt Action & compatible with both 1st and 2nd editions. Crammed with scenarios, new units and new rules whilst still giving some historical background for context. Everything you need to explore one of the most complex series of engagements in the European Theatre of Operations is within the 124 pages of this full colour book. Battle Of The Bulge campaign book is divided into easy sections that take a brief look at a particular historical time frame, the combatants involved (including any special characters that made an appearance) - then move on to introduce the special Bolt Action scenario, with any special rule or new units clearly explained, along with the recommended force selectors to use when preparing your forces.

    BP1564
    £20.00
     
  • Armies of France and The Allies Rulebook

    World War II was truly a world war, and many nations joined the fight against Germany and the Axis. This latest supplement for Bolt Action covers the armies of France, Poland, Greece, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation.

    A copy of the Bolt Action rulebook is needed to use this supplement. 108 page softback book

    WGB-07
    £14.99
     
  • Armies of Italy & The Axis

    This book provides Bolt Action players with all of the information they need to field the military forces of Germany's allies. While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. A copy of the Bolt Action rulebook is needed to use this supplement.

    WGB-08
    £14.99
     
  • Ostfront: Barbarossa To Berlin - Bolt Action Theatre Book

    Take charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new Theatre Book for Bolt Action provides wargamers with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.

    In addition, this 112 page softback book contains rules for:

    • Snow, mud, ice and frostbite
    • Foxholes, tranches and gun pits
    • Night fighting
    • Minefields
    • City fighting 

    You will need the Bolt Action rulebook to use the Ostfront supplement.

    WGB-11
    £19.99
     
  • Duel In The Sun - Bolt Action Theatre Book

    The heat builds up as we go from one theatre with extreme conditions to another, this time desert warfare in the African and Italian campaigns.

    Packed with explosive action from the initial clashes between the British and Italian armies in Libya, and Britain’s first unexpected victories, through the ill-fated British expedition to protect Greece from Hitler’s invading troops, and the subsequent desperate battles of British and Commonwealth forces in Crete against determined German paratroopers.

    From there we move onto the epic tank duels in the deserts of North Africa as Hitler reinforced Mussolini’s battered forces with the deadly Afrika Korps, and the ultimate showdown between two legendary desert commanders, Rommel and Montgomery, at El Alamein.

    We then have the debut of the Americans into the African theatre, their bloody setback at Kasserine Pass, and eventual success in helping to clear North Africa of Axis influence. Finishing with the Allied invasions of Sicily and mainland Italy, and the stubborn German defence that resisted the invaders almost up to the end of the war in Europe.

    WGB-14
    £19.99