This Warhammer 40,000 multi-part plastic kit from Games Workshop contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, twelve of which are variants on the Vanguard helmet/rebreather, twenty-five weapons, a small transfer sheet and ten 25mm round bases.
Adeptus Mechanicus Skorpius Disintegrator
Masters of the Warhammer 40,000 Cult Mechanicus, Tech-Priests Dominus have an unlimited talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optimal artillery arcs, las-pack capacities - and they use this information to destroy their enemies with every command.
This Warhammer 40,000 miniature from Games Workshop is an imposing figure, augmented to the point of being almost entirely cybernetic. His metal legs and additional arms lend him an air of alienation, and his two interchangeable heads mean he can be customised to fit both Cult Mechanicus and Skitarii images. He features an impressive array of weapons including:
This multi-part, twenty component plastic Warhammer 40,000 kit contains everything needed to make one Tech-Priest Dominus, and is supplied with one Citadel 50mm Round Base.
Adeptus Mechanicus Vanguard Detachment
1x Tech Priest Dominus (59-18), 6x Kastelan Robots with 3x Cybernetica Datasmiths (59-16)
Keep track of vital statuses and objectives in your games of Adeptus Titanicus: The Horus Heresy with this packed set of essential gaming accessories. It includes:
- A set of Battlefield Assets: 6 plastic miniatures to represent Stratagems in-game including 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay
- An Opus Titanica to show which player has initiative
- A plastic wrecked Titan head, to be used as an objective marker
- 50 status markers, for your Titan’s command terminals
- 6 designation markers to number the Titans under your command
- 3 arc templates, for determining the firing arcs of Titan weapons
Show your loyalty to the Emperor and the Imperial Truth with a set of twenty dice designed for use in your games of Adeptus Titanicus. Included in this set are nine standard six-sided dice, two ten-sided dice, six Order dice for issuing commands to your Titans and Knights, a Hit Location dice and Reactor dice for determining where your Titans take damage and how hard they're pushing their reactors, and a Scatter dice for randomising blasts.
Each of these dice is metallic looking, with blue pips and detailing. On the six-sided dice, an Imperial Aquila replaces the 6.
Contains 20 dice:
– 1x Adeptus Titanicus Reactor dice
– 1x Adeptus Titanicus Hit Location dice
– 2x D10
– 6x Adeptus Titanicus Order dice
– 9x D6 with an Imperial Aquila on the 6
– 1 x Adeptus Titanicus Scatter dice
This plastic frame provides alternative weapons to use with your plastic Warlord Titans, increasing your tactical options and giving you new ways to devastate enemy war-engines – including a devastating close-combat weapon!
This plastic frame contains 82 components that make up the following models and additional parts for your Warlord Titans:
– Two arm-mounted plasma annihilators
– One Arioch Titan power claw, with optional blunt and clawed fingers. Either style of fingers can be modelled as an open or closed fist
– Two carapace-mounter laser blasters
– Two heads
– Alternative tilting plates and carapace armour
This is not a complete kit – the Adeptus Titanicus Warlord Battle Titan set is required to use the contents of this kit.
Expanding and adding to your games of Adeptus Titanicus is easy – simply pick up new Titans, and slot them into your maniples! But you’ll need Command Terminals for each, and that’s where this pack comes in. A set of 5 large-format card Terminals, this provides a detailed surface on which to track the status of your Titans, their basic statistics and their power routing, along with spaces to place Weapon Cards for ease of use. Included:
- 5 Reaver Titan Command Terminals.
In conventional battles, the presence of a lone Titan – even a Scout class such as a Warhound – can be sufficient to guarantee victory. However, when Titans go to war en masse, they are formed into groups, each operating under the command of their most senior Princeps for the duration of a campaign. Assemble a powerful battlegroup of Titans and dominate your opponents in games of Adeptus Titanicus with this set of 4 Titans – a Warlord Battle Titan with Volcano Cannon, a Reaver Battle Titan and 2 Warhound Scout Titans. These can be fielded as an Axiom Battle Maniple, leveraging the Might of the Omnissiah to push through the din of war and issue commands despite adverse conditions. Included in the box: - A Warlord Battle Titan with Volcano Cannon: standing approximately 6” tall, this representation of a colossal god-engine is unbelievably detailed and posable. It is made up of 144 components – while it is possible (and easiest) to assemble this miniature in exactly the pose depicted on the cover of the comprehensive assembly guide found in the box, the advanced hobbyist will find that the hip, knee and ankle joints can be modelled in virtually any position imaginable. As a result, no 2 Titans ever need be built in the same pose, and the details – pistons, hydraulics, exposed machinery and power systems, ventilation – can be truly admired. The components for the Warlord Battle Titan are split between 3 frames: 1 featuring the inner skeleton, leg and torso assemblies that build the main structure, 1 frame of carapace and armour plates that give the Titan its distinctive shape, with Great Crusade and Age of Darkness armourials allowing you to display your models’ allegiance (blank examples are included) and a frame of weapons – a Warlord Battle Titan boasts 2 volcano cannon, which are an integral part of the arm assemblies, and 2 carapace-mounted apocalypse missile launchers. The kit also features a choice of 2 heads; - A Reaver Battle Titan: particularly aggressive-looking, even compared to its contemporaries, this highly-detailed Titan is easily recognised by its flattened face profile and angular carapace. It comes armed with several weapon options – a laser blaster and gatling blaster are available, with a power fist that can be modelled either clenched or open. Above the carapace – of which 2 are included, 1 blank – resides an apocalypse missile launcher, either side of which are the shoulder pads (3 sets are included, 1 set loyalist, 1 set traitor and 1 set blank.) Further modelling options include the knee pads – 2 of these are blank, with 1 depicting the symbol of the Opus Titanicus; - 2 Warhound Scout Titans: Hunched forward, its carapace and head providing it with an exceptionally aggressive and purposeful profile, the Warhound Scout Titan is easily distinguished from its brethren by its uniquely canine head, which sits level with the weaponry attached to the hardpoints on either side. The rest of the Titan is relatively spartan; designed to move quickly rather than stand in a single place, its legs are surprisingly thin – while still far from lightweight. Each kit includes 4 different heads, 4 different carapace designs (2 are Loyalist, 2 are Traitor), shoulder assemblies with Traitor and Loyalist icons available and 3 different sets of greaves – an Imperial eagle design, an Opus Titanica design and a plain set. A small amount of posability is available, as the waist can be turned to provide the illusion of movement. This set includes 2 Citadel 80mm Round bases, a Citadel 105mm Oval base and a Citadel 120mm Oval base. Also included are 4 transfer sheets with heraldry for the following Legios: Gryphonicus, Fureans, Astorium, Atarus, and Mortis.
Show your loyalty to the Warmaster and dedication to tearing down the Imperium with a set of twenty dice designed for use in your games of Adeptus Titanicus. Included in this set are nine standard six-sided dice, two ten-sided dice, six Order dice for issuing commands to your Titans and Knights, a Hit Location dice and Reactor dice for determining where your Titans take damage and how hard they're pushing their reactors, and a Scatter dice for randomising blasts.
Each of these dice is red, with gold pips and detailing. On the six-sided dice, the Eye of Horus replaces the 6.
Contains 20 dice:
– 1x Adeptus Titanicus Reactor dice
– 1x Adeptus Titanicus Hit Location dice
– 2x D10
– 6x Adeptus Titanicus Order dice
– 9x D6 with the Eye of Horus on the 6
– 1 x Adeptus Titanicus Scatter dice
The Battle of Molech was a turning point in the Horus Heresy. After an overwhelming initial assault by the Warmaster's forces, small bands of brave Loyalists held out for months. But the insidious influence of Chaos spread through Molech's defenders, and the Knights of House Devine turned against their allies, securing victory for Horus and bringing powerful new allies to his forces. And in the battle's aftermath, Horus walked his own path to a source of great power that would change the face of the war forever… This Adeptus Titanicus: The Horus Heresy expansion introduces the background of the Molech campaign. It also provides a wealth of new rules and missions to use in your games, including new maniples, Legion rules and everything you need to use entire armies of Knights, including rules for seven different Knight Households. Inside this volume you will find: - An overview of the Battle of Molech - Rules for fielding battlegroups composed entirely of Knight Households - New orders, Stratagems and more for Knight battlegroups - Background and Legion-specific rules for 4 Titan Legions: Crucius, Fortitdus, Vulcanum and Interfector - Background and rules for 7 Knight Houses: Devine, Donar, Indra, Kaska, Kaushik, Mamaragon and Tazkhar - Full-colour examples of paint schemes and heraldry - New maniples to use in your games - 32 new Stratagems and 2 Battlefield Assets - Six narrative missions based on the greatest battles of the Molech campaign - Beast Hunt matched play mission, including rules for three different beasts - Rules for fighting on battlefields based on conditions on Molech
The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause…
Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans – colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.
Contained within the packed box of the Grand Master Edition, you’ll find:
Rules & Background
A comprehensive 96-page rulebook is included, featuring rules Basic, Advanced and Optional for play, along with detailed background on the Titan Legions, their creation and battles prior to – and during – the Horus Heresy:
- The Imperium of Mankind: while no complete archive of the history and events that shaped Mankind’s ascent to galaxy-spanning rulers exists, archaeodata can be used to piece together information on the Empire of Old; the relationship between Terra – the seat of the Emperor – and Mars, home of the Cult Mechanicum; the Unification Wars and Great Crusade; the Collegia Titanica and the creation of the Titan Legions; and the shattering civil war of the Horus Heresy. Such information is presented here;
- Selected Notable Engine-wars of the Age of Darkness: when the god-engines go to war, the galaxy itself holds its breath – here is a record of numerous conflicts between these towering machines, from the Betrayal at Isstvan III, the Death of Tallarn, through to the Imperial Muster at Beta-Garmon;
- Throughout the book are presented annotated schematics and blueprints of a variety of Titans, along with examples of composition, heraldry and colour schemes of Knightly Banners and Titan Maniples;
- Rules Introduction: Adeptus Titanicus features an incredible amount of depth and detail to its game system, with the Advanced Rules being a comprehensive guide to piloting a Titan – the Introduction section of this book is designed to ease you into the way this game is played, with annotated photographs demonstrating the setup, showing a battle in progress and clearly explaining how each accessory – the Command Terminals, dice and arcs, particularly – is used;
- Basic Rules: covering everything players need to know in their first few games, this section explains Rounds – between 4 and 6 per game – and the 5 Phases – Strategy, Movement, Damage Control, Combat and End – of which each Round consists. Each Phase is explained as an overview, with suggestions of Advanced Rules to add as you become more familiar with the game’s flow. Included is a mission – Titanic Clash – designed for use with the Basic Rules;
- Advanced Rules: once players are familiar with the Phases and flow of Adeptus Titanicus, it’s time to step up and begin piloting your Titans with Advanced Rules. This section introduces Stratagems, which are special abilities defined by the mission being played, and the issuing of Orders, which confer a bonus – and a concurrent disadvantage – to your models. Terrain effects are introduced here – even the god-machines can run into difficulty on a rubble-strewn battlefield – as well as the effects of pushing your Titan’s Plasma Reactor; while this provides you with more power for cataclysmic salvos of fire, it also drastically increases the chance of a dramatic overheating scenario. A canny Princeps understands how to manage this risk! As well as this, there are rules for Awakening the Machine Spirit, an unpredictable and unusual set of conditions which can be set by the vital force at the heart of each Titan, overriding the crew’s wishes in ways which can prove advantageous. Finally, this section provides rules for fielding squadrons and banners, supporting one another with coordinated strikes and overlapping void shields;
- Optional Rules: while not necessary for a game, the rules in this section can be used to add complexity and depth for those who really want to triumph over the adverse conditions found when trying to guide a Titan to war. Overloaded void shields, destroying terrain, management of the very routing of power systems, and dealing with the consequences of stray shots are all covered here;
- Assembling a Battlegroup: advice on assembling your Titans into a battlegroup, with maniple configurations and personality traits for your battlegroup’s leader;
- Fighting a Battle: 3 different ways of enjoying the brutal combat and evolving stories you’ll act out while playing are outlined here – Narrative, Matched and Open Play. Open Play concentrates on the models themselves, with no restrictions – simply place whichever Titans on the board you wish, and fight; Narrative Play uses missions to tell a story, and Matched Play balances the sides to make games pure tests of strategic ability. 6 missions are included, with advice on designing your own;
- Legions of the Adeptus Titanicus: descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores’ Personal Trait.
8 spectacular plastic miniatures are included in the box – 6 Imperial Knights and 2 Warlord Titans. These kits, the Warlord Titans especially, feature an incredible level of detail that belies their size, featuring a richness and posability that will reward the patient hobbyist with a fine result. Included:
- 2 Warlord Battle Titans: standing approximately 6” tall, these representations of the colossal god-engines are unbelievably detailed and posable. Each is made up of 144 components – the advanced hobbyist will find that the hip, knee and ankle joints can be modelled in virtually any position imaginable. each Warlord Battle Titan boasts 2 volcano cannon, which are an integral part of the arm assemblies, and 2 carapace-mounted apocalypse missile launchers. Each Titan also features a choice of 2 heads, Great Crusade and Age of Darkness armourials (with blank examples) and a transfer sheet including heraldry for the following Legios: Gryphonicus, Fureans, Astorium, Atarus, and Mortis;
- 6 Questoris Knights, split across 2 sets of 3: each of these machines is armed with a reaper chainsword, with a thermal cannon, rapid fire battlecannon, avenger gatling cannon and 6 heavy stubbers available (2 of these stubbers can be optionally replaced with a meltagun.) Decal sheets are included, featuring the heraldry of Houses Makabius, Vyronii, Malinax and Coldshroud;
- A set of Adeptus Titanicus buildings: specially designed for the scale of Adeptus Titanicus, this is a set of detailed plastic buildings used as terrain and line of sight blockers in-game. Entirely modular, this set can be used and re-used to make a variety of configurations – up to and including a single tower block, should you so desire. In total, it comprises 8 frames of components, including wall and roof sections covered in fans, vents, archways and windows and numerous buttresses.
There is included a host of gaming accessories necessary for playing Adeptus Titanicus:
- 6 Titan Command Terminals: 2 Warlord Titan, 2 Reaver Titan, and 2 Warhound Titan Command Terminals, large card surfaces used to track the status of your Titans during games;
- 2 Questoris Knight Command Terminals, used to track the status of your Knight Banners during games;
- 28 Titan Weapon cards: these double-sided cards are placed on the Titan Command Terminals in-game to keep track of the weaponry you’ve deployed, with one side showing the weapon characteristics, and the reverse showing that it is disabled;
- 24 Mission and Stratagem cards: these detail the 6 Missions and 18 Stratagems from the rulebook in a handy small format;
- Battlefield Assets and Status Markers: Battlefield Assets are a frame of 6 plastic miniatures, used to represent certain Stratagems – this set includes 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay. Also included are markers for initiative, a wrecked Titan head which can be used as an objective marker, 50 status markers for use with Command Terminals, 6 designation markers for the Titans on the battlefield and 3 arc templates used to determine weapon firing arcs;
- 2 reference sheets, quickly detailing the Phases of the game along with at a glance information on Orders, Repair Actions, Hit Roll Modifiers, Armour Roll Modifiers, rules for Smash Attacks, Reactor Overload table, Awakened Machine Spirit table, Catastrophic Damage table, Damage Effects, Critical Damage Effects, and Common Weapon Traits;
- 21 Adeptus Titanicus dice: 1 D6 Reactor Die, 1 D6 Hit Location Die, 2 Numbered D10, 6 D6 Order Dice, 10 Adeptus Titanicus D6, and1 Scatter die;
- 2 clear blast markers and a flame template, representing explosions and fiery bursts in-game.
Warhammer 40,000 defence lines are built from crenellated shield sections that link together into a solid shieldwall. The most common type of defence line comprises two such walls back-to-back. Imperial Aegis lines can be built and deployed at such speed they are often referred to as 'instant fortresses'.
This Warhammer 40,000 box set contains one plastic Aegis Defence Line. This 28-peiece set includes four double blast shield sections and four single blast shield sections that can be set up in a limitless array of configurations. Joined together they provide 28" of defence lines. Also included is a quad-gun emplacement that can be placed onto one of two different mounts supplied.
Aeldari Webway Gate is a multi-part plastic kit contains the components necessary to assemble a Webway Gate. Comprising 2 sections, this is a large wraithbone arch, tall enough for even a wraithknight to walk beneath! Each half of the Gate features a plinth with an Aeldari statue, presented as familiar helmeted and crested forms. Each of the wraithbone segments that make up the arch features a spirit stone set within, with 2 more spirit stones on each half at the top, which arcs away to a point.
This scenery piece comes with rules that allow any unit with the Aeldari faction keyword to use it in games of Warhammer 40,000. E.g.
Add a new dimension to your games of Aeronautica Imperialis with this handy set of ground assets to support your Imperial Navy and Ork Air Waaagh!
This set contains the following plastic terrain tokens:
- 2x Manticore Missile Battery
- 4x Hydra Flak Battery
- 2x Imperial bunker (ground target)
- 4x Flak Platform
- 2x 'Eavy Flak Kannon
- 2x Ork bunker (ground target)
- 2x Landing zone marker
- 12x Numerical marker
You will need a copy of the Rynn's World Air War Campaign Book to use this set.
Keep track of your manoeuvres, structure points and whether your planes are spinning, stalling or tailing foes in your games of Aeronautica Imperialis with this set of 350 double-sided card tokens.
The set includes five token sheets, each of which contains:
49x Manoeuvre tokens (numbered 1 to 8)
6x Stall/Tailing tokens
3x Spin/Tailing tokens
12x Structure Points tokens.
These tokens are the same as those included in the Aeronautica lmperialis: Wings of Vengeance boxed game, and allow you to expand your games, playing bigger engagements.
Aether Khemist Kharadron contains the components necessary to assemble one model. He lugs around a number of heavy instruments, useful for both analysing the air around him and bludgeoning anyone who gets in his way, and his atmospheric anatomiser blasts foes with clouds of noxious aether – or steals away the very air around them, suffocating them quickly and painfully. His sealed armour is covered in detail, from the various lenses used to peer at the composition of the elements to the filters in his mask used to ‘taste’ the air around him.
This Warhammer Age of Sigmar kit comes as 12 components, and is supplied with a Citadel 32mm Round base.
Aetheric Navigator is a multi-part plastic kit containing the components necessary to assemble one model.
This Warhammer Age of Sigmar model comes as 10 components, and is supplied with a Citadel 32mm Round base.
Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed.
12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.
Contained in this 320-page hardback book:
- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…
- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
- Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;
- Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
In the wake of the Necroquake, Sigmar’s Stormvaults – arcane repositories locking away great and terrifying power – have been revealed! Now, armies from across the realms scrabble to secure the contents of the Stormvaults for themselves, while in Shyish, something stirs…
Enter the next chapter of the Soul Wars! Forbidden Power is a massive expansion that has something for every kind of Warhammer Age of Sigmar gamer. Explore the thrilling war for the Stormvaults, take part with your own forces on the tabletop, and unlock new power to use in all your games.
- Delve into the story of the War for the Stormvaults and enter the mysterious region of Stygxx, the Land of Forgotten Gods, brought to life with new lore and beautiful illustrations.
- Enhance your campaigns with expanded rules to represent the War for the Stormvaults, including a Region of War for Stygxx, rules for special campaign artefacts that grow in power over time, battleplans for narrative and pitched battle that take you to the heart of the conflict, and more.
- Go to war with two new factions, each with their own allegiance abilities – Lady Olynder's Legion of Grief, a force combining several Death factions into one terrifying whole, and the armies of Lethis, combining Stormcast Eternals, Idoneth Deepkin, Kharadron Overlords and Fyreslayers.
- Hire deadly mercenary companies, regardless of your Grand Alliance. This allows you to expand your collection and mix up your play style. Special rules are also included for two unique companies: the Greyfyrd Lodge Fyreslayers and the Tenebrous Court Flesh-eaters.
- Shroud your forces and gain mysterious insights with the Penumbral Engine, a new scenery piece available to every army, complete with its own warscroll and abilities to master.
Any wizard can unleash the power of four deathly endless spells with the included models and warscrolls:
– Lauchon the Soulseeker, a boatman who ferries your forces across the realms… for a deadly price.
– The Soulscream Bridge, a two-piece model, links two sections of the battlefield with fell power.
– Horrorghasts feast on the terror they inflict. They often take the form of Nagash, the Great Necromancer.
– Shards of Valagharr are cracked prisms that drift across the battlefield in pairs, connected by a stream of necromantic energy that saps life force.
– Warscrolls for New modular scenery including the Timeworn Ruin, Sigmarite Dias, Shattered Temple, Enduring Stormvault, and the Hallowed Stormthrone.
– The Forbidden Power book includes information on organising a campaign and tips to help you paint the scenery and endless spells in the box, as well as a campaign roster you can photocopy for your own use.
This set contains:
- 88-page Soul Wars: Forbidden Power book
- 4 endless spells
- 1 Penumbral Engine
- 1 sheet of double-sided gaming tokens
Age Of Sigmar Scenery Dice is is a set of 20 dice, featuring both numbers and the relevant symbols from the Warhammer Age of Sigmar core rules – simply roll and let fate decide the terrain rules you’ll be using, then use each die as a handy marker to remind you which scenery piece is using which rule.
Age of Sigmar Soul Wars contains:
Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.
Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:
33 push-fit Nighthaunt miniatures:
- A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;
- A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;
- A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;
- A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;
- 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
- 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
- A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
19 push-fit Stormcast Eternals miniaturesc:
- A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;
- A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;
- 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;
- A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;
- 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;
- A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.
Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:
An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!
Warhammer Age of Sigmar Core Book
This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:
- Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;
- The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;
- A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;
- A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;
- A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.
Battle of Glymmsforge
This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.
It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.
This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.
It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.
Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:
- 12 14mm, 6-sided turquoise gem dice;
- A 12” transparent range ruler;
- An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build
- A Stormcast Eternals transfer sheet.
Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.
Exiled from the Thousand Sons, Ahriman the sorcerer embarks on an epic quest with a single goal: undoing his greatest failure and saving his Legion. READ IT BECAUSE It’s an epic saga of grand ambition that pits one of Warhammer 40,000’s greatest antiheroes against, well, pretty much the entire galaxy, including Space Marines, the Inquisition and his own brothers. Oh yeah, and the primarch Magnus the Red makes a significant appearance…
Ahriman Sorcerer of Tzeentch Thousand Sons contains the components necessary to one plastic model. Armed with an Inferno bolt pistol and the Black Staff of Ahriman, he comes elevated upon a Disc of Tzeentch. Supplied with a Citadel 50mm Round base.
Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Allopex. A large, fierce-looking bond-beast with a shark-like silhouette, its fins are modified with sharp blades and its head and eyes covered with metal armour, to facilitate its control by its riders. 2 Akhelian Guard mount the beast – the foremost clutches the reins in his left hand, with a barbed blade (or optional barbed hook) in his right ready to cut down any nearby enemy who survives the attentions of the Allopex’s ferocious bite. Behind him stands a Guard manning the razorshell harpoon launcher atop a specially-built platform – this can optionally be built as a retarius net launcher, both options equally devastating and featuring a cache of harpoons behind the weapon. The pilot features a helmet with no crest – allowing the harpoon launcher a clear shot – and the gunner, almost seeming to make up for this, features a particularly large crest; both feature the heavy plate and bare arms that typify the Akhelian Guard. You have the option to model the Allopex with mouth closed or open, and a selection of accessories – fishing net, rope and grapple hook, fiasco bottles, normal bottles and bottle and case – used to decorate the creature and base.
This kit comes as 47 components, and is supplied with a Citadel 90mm Oval base & flying stand.
Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble 3 Ishlaen Guard. Each is mounted on a Fangmora Eel, a lithe, sinuous bond-beast controlled by the armoured blinders and reins attached to their heads, attacking with their fanged maws and lashing tails. The Akhelians who ride them wear heavy armour chest plates, with their arms bare and their legs covered in mail and cloth for mobility. They wield helsabres – vicious-looking serrated swords – and galv-shields, and feature bladed crests on their sinister closed-face helmets – there is an extra, specific helmet included for the leader, a Lochian Prince, with a specifically-shaped blade. There are options for a musician, who carries a conch shell and has an open faceplate; and a standard bearer, whose Fangmora Eel is equipped with a towering pennant. The kit comes with plenty of accessories used to decorate the Eels and the bases – nets, ropes, bottles and lamps are included.
This kit comes as 80 components, and is supplied with 3 Citadel 60x35mm Oval bases. The kit can optionally be used to assemble 3 Akhelian Morrsarr Guard.
Akhelian Leviadon Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Leviadon. A large centrepiece model, it looms large above the Thralls and Reavers of an Idoneth army. 6 fins, 3 either side, propel it through the phantasmal seas; the frontmost pair of these are fitted with segmented blades, with the others featuring smaller but equally effective spurs, and each pair – along with the tail section, also fitted with piercing spurs – can be modelled in differing positions allowing for the illusion of flowing movement. Its head features an aggressive profile, with horns and spikes (and the option of a closed or open mouth), but the most notable feature is the blinders and chains – this beast is enslaved to the Ma’harr who stands to the front of the howdah, guiding it into battle. 2 crew either side each man a razorshell harpoon launcher and a Void Drummer – whose insistent pounding beat distorts light itself, providing cover from enemy fire – stands at the back.
The Leviadon includes a host of accessories for adding detail – 13 items, including bottles, jars, bags, lamp cases, cauldrons and nets. These accessories make perfect additions to the howdah, providing a lived-in atmosphere.
This kit comes as 90 components, and is supplied with a Citadel 120x92mm Oval base, and a 75mm flying stem.
Alarielle the Everqueen is a multi-part Warhammer Age of Sigmar plastic kit containing all the components needed to assemble Alarielle the Everqueen, riding her gigantic wardroth beetle – a living battering ram covered in moss, fungi and decorated with soul amphorae and other trinkets. She wields the Spear of Kurnoth in one hand, and her other arm ends in the dreaded Talon of Dwindling. 79 components in total, with an appropriately huge Citadel 160mm Round base.
Bellowing primitive warcries from maws crammed with rotten, jagged teeth the size of boulders, the Aleguzzler Gargant tribes lumber to war.
This box set contains one multi-part plastic Aleguzzler Gargant. This 75-piece kit can be assembled with any one of four head variants, three weapons and three variants of feet, including cloven hooves. Also included are a wide range of additional parts that allow you to further customise your Aleguzzler Gargant, and a scenic base.
This model is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Allarus Custodians Adeptus Custodes is a multi-part plastic kit containing the components necessary to assemble a 3 model squad. Each is clad in spectacular, expertly-crafted Allarus Terminator armour – this is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree covering every surface. They are armed as standard with with castellan axe and wrist-mounted balistus grenade launcher – each model can replace the axe with a guardian spear, as 3 are included. 4 misericordia daggers are also in the kit, 1 of which is a special variant for a Shield-Captain. 3 helmets and 3 bare heads are included, with 4 helmet plumes.
You have the option to assemble 1 model as a Shield-Captain, using the specific shoulder pads, thigh plates, helmet plume and misericordia supplied, and 1 model can be assembled as a Vexilus Praetor, using the ornate vexilla in the kit.
This Warhammer 40,000 kit comes as 73 components, and is supplied with 3 Citadel 40mm Round bases.
A set of 50 dice designed for use with Warhammer 40,000: Apocalypse, comprising 25 six-sided dice (D6s) and 25 twelve-sided dice (D12s). Each die is black in colour with orange details, and features Apocalypse skull design in place of 1. All other faces display a number set within an explosion.
Apocalypse Movement Trays (25mm)
In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 25mm Movement Trays can mount up to five miniatures with Citadel 25mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are nine different designs of movement tray (two of each design are supplied) for added variety.
Apocalypse Movement Trays (32mm)
In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 32mm Movement Trays can mount up to five miniatures with Citadel 32mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are six different designs of movement tray (two of each design are supplied) for added variety.
Apocalypse Movement Trays (40mm)
In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 40mm Movement Trays can mount either two or three miniatures with Citadel 40mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are eight different designs of movement tray (two of each design are supplied) for added variety.
8 movement trays (of 4 designs) hold 3 miniatures, and 8 movement trays (of 4 designs) hold 2 miniatures – Citadel miniatures on 40mm bases are usually supplied in sets of 3 or 5 models, meaning you can easily combine 2- and 3-model trays to carry them.
This Warhammer Age of Sigmar kit contains all the components necessary to make one absolutely staggering, enormous, intimidating Archaon, the Everchosen. Covered in the gifts of the Dark Gods, he bears the Armour of Morkar, featuring numerous Chaos markings, inscribed with runes of warding and malice. His shield displays the symbols of the Dark Gods, and he clutches the Slayer of Kings. His vast winged mount, Dorghar, has undergone countless horrific mutations as he consumed souls from the carcasses of Archaon’s bested foes - huge wings, the faces of unfortunate Stormcast Eternals whose souls he has consumed embedded within his skin, three daemonic heads and twin tails.
Eighty-five components in total are included, with a gigantic Citadel 160mm Round base.
Ardboyz Orruk Ironjawz contains 15 models for use in Warhammer Age of Sigmar. This multi-part plastic kit contains all the components necessary to assemble fifteen Ardboys, orruks drawn to the strength and boisterousness of the Ironjawz. They can be armed with a choice of choppas and smashas, big choppas or a single choppa and shield. One model can be assembled as a Waaagh! drummer, one can be assembled as a standard bearer (with either orruk banner or Icon of Gork) and one can assembled as an Ardboy Boss. Includes fifteen Citadel 32mm Round bases.
Arkanaut Admiral is a multi-part plastic kit contains the components necessary to assemble an Arkanaut Admiral. He leads Kharadron Overlords armies into battle by example, charging into the fray wielding a huge skalfhammer and volley pistol. His knowledge of the Kharadron Code is second to none, which proves a great advantage in a fight. His ornate armour is covered in pipes, valves and gadgets – years of service have meant many augmentations to make combat and leadership easier. The miniature stands atop a molten heap of industrial waste, adding detail to his base.
This Warhammer Age of Sigmar model comes as 12 components, and is supplied with a Citadel 32mm Round base.
Arkanaut Company is a multi-part plastic kit contains the components necessary to assemble a 10-model Arkanaut Company. They have a variety of weapons available: each wields a privateer pistol and Arkanaut cutters, and up to 3 models can optionally take one each of a skypike, multi-barrelled aethermatic volley gun or light skyhook. Their Captain can take either a volley pistol or aetherflare pistol, and has the option to brandish an anchor!
The Company themselves are the main fighting troops of a Kharadron Overlords army, and thus haven’t yet accrued enough aether-gold to make their armour as ornate as that of their superiors. Still, they sport magnificent metal beards, and their sealed suits are replete with the valves and fittings needed to keep them alive.
This Warhammer Age of Sigmar kit comprises 83 components, and is supplied with 10 Citadel 25mm Round bases.
Arkanaut Frigate is a multi-part plastic kit contains the components necessary to assemble one model. Smaller than an Ironclad, larger than a Gunhauler, it dominates the skies by means of its dirigible and is covered in weaponry – a heavy skycannon or skyhook as a front-facing main weapon, with aethershot carbines, grudgesettler bombs, skymines and detonation drills attached to the hull, with belaying valves for ramming-speed assaults.
A huge ancestor figurehead glares balefully from the prow, and the duardin crew is appropriately detailed – a captain stands before the instruments and wheel, a navigator perches in the crow’s nest, sextant aloft and an endrinrigger wields an oil can and hammer, fervently replacing rivets and lubricating components to keep the Frigate skyward. Most of these details can be modelled on the frigate in different ways; there’s plenty of space on the side of the hull to name the ship. Paint it on in duardin runes for authenticity!
This Warhammer Age of Sigmar kit comes as 88 components and includes a Citadel 120mm Oval base, with a 50mm ball and socket flying stem.
Arkanaut Ironclad is a plastic kit containing the components necessary to assemble one model.
The crew of the Ironclad comprise a captain standing at the ship’s wheel; an endrinrigger with various tools hanging off the side, fixing an important leak; a gunner to stand at the main weapon and a signaller and navigator.
This Warhammer Age of Sigmar model comprises 152 components, and is supplied with a Citadel 170mm Round base and 50mm ball and socket flying stem.
The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;
- 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;
- 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;
- A full Allies Matrix, showing which factions can work together;
- Army Bonuses for every faction;
- Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:
- 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild;
- 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey's Rogues;
- 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater;
- A full Allies Matrix, showing which factions can work together;
- Army Bonuses for every faction;
- 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.
Armiger Warglaives Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Warglaives. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful. Each is armed with a reaper chain-cleaver, thermal spear and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique heads are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.
This kit comes as 116 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
Armoured Containers Munitorum for Warhammer 40,000 set is a versatile, easy to assemble collection of scenery pieces. Three Armoured Containers, nine barrels and twelve supply crates are included, which can be stacked for use as cover, break lines of sight, add chokepoints and strategic interest to your games of Warhammer 40,000!
Special Rules are included in the box: take cover behind Promethium Barrels but beware their explosive tendencies, and search Armoured Containers (which can be equipped with storm bolters…) for potentially game-changing items.
Concerned by his Chapter’s diminishing numbers, Logan Grimnar entrusts Njal Stormcaller to uncover the remedy of their plight – a remedy that may lie in the least likely of places, on the damned world of Prospero.
READ IT BECAUSE
Space Wolves and Thousand Sons are the most eternal of foes, and this novel keys into events from the Horus Heresy and the battering the sons of Fenris have taken in the 41st Millennium in interesting and exciting ways.
Aspiring Deathbringer with Goreaxe and Skullhammer Khorne Bloodbound. This multi-part plastic Warhammer Age of Sigmar kit gives you everything needed to make one single-pose Aspiring Deathbringer with Goreaxe and Skullhammer. Includes a Citadel 40mm Round base.
Warhammer 40,000 Imperial Guard platoons are made up of several ten-man squads. In the face of the enemy the serried ranks of the Warhammer 40,000 Imperial Guard are trained to stand firm and respond with a steady aim. When sergeants bellow the rank and file obey; backs stiffen and lasguns level with the foe. Opponents charging at a Warhammer 40,000 Imperial Guard positions must first survive a blazing hail of lasfire, a fusillade that can stem the tide of all but the most determined assault.
This Warhammer 40,000 box set contains 10 multi-part plastic Warhammer 40,000 Cadian Shock Troops, and includes: five leg variants, seven head variants, 10 lasguns, two chainswords, two laspistols, two grenade launchers, two flamers and two Vox-casters. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your Warhammer 40,000 squad. Models supplied with 25mm round bases.
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest. Atalan Jackals provide fast-moving firepower and rapid assault support for your Genestealer Cults army. Capable of traversing the battlefield with incredible speed, they're great for exploiting weak points in your opponent's line or snatching key objectives. This set builds one squad of 5 Atalan Jackals – four on dirtcycles, accompanied by an Atalan Wolfquad. You'll be able to customise your squads with a host of melee weapons, blasting charges and ranged weapons, letting you kit the unit out for a range of battlefield roles. Likewise, the Wolfquad features options for a mining laser, Atalan incinerator or heavy stubber, offering you even more flexibility. All arms in the kit are interchangeable with one another, and you'll have a huge choice heads and accessories to individualise your models. This kit is supplied in 89 plastic components and contains 4x 60mm oval bases and 1x 60mm round base.
When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs.
A deadly piece of faction terrain, Wyldwoods allow the Sylvaneth to transform even the most barren battlefield into a mystical glade. Allowing your units passage through the Realmroots, shielding you from enemy missile fire and even striking down foes, it’s a deadly tactical lynchpin that offers your Sylvaneth force even more flexible. Available at no matched play points, it’s a natural choice for any general commanding a force of these vengeful protectors of nature.
What’s more, the Awakened Wyldwood is perfect for adding interest and thematic depth to your battlefields. Each tree is designed with a special modular base that allows you to use them on their own as scatter terrain, or together as a tactical gaming piece. Care has been taken to ensure that even the densest of Wyldwoods are easy to use in game and won't obstruct play, measurements or errant dice rolls.
This kit is supplied in 42 plastic components and builds one Awakened Wyldwood, consisting of three customisable trees.
Easily add scenery to your games of Warhammer Age of Sigmar with this set of 12 push-fit plastic ruins. Each piece comes on pre-coloured plastic: just slot them together (no glue required!), place them on your table, and you’re ready to play. Included in the set: - 6 large ruined walls; - 2 small ruined walls; - 2 padlocked grills; - 2 padlocked chests.
Easily add scenery to your games of Warhammer Age of Sigmar with this set of ruins, entirely compatible with the Azyrite Ruins scenery sets. It makes 3 sections of ruins, 2 of which feature raised floor sections, a corner piece, a broken pillar, and includes a padlocked chest. The longer sections of ruined wall can be joined together to make a single, longer section, the whole piece bedecked with detailed Sigmarite iconography, and the entire set is push-fit – no glue is required to assemble, meaning you can have this set on your gaming table almost immediately!
The Bad Moon Loonshrine is a lynchpin in Gloomspite Gitz armies, disgorging teeming hordes of infantry and emboldening your forces. Hewn from glowing chunks of the Bad Moon itself, these megalithic structures quickly become encrusted with fungi and charged with strange energies. In your games, this invaluable terrain piece makes your units immune to battleshock and even has the chance to return slain grots to the field – and it doesn’t even cost any matched play points! This kit is supplied in 32 plastic components.
This Games Workshop box contains two highly detailed plastic scenery pieces for use in games of Warhammer Age of Sigmar. Designed not just to look incredible on the gaming table but also to serve practical gaming purpose, with space on and around the main gate to hold miniatures, this is an essential addition to any Warhammer fan’s collection. You’ll find a Warscroll in the box containing all the necessary rules for playing a game with this scenery.
A swirling, violently swaying vortex of fell energies that can be summoned by the most powerful wizards in the mortal realms and used as a platform from which to cast their spells, a Balewind Vortex is a terrifying sight to behold on the battlefield.
Balewind Vortex is a multi-part plastic kit containing the components necessary to assemble a Balewind Vortex, a scenery piece for your games of Warhammer Age of Sigmar.
Downloadable rules are provided by Games Workshop following this link:
Barricades & Objectives Necromunda are all important in Necromunda to block line of sight and to well just plain hide behind! This plastic gaming set includes:
Battle Mat City Ruin for Warhammer 40k is great way to get yourself an instant, full-colour surface for your games of Warhammer 40,000, the City Ruin Battle Mat is a high-quality neoprene rubber mat with a printed design. It doesn’t need to be painted, it looks fantastic with scenery pieces on, and can be placed on any flat surface for an instant place to play. No need to spend time assembling and painting a board on which to play.
It measures 4’x4’ and is durable enough to be ironed flat! It’s double-stitched at the edges for even more (even more!) durability, and can be rolled or folded away for easy storage. Make your gaming table look spectacular in seconds!
Due to the weight of this item there is a £5.00 delivery charge which will be added at the checkout.
All dread the coming of the Blades of Khorne – an unholy allegiance of mortals and daemons for whom war is an act of worship.
Battletome: Blades of Khorne is your complete guide to fielding a Khorne army on the tabletop. Inside, you’ll be able to discover the blood-soaked history of Khorne’s legions through dark lore and stunning art, inspire your own collection with a miniatures showcase and painting guides and battle on the tabletop with a huge set of rules. This hardback book contains:
- A miniatures showcase showing a combination of colour schemes, single miniatures, units, and battle scenes on terrain, as well as an example army
- Painting advice including examples of banner designs, red armour, brass trim, different skin tones, horns, a variety of blades, bases, and more
- Rules for fielding your Blades of Khorne army in games of Age of Sigmar, including allegiance abilities, summoning rules, bonuses for fielding named armies with their own abilities, command abilities, command traits and artefacts of power, plus much more
- Rules for building a Khorne warband in Path to Glory
- A massive 19 warscroll battalions that reward you for fielding specific combinations of units
- 34 warscrolls, covering the entirety of Khorne Bloodbound and Khorne Daemons for easy reference
- 3 Judgement of Khorne warscrolls for the Hexgorger Skulls, Bleeding Icon and Wrath-Axe
- Pitched Battle Profiles for all units, Judgements of Khorne, and the Skull Altar featured in this battletome, including min/max unit sizes, points values and battlefield roles
From flame-filled magmaholds they march, the power of their war-god flowing into them from blazing runes of gold hammered into their flesh.
Master the blazing wrath of the Grimnir’s chosen sons with Battletome: Fyreslayers – your complete guide to these mighty warriors. Part mercenary, part warrior-monk, Fyreslayers quest endlessly to gather the golden shards of their shattered god, and are among the most feared warriors in the Mortal Realms. In this book, you’ll discover the long history of the Fyreslayers – from their foundation in the Realm of Fire and how they mastered the arcane secrets of ur-gold runes to their latest battles in the Soul Wars. Stunning and evocative art brings the world of the Fyreslayers to life, while a showcase of beautifully painted miniatures is great for inspiring your own armies.
With this book, you’ll be able to unleash the might of the Fyreslayers yourself on the tabletop. A set of allegiance abilities rewards you for taking a pure Fyreslayers army with the arcane powers of the ur-Gold runes, while a set of lodge rules allow you to dedicate your army to some of the most legendary warrior-brotherhoods of Fyreslayers. Command Traits and Artefacts allow you to customise your heroes, while Magmadroth traits make these mighty beasts of flame even deadlier.
The book is also a great resource for collectors and painters, featuring some top tips for building up your first army and making it look awesome.
This battletome contains:
- Lore and art exploring the background of the Fyreslayers
- A showcase of beautifully painted miniatures
- Allegiance abilities for Fyreslayers, including battle traits, 2 tables of command traits, 4 tables of artefacts of power, Magmadroth traits, prayers, and Magmic Invocations which can be used by Fyreslayer Priests
- Background and rules for fielding the following named lodges: Vostarg, Greyfyrd, Hermdar, and Lofnir. Each includes abilities, command abilities, command traits, and artefacts of power which are unique to that lodge
- Two battleplans, each epitomising the way the Fyreslayers wage war, including objectives for both sides, deployment maps, special rules, and victory conditions.
- Path to Glory campaigns – rules for creating a Fyreslayers warband for Path to Glory. Includes Champion Rewards Table, and Followers Rewards Tables
- 4 warscroll battalions for fielding different combinations of models
- 15 warscrolls, plus 3 Magmic Invocation warscrolls and a warscroll for the Magmic Battleforge
- Pitched Battle Profiles for all units, Magmic Invocations, and the Magmic Battleforge featured in this battletome, including min/max unit sizes, points values and battlefield roles
The Bad Moon is rising on the Mortal Realms – and the grots are marching to war. This battletome allows you to field an army of Gloomspite Gitz – a coalition of Moonclan Grots, Spiderfang Grots, troggoths and gargants united by a love hallucinogenic fungus and heinous violence. Inside this book, you'll find… - An in-depth look at the origins, lore and great battles of the Gloomspite Gitz - A showcase of stunningly painted miniatures – plus tips for painting your own - Powerful new faction abilities that let you represent the madcap tactics of the Gloomspite Gitz on your tabletop - Warscrolls and points profiles that let you build any kind of army you want – teeming hordes of grots, scuttling Spider Riders, brutish tribes of troggoths or a mix of the three - And more! If you're looking to spread destruction (or just take on the tabletop with hordes of squigs), Battletome: Gloomspite Gitz is your essential guide.
Of all the evil forces in the realms, the Hedonites of Slaanesh take the most pleasure in the carnage they wreak…
Slaanesh may be imprisoned – but, with this battletome, his powers are yours to master. This 96-page hardback battletome is your complete guide to the armies of the Dark Prince. You'll discover dark lore that sheds light on Slaanesh – the Chaos God of excess and pleasure – and his dreaded hosts. From the relentless seekers to usurping pretenders, this book brings some of the most sinister corners of the Mortal Realms to life in fantastic detail, with stunning art, new lore and tantalising hints of what the future holds for the Dark Prince. Meanwhile, a number of warscroll battalions, three sets of allegiance abilities, magical spells, command traits, artefacts and more allow you to build deadly Slaanesh armies made up of daemons and mortals alike. What’s more, the book contains painting tips and different colour schemes to inspire your collection, as well as bespoke missions and Path to Glory rules that are perfect for organising your first battles with Slaanesh’s hosts.
This book contains:
- Allegiance abilities for Hedonites of Slaanesh, including a table of Battle Traits, a system for summoning Slaanesh Daemons, plus battle traits, command traits, and artefacts of power for the following Hosts: Invaders, Pretenders, and Godseekers
- Three Spell Lores: Lore of Slaanesh, Forbidden Sorceries of Slaanesh, and the Lore of Pain and Pleasure
- Path to Glory campaigns – rules for creating a Hedonites of Slaanesh warband for Path to Glory, including Champion Rewards Table, and Followers Rewards Tables
- Four Warscroll Battalions that reward you for fielding thematic combinations of models
- 18 unit warscrolls, 3 endless spell warscrolls and a warscroll for the Fane of Slaanesh, printed here for your convenience
- Pitched Battle Profiles for all units, endless spells, and the Fane of Slaanesh featured in this battletome, including minimum/maximum unit sizes, points values and battlefield roles
Battletome: Maggotkin of Nurgle is a 104-page hardback and contains: -
Grandfather Nurgle: disturbingly cheerful background information on the most plaguesome of Chaos Gods, delving into his fraught relationship with the other gods, his hideous and bloated physical form and his obsession with the lush, inexhaustible cornucopia of Ghyran; - The Garden of Nurgle: a horribly detailed description of Nurgle’s domain within the Realm of Chaos; - Details of the Daemons of Nurgle, from Plaguebearers to Great Unclean Ones, describing their foul methods of war, along with descriptions of Nurgle’s vast armies of mortal followers; - Armies of the Plague God: the organisation and structure of Nurgle’s armies – the Plague Legions and the Rotbringer Contagiums; - Warbands of the Plague God: descriptions, sigils and colour schemes for 6 specific Nurgle warbands – The Munificent Wanderers, The Befouling Host, The Droning Guard, The Blessed Sons, The Drowned Men and the Filthbringers; - Annals of Entropy: a timeline of significant battles and events in the history of Nurgle’s forces; - Detailed background on the forces available to Nurgle, including mortals and daemons; - A showcase of beautifully-painted Citadel miniatures, with an example Maggotkin army. Rules All the rules you need in order to get your Maggotkin army ready for the gaming table are here: - 24 Warscrolls, covering mortal and daemon followers alike; - Allegiance Abilities representing the foul gifts that Nurgle’s patronage bestows – including the Cycle of Corruption, a table of filthy boons that will prove advantageous; the Garden of Nurgle, featuring rules for Feculent Gnarlmaws; and rules for summoning daemons using accrued Contagion Points; - Command Traits for Rotbringers, daemon and mortal followers – 6 each; - Artefacts of Power for Rotbringers, daemon and mortal followers – 6 each; - The Lores of Nurgle: spells for daemon and mortal Nurgle wizards, including Foul Regenesis, a spell known by all Nurgle wizards; Lore of Malignance – 3 spells available to any Rotbringer wizard; Lore of Virulence – 3 spells available to any Nurgle daemon Wizard; and Lore of Foulness – 3 spells available to any Nurgle mortal wizard; - Rules for creating a Nurgle warband to use in a Path to Glory campaign, including Followers Rewards Table, Champion Rewards Table and Patronage of Nurgle Tables (featuring lesser, greater and exalted rewards); - A specific Battleplan – Seeds of Corruption – for use with Maggotkin armies; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models; - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.
Wherever the Beasts of Chaos roam, they erect enormous megaliths called Herdstones. Wrought from the warp-infused substance of the realm in which they stand, Herdstones mark a beastherd’s territory and serve as the focal point for their anarchic bacchanals. A fusion of nature and Chaos, they spread a malign influence, crumbling the trappings of civilisation to dust and inspiring the Beasts of Chaos to fight with increased, unfailing vigour.
This multi-part plastic kit contains the components necessary to assemble a Herdstone. This scenery piece acts as a ritual megalith, imbuing nearby Beasts of Chaos with extra fury and rage. It is depicted as a tall rock, with beastlike faces and runes carved into the sides, skulls and bones lashed around with rope and an enormous, graven animal skull dominating the top of the structure, with large horns made from scavenged wood finishing the whole Herdstone off. At its base is a pile of skulls, which have been ignited; strewn around those are a variety of looted weapons, armour, trinkets and yet more skulls, the prizes of the Beasts of Chaos’ grisly excursions. 2 chains tether the Herdstone to the ground in front, with wooden stakes at the back providing stability.
Rules for using this scenery piece as part of your Beasts of Chaos army are included as a Warscroll in the box, and are also found in Battletome: Beasts of Chaos.
Beast of Nurgle is a multi-part plastic kit containing the components necessary to assemble one model. He doesn’t carry weapons, rather smothering the enemy with his claws, tentacles and slobbering tongue. there are 3 options for his impressive belly, which attach to the single body assembly – 1 with a toothed maw, 1 with a few deep cuts and 1 with a large gaping wound showing a variety of internal organs. There are 2 sets of hands supplied, each featuring 1 hand reaching out with the other steadying the Beast – 1 set is webbed, and the other is clawed, with 2 similar sets of feet. 3 different faces are available, each more manic than the last – 1 featuring a single eye, 1 featuring an icon of Nurgle where the eye should be and 1 with a pair of eyes practically bursting out of the Beast’s skull. There are 2 crests of tentacles, and 2 tongues.
This Warhammer Age of Sigmar kit comes as 48 components, and is supplied with a Citadel 60mm Round base. Beasts of Nurgle can be added to Warhammer 40,000 and Warhammer Age of Sigmar armies.
Beastclaw Raiders Battletome The 120-page softback book contains:
Exclusive gaming content: Forces of the Beastclaw Raiders; rules and abilities for your army, including powerful Allegiance Abilities – special Battle Traits and Command Traits; Trophies of the Alfrostuns; magical artefacts hewn from frost-covered mountains which your heroes can use to gain an advantage; 3 all-new Battleplans, detailing huge battles that show you how the Beastclaw Raiders fight; 8 Warscroll Battalions, including 2 special Afrostuns that bestow extra powers and Braggoth’s Beast Hammer, an unlikely but strong unison of ogor and orruk forces;
All you need to begin collecting Beastclaw Raiders: A wealth of background information and backstory – how are the Beastclaw Raiders’ hunting parties organised? How and why do they fight? Who are their leaders? Tips for collecting the miniatures – whatever sort of army you want to field on the gaming table, however your playing style, we’ll show you some ideas to get you started; guides to painting the markings of the various Beastclaw Raiders tribes – once you’ve picked your army, we’ll show you how to get them looking good!
The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.
In the 104-page hardback Battletome: Beasts of Chaos, you’ll find:
- From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms;
- Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here;
- The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form;
- The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all;
- Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed;
- Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army;
- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God.
All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here:
- 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery;
- Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power;
- Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards;
- Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers;
- A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;
- Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table;
- 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;
- Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before.
This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Beasts of Chaos wizards in games of Warhammer Age of Sigmar. When used with the Malign Sorcery rules, these can be incredibly powerful tools in your magical arsenal. Included:
- A Wildfire Taurus: a gargantuan flaming bull which stampedes through enemies without breaking stride, setting flesh ablaze and crushing those not consumed by the conflagration;
- A Doomblast Dirgehorn: animal bones drawn out from the earth and fused into the shape of a giant horn which blasts a dolorous dirge capable of stripping the minds of those within earshot;
- A Ravening Direflock: this is a murder of 6 spectral crows, circling the battlefield and harrying those who try to flee the carnage with unending, dispiriting caws.
This kit comes as 25 components supplied on brown-coloured plastic, and includes 4 Citadel 40mm Round bases and a Citadel 70mm Oval base. Warscrolls are found in Battletome: Beasts of Chaos.
Biologus Putrifier Death Guard is a multi-part plastic kit containing the components necessary to assemble one model. He’s clad in the usual corrupted, rusting armour of the Death Guard, with plenty of the Nurgle symbolism and sinister emerging tentacles you’d expect (as well as burn marks and melting panels, possibly due to the caustic potions he experiments with) – but the standout feature is the enormous rack of blight grenades that hangs from his back, covered in a dozen or more plague-filled explosive containers ripe for the picking. He wields an injector pistol, which he is posed in the act of reloading with a vial of some unpleasant concoction; a tentacle also grips a plague knife. Even the breathing apparatus on his helmet features a proboscis-like extrusion – all the better for sensing the results of his experiments.
This Warhammer 40,000 kit comes as 10 components, and is supplied with a Citadel 40mm Round base.
A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their victims with xenos genetics, morphing their body and mind, and rendering them susceptible to the sinister influence of the cult. A Patriarch may grant the Biophagus a Familiar, a scuttling assistant that sneaks into safeguarded facilities to disperse chemical agents into watersumps or air filtration bellows.
As well as providing considerable buffs to a nearby Genestealer Cults Aberrant unit, the Biophagus is a formidable melee fighter in its own right, making great use of his lethal injector goad. His Alchemicus Familiar can also assist him as he seeks to improve the fighting prowess of his mutated brethren, helping to make the hulking Aberrants in your army even more dangerous.
The Biophagus is a multipart plastic miniature armed with a holstered autopistol and an injector goad, and is accompanied by an Alchemicus Familiar. The set contains 10 parts and is supplied with two 25mm round bases.
The Black Coaches is a multi-part plastic kit containg the components necessary to assemble a Black Coach. Constructed from heavy wooden panels with rivets straining against the ethereal power within, this is a funerary carriage whose drapes are tied back, making a grisly casket within visible; this houses a bound vampire, who can be seen should you choose to model the casket with its lid off. The wheels are wrought from ornate iron – 2 small wheels at the front, 2 larger wheels at the back – with skulls and hourglasses representing death dotted symbolically around. 3 Relic Bearers are careening alongside the Coach, carrying a sword, book and goblet, the personal effects of the vampire being transported. A Cairn Wraith is driving the Coach forward, who can be modelled wearing either a hood or a crown – he can carry a soulreach grasp, a reaper scythe or be modelled with empty, gesturing hands. 4 Nightmares pull the Coach, borne aloft on wisps of ethereal energy – the 2 front Nightmares wear enormous spiked funeral crests.
This kit comes as 58 components, and is supplied with a Citadel 170mm Oval base.
Returning after his long self-imposed exile, Abaddon offers the disparate Chaos Space Marine warbands within the Eye of Terror a simple choice – join him or die.
READ IT BECAUSE
It's the long awaited sequel to 'The Talon of Horus', and it sees Abaddon step up his game and start to unite the Traitor Legions into a force that will once again threaten the Imperium. Also: Abaddon vs Sigismund…
As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.
In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure.
Included in the box:
44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues:
- 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus;
- 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.
The box contains 5 booklets full of rules, background and construction guides for the miniatures:
- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide;
- A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide;
- A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating;
- A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face;
- A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.
The box also contains everything you need to set up and play a game of Blackstone Fortress, including:
- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress;
- 234 gaming cards;
- 9 Stasis Chambers – safe places for characters to rest between explorations;
- A Databank and a Hidden Vault;
- 70 markers;
- 28 dice.
Redeem Voucher "STORECOLLECT" for collections form CH63 6HD
A perfect expansion set for fans of Warhammer Quest: Blackstone Fortress, this card pack provides you with 24 new resource cards to shuffle into your existing deck. Comprising 4 new cards for each of the six ships that regularly dock at Precipice – Steed of Mathurir, Long Hauler Gamma-3-Beta, Traveller, Vanguard, Clarion and Kravv’Cha’To – Advanced Arsenal will add a whole new dimension to your games.
You will need a copy of Warhammer Quest: Blackstone Fortress to use the contents of this set.
Rigid foam case with zip lock for extra protection
Designed to fit all of the miniatures from Warhammer Quest: Blackstone Fortress
A perfect expansion set for fans of Warhammer Quest: Blackstone Fortress, this card pack provides you with 30 new exploration cards to shuffle into your existing deck. Comprising 15 challenge cards and 15 combat cards, Endless Peril will add a whole new dimension to your games.
You will need a copy of Warhammer Quest: Blackstone Fortress to use the contents of this set.
Obsidius Mallex lives! The Chaos Lord has risen from his defeat, and has created a corrupted citadel inside the Blackstone Fortress. Through heretical rituals, his followers have activated ever more of the fortress' apocalyptic weapon systems, and now Precipice itself is faced with annihilation. In order to survive, the explorers must venture back inside the Blackstone Fortress and destroy the Citadel of Mallex.
The next part in the ongoing Blackstone Fortress story arc is a race against time as the Chaos forces gain control over more of the structure's weapons. With new explorers, can you destabilise a corrupted region of the Fortress and save Precipice? A new quest will take you deeper than ever before into the mysterious structure – can you defeat the four black shrines and overcome Obsidius Mallex in his Inner Sanctum?
– 24-page Escalation booklet
– 40-page Exploration booklet
– 8-page Datasheet booklet
– 11 board tiles
– 68 cards
– Counters and markers
– 4 stasis chambers
– 1 Throne of Mallex envelope
– 13 Citadel Miniatures: 4 Explorers, 1 Retinue character, 7 Chaos Cultists, 1 Chaos Cultist Firebrand
You will need a copy of Warhammer Quest: Blackstone Fortress to use the main contents of this set. Warhammer 40,000 datasheets, power ratings and matched play points values for the all of the models are included.
Bladegheist Revenants move like a ghostly cyclone and spin in a frenetic fashion.
This multi-part plastic kit contains the components necessary to assemble 10 Bladegheist Revenants. Eternally tormented spirits, they are clad in tattered cloaks which fade away into ethereal elements, appropriate to the panicked, frantic fighting style they exemplify. Each is posed swooping and jinking unpredictably; the chains that bind them to Shyish are swinging wildly about their forms. Within the cloaks, metallic face masks peer out – there are 10 of these included, each a different design, which can be modelled on any cloak assembly you desire. There are 10 tomb greatblades included, each of which is slightly different.
This kit comes as 43 components, and is supplied with 10 32mm Round bases.
Wherever Khorne's followers do battle they raise up Skull Altars – dread monuments from which to offer tribute to the Blood God and receive his blessings in return. Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s Throne.
Available at no matched play points cost to any Khorne army, the Skull Altar is a terrain piece that makes your Slaughterpriests even more powerful. When near it, they’ll be able to re-roll their crucial prayer and judgement rolls, allowing you to unleash your favourite Judgements of Khorne or get off key bonuses without a hitch. Meanwhile, nearby Wizards will find it harder to cast spells – Khorne has no time for those who would rely on sorcery to win their battles!
This set builds one Skull Altar. Once complete, you'll have enough room on top to mount a Khorne Hero of your choice. Covered in baroque and grisly detail, it’s a great centrepiece to your Khorne collection and incredibly useful in game.
This set is supplied in 21 plastic components.
Even the most bloodthirsty warlord needs to plan properly – which is where these handy Warscroll Cards come in! An invaluable resource for any Khorne general, this set includes easy-to-reference warscroll cards for all Blades of Khorne and Daemons of Khorne units, plus tokens for keeping track of persistent in-game effects. In short, you'll be able to spend less time flicking through your battletome and trying to remember how many Blood Tithe points you have, and more time shedding blood for the Blood God!
This set contains 37 warscroll cards, plus 2 double-sided push-out token sheets. Please note – you'll need a copy of Battletome: Blades of Khorne to use this product!
Blightlord Terminators Death Guard is a multi-part plastic kit contains the components necessary to assemble a unit of 5 Blightlord Terminators. Resplendent in their cracked, rotting Cataphractii shells, they are bursting with squirming tentacles, covered all over with pustulent signs of Nurgle’s gifts: spikes, boils, grinning toothed maws and vile respirators all feature heavily. Each comes armed with a combi-bolter, and a choice of either a balesword or bubotic axe – there are some other, equally unpleasant weapons included, meaning one model can replace their combi-bolter with either a plague spewer, reaper autocannon or blight launcher, and another can carry a fearsome double-handed flail of corruption. The Champion of the unit can take combi-weapon upgrades; there’s a plasma, flamer and melta variant available.
There are 8 variant heads available, a mix of helmeted and bare. The Blightlord Terminators come as 64 components, and are supplied with 5 Citadel 40mm Round bases.
This multi-part Games Workshop plastic kit gives you everything you need to build one Blood Angels Captain in Terminator Armour, who comes with a Storm Bolter and Thunder Hammer. Supplied with one Citadel 40mm Round Base.
This Games Workshop kit for Warhammer 40,000 contains all the components necessary to assemble on Blood Angels Chaplain with Jump Pack, a single-pose miniature. Armed with an Inferno Pistol and wielding a Crozius, the tread of his boots features a Blood Angels symbol - grind this icon into the faces of your foes! Supplied with one Citadel 32mm Round base.
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Blood Angels gamer. Included:
- 7 psychic power cards - 6 from the Interromancy discipline found in Codex: Blood Angels, along with Smite;
- 28 Stratagems available to any Battle-forged Blood Angels army as found in Codex: Blood Angels, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Blood Angels.
The Warriors of the Warhammer 40,000 Blood Angels Death Company seek only one thing - death in battle - and they are sent forth to their final fight with great honour. Consumed by the Black Rage, members of the Warhammer 40,000 Blood Angels Death Company fight completely without fear and are impervious to wounds that would kill other Warhammer 40,000 Space Marines. Many of the Warhammer 40,000 Blood Angels greatest victories have followed a shattering assault by the Death Company. There are few enemies who can hope to stay the onset of such maddened warriors.
This Warhammer 40,000 Blood Angels box set contains five multi-part plastic Blood Angels Death Company. This 94-piece kit includes: five backpacks, five jump packs, 20 shoulder pads and eight heads. Also included are a range of bolters, bolt pistols and chainswords and a host of other weapon options. Models supplied with 25mm round bases.
The Warhammer 40,000 Blood Angels Furioso Dreadnought is death incarnate, a towering war machine whose fearsome weaponry is guided by a pilot buried deep within its shell. Many bear the scars from thousands of years of warfare and they are revered within the Blood Angels Chapter as living relics. Some Furioso Dreadnoughts are guided by the crippled and ancient body of a Blood Angels Librarian, whilst others have succumbed to the Black Rage and now fight alongside the Death Company, intent on destruction and death.
Blood Angels Primaris Upgrades for Warhammer 40,000 contains a variety of Primaris Space Marines accesories with iconography and details specific to the heroic Blood Angels Chapter. 20 components in total are included:
The Warhammer 40,000 Blood Angels Sanguinary Guard are the utmost elite of the Blood Angels. They fight with wrist-mounted Angelus boltguns that leave both hands free for the wielding of crackling power glaives. The Warhammer 40,000 Blood Angels Sanguinary Guard are a brotherhood of mortals-become-gods and their deeds the stuff of legends.
This Warhammer 40,000 Blood Angels box set contains five multi-part plastic Warhammer 40,000 Blood Angels Sanguinary Guard.
This Warhammer 40,000 95 piece kit includes:
Warhammer 40,000 Space Marine Tactical squads are the most numerous in a chapter and form the backbone of a fighting force. As their name suggests they are highly flexible having the tactical adaptability to deal with virtually any foe. Armed primarily with the holy bolter, some squad members carry more specialised weapons such as the plasma or meltagun.
This box contains everything you need to make a 10 man Blood Angels Tactical Squad, including the options to include a Sergeant, Heavy Weapon and Special Weapon. There are 165 components in total, allowing for a massive amount of poses and variation in your squad. However you assemble it, you’ll have plenty of components left over to add to the rest of your Blood Angels collection.
You get 11 torso fronts (10 of which are unique); the Sergeant’s armour is easily identified as it has a sculpted torso and an attached tabard; there are 10 different leg poses; 16 different heads of which 13 are helmeted and 3 are bare (one of the bare heads wears a re-breather). There are 10 different backpacks; and 10 sets of arms.
There are 10 unique boltguns covered in Blood Angels iconography, a flamer, a meltagun, a plasma gun, and a grav gun. You can also make a heavy bolter and a heavy flamer, both of which come with their corresponding backpacks. The Sergeant can be armed with a combination of inferno pistol, hand flamer, storm bolter, grav pistol, bolt pistol, plasma pistol, power fist, power sword, or chainsword. You can also make one of the following combi-bolters: combi-flamer, combi-plasma, combi-melta or combi-grav.
There are plenty of additional components to really personalise your Tactical Squad including 3 banner tops, an auspex, a range of frag and krak grenades, pouches, holsters, a Sergeant back banner, weapon scopes and melta bombs.
This multi-part plastic kit contains 165 components with which to make a 10-man Blood Angels Tactical Squad. Also includes 10 x 32mm round bases.
Blood Angels Upgrades is totally compatible with all existing multi-part Space Marine kits, this upgrade pack contains a sprue of amazing parts for Blood Angels fans. Twenty parts are included, featuring the following:
Ten Blood Angel Shoulder Pads
One Blood Angel Sergeant Bare Head
Three Blood Angel Sergeant/Captain Helmets
One Blood Chalice assembly
Two Blood Angel Chest fronts
One Blood Angel Combat Knife
Two Blood Angel Back Icons
Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find: - The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks; - Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings; - Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters; - A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present; - Background and details on each character and unit available to a Blood Angels army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here: - 77 datasheets, providing rules for every Blood Angels unit and miniature; - Army abilities reflecting the Blood Angels’ methods of war on the tabletop; - Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Sons of Sanguinius: rules for Battle-forged armies, including: - 25 unique Stratagems; - 6 unique Warlord Traits that any Blood Angels commander can use; - Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels; - Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword; - 6 Tactical Objectives unique to the Blood Angels.
Blood Bowl comes with everything you need to start playing Bloodbowl.
All miniatures are made out of coloured plastic and can just be snapped together. So even customers who do not play Games Workshop games, can pick up a copy, snap it together and start playing!
The box contains:
Inducements! They can be literally game-changing, but how often have you reached the end of the second half and realised you forgot all about an Inducement that you paid hard-earned GP for? This deck of 26 reference cards will help you keep track of them during your games and read the rules without breaking up the action. Plus, you’ll get a handy set of double-sided reference cards to boot!
– 11 Inducements that can be used by any team: Bloodweiser Keg, Bribes, Extra Team Training, Wandering Apothecaries, Horatio X. Schottenheim, Hireling Sports-Wizard, Frog, Specialist Assistant Coaches, Temp Agency Cheerleaders, Weather Mage & Halfling Master Chef.
– 10 team-specific Inducements: Kari Coldsteel, Fink Da Fixer, Papa Skullbones, Galandril Silverwater, Krot Shockwhisker, Chaos Sorcerer, Druchii Sports Sorceress, Plague Doctor, Horticulturalist of Nurgle & Igor.
– Scatter template / Throw-in template
– Passing chart / Agility table
– Weather table / Weather conditions tracker
– Kick-off table
– Team Card / Match Record
A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Nurgle teams to play.
The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play with the sticky plant life trying to hinder your match.
Blood Bowl Ogre is a multi-part plastic kit contains the components necessary to assemble one model. He comes supplied with a 32mm Blood Bowl round base, featuring a hole to slot the ball into when your miniature has possession.
Guest edited by Glug Glottington, this is the third issue of Spike! Journal. Covering Nurgle teams, with a veritable host of brand-new content for Blood Bowl, this is sure to be a must-have for Chaos coaches... Contained in the 36-page journal:
- Papa Nurgle’s Favoured Players: details and background on those teams dedicated to Nurgle, the most bizarrely cheerful of the Chaos gods. You’ll learn how they play, how they look and how they gleefully spread their rot and filth all over the pitch, with a focus on The Diseased Destroyers, Bile-City Blightkings, The Subterranean Slimeballs, and The Plaguebearers;
- Chat With the Rat: ace Skaven reporter Hackspit ‘the Scribbler’ Quillchewer talks with Bilerot Vomitflesh about being a follower of Nurgle, and asks: just where is the Garden of Nurgle?;
- Star Player Spotlight: – a detailed profile of Bilerot Vomitflesh, who can play for Nurgle and Chaos Chosen teams. Includes his in-game cost, stats and skills, and career ‘highlights’;
- Dirt From the Dugout: Spike! Journal interviews gossip columnist Mindy Piewhistle about the rivalry between the Dark Gods, and learns maybe a little more than they’d like about some insidious locker room shenanigans;
- Nurgle Playbook: an Introduction to coaching Nurgle teams, including an overview of the strengths of their team, advice on tactics, set-ups, and examples of the skills you can give to different positions.
- Star Player Spotlight: a grisly profile of Bulla Shardhorn, a pox-ridden beast who can play for Chaos Renegade, and Nurgle teams. Includes his in-game cost, stats and skills, and career highlights;
- Star Player Spotlight: a profile of Tolly Glocklinger, a former circus strongman (which is excellent) who can play for Nurgle teams. Includes his in-game cost, stats and skills, and career highlights;
- The Glittering Prizes: an overview of the recent history of Blood Bowl taking a closer look at many of the minor leagues and tournaments that have sprung up after the collapse of the NAF, becoming regular fixtures;
- Sideline Assistance: a trio of rotten new inducements for Nurgle, Chaos Chosen, and Chaos Renegade Blood Bowl teams. Plague Doctors, Cavorting Nurglings and Horticulturalists of Nurgle are available – none of them do anything especially pleasant…;
- Mighty Blow!: tales of sporting glory from the career of all-time Star Player Bob Bifford, presented as an all-new comic strip drawn by the legendary Blood Bowl illustrator Pete Knifton, and written by official Spike! Journal sports-scribe Nick Kyme.
The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent. Star Players like Jordell Freshbreeze and Gloriel Summerbloom have become household names for Blood Bowl fans everywhere. Wood Elf teams are incredibly popular, as they're known to put on an impressive show – they're just as likely to (literally) dance circles around their rivals as they are to get smashed in (literally) spectacular fashion. They play the game better than just about anyone else, and they look stunning while they're at it.
Wood Elves hit hard and fast, but they're not known for their endurance and resilience, alas. They’re the proverbial glass dagger, but in the hands of a skilled coach they can produce impressive results. If you're content to scrape by with minimal effort, this isn't the team for you – it takes finesse and skill to win games, but when you succeed, you know you've earned it. For their part, Wardancers are amongst the most impressive starting players in the game, all your Wood Elf players start with at least 7 Movement, and they have access to one of the wildest collections of Star Players to be found anywhere.
This multipart plastic kit contains all the components you need to assemble the Athelorn Avengers, a Wood Elf team for use in games of Blood Bowl, containing 2 Catchers, 2 Throwers, 2 Wardancers and 6 Line Elves, plus a roster sheet. Also included are a transfer sheet, 2 turn markers featuring a Wood Elf motif, 3 thematic balls, and 14 Citadel 32mm Round bases featuring holes in which to place the ball.
The rules to use Wood Elf teams in your games of Blood Bowl can be found in Spike! Journal 6.
Blood Bowl: Halfling Dice Set
This set of iridescent green dice is the perfect accompaniment to your Halfling Blood Bowl team. The dice feature white markings, and the 6 face of the 6-sided dice has been replaced with a crossed knife and fork symbol. Halflings are famously lucky, and while we can't promise that extends to these special dice, surely it can't hurt to try them. You'll be rolling in style either way.
– 3 Blood Bowl Block dice
– 2 6-sided dice with the Halfling team icon on the 6
– 1 8-sided dice
– 1 16-sided dice
This indispensable set of 44 cards will keep you focused on the game instead of flipping through rulebooks. The deck covers everything you need to get your Halfling team on the pitch.
– Reference cards for Halfling Catcher, Halfling Hopeful, Halfling Hefty, and Treeman
– Reference cards for new and Golden Era star players
– Blank cards that you can use to create your own players
– A team roster card, with a match record on the reverse
– 3 Heroic Feats cards
– 3 Benefits of Training cards
– A card explaining how to use the cards, with a red card on the reverse
Though the Wood Elves don't care for the finery of the High Elves or the terrifying costumes of their Dark Elf cousins – they still look effortlessly fabulous in their own savage way. These dice will harmoniously blend with and enhance the atavistic allure of your team, accessories, and Wood Elf pitch.
– 3 Blood Bowl Block dice
– 2 6-sided dice with the Wood Elf team icon on the 6
– 1 8-sided dice
– 1 16-sided dice
Nature can be serene and idyllic, or mysterious and dangerous – so too with the wild and aloof Wood Elf teams. The Wood Elf pitch features an arboreal sanctuary, replete with trees and vegetation in full summer bloom, inhabited by an assortment of birds and woodland creatures. Zones are marked by tree roots peeking through the loam, and there’s a large Wood Elf symbol in the centre of the pitch.
Flip the board to discover the same scene, but transported in time to agreeable autumnal colours with glowing sunlight, trees in full color, and a warm, welcoming palette.
The package includes two double-sided dugouts to match the style of the pitch. Each dugout features the usual score tracker, Reserves, Knocked Out and Serious Injury boxes, touchdown trackers for both halves, and a re-roll tracker. You'll also find rules to represent the particular features of both sides of the pitch.