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Games Workshop-LTD

Games Workshop-LTD
Games Workshop

Products


  • Adeptus Mechanicus Onager Dunecrawler

    A light walker tank, the Onager Dunecrawler has four crab-like legs with optional armour plating. The armoured cabin and reactor are complemented by a huge variety of modelling options

    • searchlights
    • smoke launchers
    • cognis manipulators
    • mindscanner probes

    The cupola can be modelled closed or open, featuring a Princeps wielding a heavy stubber.

    You have loads of configuration and customisation options even before applying weaponry.

    Weapons, included in the box are as follows:

    • eradication beamer
    • twin phosphor blasters with sensors
    • neutron laser featuring a coaxial cognis heavy stubber or an Icarus array
    • anti-air assault package comprising twin autocannons, a gatling flak launcher, an armour-piercing missile launcher and a radar dish.

    Included with this 119-component Warhammer 40,000 multi-part plastic kit, making one Onager Dunecrawler, is a small Adeptus Mechanicus transfer sheet and a 130mm round base.

    59-13
    £40.50
    £45.00 save 10%
  • Adeptus Mechanicus Sicarians

    This Warhammer 40,000 multi-part plastic kit from Games Workshop contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. Each model features extensive body modification - flesh has given way to machine, and what little remains is encased in pressurised armour. Sensors, pressure gauges and data arrays cover their surfaces, and an included five sets of legs add a variety of posing options, making your squad truly your own.

    The Sicarian Infiltrators are the scout class; they wear an intricate domed helm allowing a three-hundred and sixty degree view of the battlefield. Two options are available to each model - ten sets of stubcarbine and power sword, or ten sets of taser goad and flechette blaster; a total of twenty in the box. Their princeps carries a stubcarbine and power sword, with an included infoslave skull - every movement recorded and analysed for the optimisation of battle.

    The box contains 117 components, and is supplied with five 40mm round bases.

    59-11
    £25.20
    £28.00 save 10%
  • Adeptus Mechanicus Skitarii

    This Warhammer 40,000 multi-part plastic kit from Games Workshop contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, twelve of which are variants on the Vanguard helmet/rebreather, twenty-five weapons, a small transfer sheet and ten 25mm round bases.

    59-10
    £22.50
    £25.00 save 10%
  • Adeptus Mechanicus Skorpius Disintegrator

    Adeptus Mechanicus Skorpius Disintegrator

    59-20
    £40.50
    £45.00 save 10%
  • Adeptus Mechanicus Tech Priest Dominus

    Masters of the Warhammer 40,000 Cult Mechanicus, Tech-Priests Dominus have an unlimited talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optimal artillery arcs, las-pack capacities - and they use this information to destroy their enemies with every command.

    This Warhammer 40,000 miniature from Games Workshop is an imposing figure, augmented to the point of being almost entirely cybernetic. His metal legs and additional arms lend him an air of alienation, and his two interchangeable heads mean he can be customised to fit both Cult Mechanicus and Skitarii images. He features an impressive array of weapons including:

    • volkite blaster
    • macrostubber
    • eradication ray
    • phosphor serpenta
    • power axe - this is his badge of office, and is detailed with a microphone and loudspeaker.

     

    This multi-part, twenty component plastic Warhammer 40,000 kit contains everything needed to make one Tech-Priest Dominus, and is supplied with one Citadel 50mm Round Base.

    59-18
    £19.80
    £22.00 save 10%
  • Adeptus Mechanicus Vanguard Detachment

    Adeptus Mechanicus Vanguard Detachment

    1x Tech Priest Dominus (59-18), 6x Kastelan Robots with 3x Cybernetica Datasmiths (59-16)

    59-19
    £95.00
    £100.00 save 5%
  • Adeptus Titanicus Accessories

    Keep track of vital statuses and objectives in your games of Adeptus Titanicus: The Horus Heresy with this packed set of essential gaming accessories. It includes:
     
    - A set of Battlefield Assets: 6 plastic miniatures to represent Stratagems in-game including 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay
    - An Opus Titanica to show which player has initiative
    - A plastic wrecked Titan head, to be used as an objective marker
    - 50 status markers, for your Titan’s command terminals
    - 6 designation markers to number the Titans under your command
    - 3 arc templates, for determining the firing arcs of Titan weapons
    99220399002
    £10.00
     
  • Adeptus Titanicus Knight Battleforce

    Knights are the agile war machines of the Knightly houses, each one commanded by a single skilled scion. When the Titan Legions mass for war, they call upon their allied Knightly Houses to aid them. Knights act as scouts and skirmishers for their larger kin. Bristling with fearsome weapons and protected by shimmering shields, Imperial Knights are amongst the most terrifying military assets in the galaxy. When an entire Knight Household marches to war, the various classes of Knight – Questoris, Cerastus and Acastus – march side by side, their noble pilots determined to bring an end to their enemies.
     
    In this set, you will find a collection of 12 Imperial Knights for Adeptus Titanicus. Six Questoris Knights form the core of the force, and are armed with a choice of weapons that can devastate enemy Knights or strip shields from Titans at range before the Knights close for the kill with their melee weaponry.
     
    Alongside them are four Cerastus Knight Lancers. The nobles piloting these war machines eschew ranged weaponry in favour of a devastating shock lance and an ion gauntlet shield that can defend them from the mightiest attack. These fast and agile Knights close quickly on the enemy, deflecting fire from their shields and bringing death to enemies with their lances.
     
    Finally, a pair of Acastus Knights Porphyrion form a defensive bulwark. These Knights are almost as large and well-armoured as a Warhound Titan, and wield paired magna lascannons which can threaten even larger god-machines at range.
     
    Together, these Knights can be added to a Titan Legion to fulfil many different battlefield roles, or form the core of a Knight Household army.
     
    CONTENTS
    This boxed set contains everything you need to build twelve plastic Imperial Knights for your games of Adeptus Titanicus. With the 356 components included, you can build the following:
     
    – 6x Questoris Knights with a choice of weapons, including reaper chainsword, thunderstrike gauntlet, thermal cannon, rapid fire battlecannon, avenger gatling cannon & stormspear rocket pod. Also includes multiple meltaguns and heavy stubbers, plus a range of heads to customise your Knights.
    – 4x Cerastus Knight Lancers armed with shock lance and ion gauntlet shield, plus a choice of heads.
    – 2x Acastus Knights Porphyrion armed with magna lascannons and a choice of Ironstorm missile pods and Karacnos mortar batteries. They have a choice of defensive weapons to sit next to the head, and can be modelled with canopies open or closed.
     
    This set also includes 6x 40mm round bases, 4x 50mm round bases and 2x 60mm round bases.
     
    Rules for using Questoris Knights and Cerastus Knight Lancers can be found in the Imperial Knight Command Terminals Pack, and Acastus Knights Porphyrion rules can be found in the Acastus Knight Command Terminal Pack. Guidelines for building an entire army of Knights are in Doom of Molech.
     
    The manufacturer indicates that there is an approximate 33% added value based on £110 RRP when compared to buying the individual products that compile this box.
    400-30DO
    £72.00
    £80.00 save 10%
  • Adeptus Titanicus Loyalist Legions Dice

    Show your loyalty to the Emperor and the Imperial Truth with a set of twenty dice designed for use in your games of Adeptus Titanicus. Included in this set are nine standard six-sided dice, two ten-sided dice, six Order dice for issuing commands to your Titans and Knights, a Hit Location dice and Reactor dice for determining where your Titans take damage and how hard they're pushing their reactors, and a Scatter dice for randomising blasts.
     
    Each of these dice is metallic looking, with blue pips and detailing. On the six-sided dice, an Imperial Aquila replaces the 6.
     
    CONTENTS
    Contains 20 dice:
    – 1x Adeptus Titanicus Reactor dice
    – 1x Adeptus Titanicus Hit Location dice
    – 2x D10
    – 6x Adeptus Titanicus Order dice
    – 9x D6 with an Imperial Aquila on the 6
    – 1 x Adeptus Titanicus Scatter dice
    400-25
    £15.00
     
  • Adeptus Titanicus Plasma Annihilators, Laser Blasters and Power Claw

    This plastic frame provides alternative weapons to use with your plastic Warlord Titans, increasing your tactical options and giving you new ways to devastate enemy war-engines – including a devastating close-combat weapon!

    This plastic frame contains 82 components that make up the following models and additional parts for your Warlord Titans:

    – Two arm-mounted plasma annihilators
    – One Arioch Titan power claw, with optional blunt and clawed fingers. Either style of fingers can be modelled as an open or closed fist
    – Two carapace-mounter laser blasters
    – Two heads
    – Alternative tilting plates and carapace armour

    This is not a complete kit – the Adeptus Titanicus Warlord Battle Titan set is required to use the contents of this kit.
    99220399003
    £26.00
     
  • Adeptus Titanicus Reaver Battle Titan Command Terminal Pack

     

    Expanding and adding to your games of Adeptus Titanicus is easy – simply pick up new Titans, and slot them into your maniples! But you’ll need Command Terminals for each, and that’s where this pack comes in. A set of 5 large-format card Terminals, this provides a detailed surface on which to track the status of your Titans, their basic statistics and their power routing, along with spaces to place Weapon Cards for ease of use. Included:
    - 5 Reaver Titan Command Terminals.

     

    400-08-60
    £15.00
     
  • Adeptus Titanicus Rules Set

    The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause…
     
    Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans – colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.
     
    The Rules Set includes a 96-page hardback book containing all the rules needed to play games of Adeptus Titanicus, from basic movement and resolving attacks through to advanced and optional rules which add incredible depth and tactical complexity. Along with the comprehensive rules manual, a host of accessories are included – Command Terminals, Battlefield Assets and more:
     
    Rulebook
     
    In the 96-page rulebook, you’ll find Basic, Advanced and Optional rules for play, along with detailed background on the Titan Legions, their creation and battles prior to – and during – the Horus Heresy.
     
    - The Imperium of Mankind: while no complete archive of the history and events that shaped Mankind’s ascent to galaxy-spanning rulers exists, archaeodata can be used to piece together information on the Empire of Old; the relationship between Terra – the seat of the Emperor – and Mars, home of the Cult Mechanicum; the Unification Wars and Great Crusade; the Collegia Titanica and the creation of the Titan Legions; and the shattering civil war of the Horus Heresy. Such information is presented here;
    - Selected Notable Engine-wars of the Age of Darkness: when the god-engines go to war, the galaxy itself holds its breath – here is a record of numerous conflicts between these towering machines, from the Betrayal at Isstvan III, the Death of Tallarn, through to the Imperial Muster at Beta-Garmon;
    - Throughout the book are presented annotated schematics and blueprints of a variety of Titans, along with examples of composition, heraldry and colour schemes of Knightly Banners and Titan Maniples;
    - Rules Introduction: Adeptus Titanicus can present a daunting prospect at first, with the Advanced Rules being a comprehensive guide to piloting a Titan – the Introduction section of this book is designed to ease you into the way this game is played, with annotated photographs demonstrating the setup, showing a battle in progress and clearly explaining how each accessory – the Command Terminals, dice and arcs, particularly – is used;
    - Basic Rules: covering everything players need to know in their first few games, this section explains Rounds – between 4 and 6 per game – and the 5 Phases – Strategy, Movement, Damage Control, Combat and End – of which each Round consists. Each Phase is explained as an overview, with suggestions of Advanced Rules to add as you become more familiar with the game’s flow. Included is a mission – Titanic Clash – designed for use with the Basic Rules;
    - Advanced Rules: once players are familiar with the Phases and flow of Adeptus Titanicus, it’s time to step up and begin piloting your Titans with Advanced Rules. This section introduces Stratagems, which are special abilities defined by the mission being played, and the issuing of Orders, which confer a bonus – and a concurrent disadvantage – to your models. Terrain effects are introduced here – even the god-machines can run into difficulty on a rubble-strewn battlefield – as well as the effects of pushing your Titan’s Plasma Reactor; while this provides you with more power for cataclysmic salvos of fire, it also drastically increases the chance of a dramatic overheating scenario. A canny Princeps understands how to manage this risk! As well as this, there are rules for Awakening the Machine Spirit, an unpredictable and unusual set of conditions which can be set by the vital force at the heart of each Titan, overriding the crew’s wishes in ways which can prove advantageous. Finally, this section provides rules for fielding squadrons and banners, supporting one another with coordinated strikes and overlapping void shields;
    - Optional Rules: while not necessary for a game, the rules in this section can be used to add complexity and depth for those who really want to triumph over the adverse conditions found when trying to guide a Titan to war. Overloaded void shields, destroying terrain, management of the very routing of power systems, and dealing with the consequences of stray shots are all covered here;
    - Assembling a Battlegroup: advice on assembling your Titans into a battlegroup, with maniple configurations and personality traits for your battlegroup’s leader;
    - Fighting a Battle: 3 different ways of enjoying the brutal combat and evolving stories you’ll act out while playing are outlined here – Narrative, Matched and Open Play. Open Play concentrates on the models themselves, with no restrictions – simply place whichever Titans on the board you wish, and fight; Narrative Play uses missions to tell a story, and Matched Play balances the sides to make games pure tests of strategic ability. 6 missions are included, with advice on designing your own;
    - Legions of the Adeptus Titanicus: descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores’ Personal Trait.
     
    Accessories
     
    There is included a host of gaming accessories necessary for playing Adeptus Titanicus:
     
    - 6 Titan Command Terminals: 2 Warlord Titan, 2 Reaver Titan, and 2 Warhound Titan Command Terminals, large card surfaces used to track the status of your Titans during games;
    - 2 Questoris Knight Command Terminals, used to track the status of your Knight Banners during games;
    - 28 Titan Weapon cards : these double-sided cards are placed on the Titan Command Terminals in-game to keep track of the weaponry you’ve deployed, with one side showing the weapon characteristics, and the reverse showing that it is disabled;
    - 24 Mission and Stratagem cards: these detail the 6 Missions and 18 Stratagems from the rulebook in a handy small format;
    - Battlefield Assets and Status Markers: Battlefield Assets are a frame of 6 plastic miniatures, used to represent certain Stratagems – this set includes 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay. Also included are markers for initiative, a wrecked Titan head which can be used as an objective marker, 50 status markers for use with Command Terminals, 6 designation markers for the Titans on the battlefield and 3 arc templates used to determine weapon firing arcs;
    - 2 reference sheets, quickly detailing the Phases of the game along with at a glance information on Orders, Repair Actions, Hit Roll Modifiers, Armour Roll Modifers, rules for Smash Attacks, Reactor Overload table, Awakened Machine Spirit table, Catastrophic Damage table, Damage Effects, Critical Damage Effects, and Common Weapon Traits;
    - 21 Adeptus Titanicus dice: 1 D6 Reactor Die, 1 D6 Hit Location Die, 2 Numbered D10, 6 D6 Order Dice, 10 Adeptus Titanicus D6, and1 Scatter die;
    - 2 clear blast markers and a flame template, representing explosions and fiery bursts in-game.
    400-15-60
    £31.50
    £35.00 save 10%
  • Adeptus Titanicus: Doom of Molech

    The Battle of Molech was a turning point in the Horus Heresy. After an overwhelming initial assault by the Warmaster's forces, small bands of brave Loyalists held out for months. But the insidious influence of Chaos spread through Molech's defenders, and the Knights of House Devine turned against their allies, securing victory for Horus and bringing powerful new allies to his forces. And in the battle's aftermath, Horus walked his own path to a source of great power that would change the face of the war forever…
     
    This Adeptus Titanicus: The Horus Heresy expansion introduces the background of the Molech campaign. It also provides a wealth of new rules and missions to use in your games, including new maniples, Legion rules and everything you need to use entire armies of Knights, including rules for seven different Knight Households.
     
    Inside this volume you will find:
     
    - An overview of the Battle of Molech
    - Rules for fielding battlegroups composed entirely of Knight Households 
    - New orders, Stratagems and more for Knight battlegroups
    - Background and Legion-specific rules for 4 Titan Legions: Crucius, Fortitdus, Vulcanum and Interfector
    - Background and rules for 7 Knight Houses: Devine, Donar, Indra, Kaska, Kaushik, Mamaragon and Tazkhar
    - Full-colour examples of paint schemes and heraldry
    - New maniples to use in your games
    - 32 new Stratagems and 2 Battlefield Assets
    - Six narrative missions based on the greatest battles of the Molech campaign
    - Beast Hunt matched play mission, including rules for three different beasts
    - Rules for fighting on battlefields based on conditions on Molech
    400-21-60D
    £22.00
     
  • Adeptus Titanicus: Manufactorium Imperialis

    Across the war-torn worlds of the Age of Darkness, Titans battle amongst ruined cities. Some of the most hotly contested battlefields are industrial sectors, their resources greatly desired to repair and refuel the mighty god-machines and their allies.
     
    This set of plastic terrain allows you to recreate industrial battlezones for your games of Adeptus Titanicus. It includes a wealth of Manufactorum Imperialis terrain that will give your tabletop an industrial feel and add new features for your Titans to hide behind, cross and capture. Among the features of this terrain are Munitorum armoured containers, complete with interior detail, barrels, cranes, pipelines and much more.
     
    This set includes 234 plastic components, which are designed to build 26 pieces of battlefield terrain for your games of Adeptus Titanicus. These pieces can be combined with other Adeptus Titanicus terrain kits to build massive, impressive battlefields.
    400-36
    £27.00
    £30.00 save 10%
  • Adeptus Titanicus: Questoris Knights with Thunderstrike Gauntlets and Rocket Pods

    Knights are the agile war machines of the Knightly houses, each one commanded by a single skilled scion. When the Titan Legions mass for war, they call upon their allied Knightly Houses to aid them, the Questoris Support Banners acting as scouts and skirmishers for their larger kin. Bristling with fearsome weapons and protected by shimmering shields, Imperial Knights are amongst the most terrifying military assets in the galaxy. This multipart plastic kit contains the components necessary to assemble three Questoris Knights for use in games of Adeptus Titanicus. Each of these machines can be armed with a variety of destructive weapons, from reaper chainswords and thunderstrike gauntlets for close combat, to thermal cannons, rapid fire battlecannons, avenger gatling cannons, rocket pods and choice of heavy stubbers and meltaguns. Each of these options allows you to use your Knights differently in battle, stripping shields from enemy Titans, hunting opposing Knights or even closing in on mighty god-machines and delivering a coup de grâce in brutal melee combat. This kit comes with enough components to build three Questoris Knights armed with a wide variety of weapons, along with alternate heads. The components include: – 1x rapid fire battlecannon with heavy stubber – 1x thermal cannon – 1x avenger gatling cannon – 3x left-handed thunderstrike gauntlet – 3x right-handed thunderstrike gauntlet – 3x rocket pod – 3x reaper chainsword – 3x heavy stubber – 3x meltagun – 6x heads – 3x tilting plate The models are also supplied with with three Citadel 40mm Round bases along with a decal sheet – this features heraldry for Houses Makabius, Vyronii, Malinax and Coldshroud. Rules for using Questoris Knights in your games can be found in the Adeptus Titanicus Rules Set.

    400-29
    £22.50
    £25.00 save 10%
  • Adeptus Titanicus: Shadow and Iron

    Far from Terra, the Horus Heresy raged in the darkest places of the Imperium – and some of the brightest. The 500 Worlds of Ultramar were a beacon of hope and civilisation, and one that the Traitors hoped to tear down as they waged a Shadow Crusade across the region. In response, the Imperial Loyalists forged their own Crusade of Iron and brought the battle to their enemies.
     
    Discover the secrets of the Shadow Crusade and the Crusade of Iron in this 97-page hardback supplement for Adeptus Titanicus, alongside a host of new rules to use in your games. Harness the psychic might of the Ordo Sinister and devastate your foes with warp-spawned powers. Add new weapons to your god-machines and use them to lay low your enemies. Try out new Stratagems in a host of narrative missions based on the Crusade of Iron. Experience the might of six new Titan Legions and six Knightly Houses, each with their own additional rules. And wage war across a sub-sector with detailed campaign rules that allow you to forge a battlegroup and maintain it across your games. Each victory will add to your roll of honour and increase your power, while each loss will leave you with decisions to make as you use your resources on repairing damaged Titans and keeping your grip on worlds as your foes try to seize them from you.
     
    Inside this volume you will find:
     
    – An overview of the Shadow Crusade and Crusade of Iron
    – Rules for using psi-Titans of the Ordo Sinister, including four psychic powers
    – Background and Legion-specific rules for six Titan Legions: Praesagius, Oberon, Lysanda, Infernus, Mordaxis and Audax
    – Background and rules for six Knight Houses: Orhlacc, Vornherr, Vyronii, Mordred, Malinax and Ærthegn
    – Full colour examples of paint schemes and heraldry
    – Four new maniples to use in your games
    – Rules for three new weapons – the Sinistramus Tenebrae, Natrix shock lance and ursus claw – plus new weapon traits
    – 18 new Stratagems
    – Five narrative missions based on the greatest battles of the Crusade of Iron
    – Extensive rules for organising an Adeptus Titanicus campaign
    – Guidelines for map campaigns and different worlds to battle across
    – How to build and maintain a Titan battlegroup or Knight Household across multiple games
    – Rules for hostile battlefields based on conditions across the 500 Worlds of Ultramar, including worlds where the warp has taken hold
    400-32-60
    £19.80
    £22.00 save 10%
  • Adeptus Titanicus: The Horus Heresy Grand Master Edition

     
    The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause…
     
    Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans – colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.
     
    Contained within the packed box of the Grand Master Edition, you’ll find:
     
    Rules & Background
     
    A comprehensive 96-page rulebook is included, featuring rules Basic, Advanced and Optional for play, along with detailed background on the Titan Legions, their creation and battles prior to – and during – the Horus Heresy:
     
    - The Imperium of Mankind: while no complete archive of the history and events that shaped Mankind’s ascent to galaxy-spanning rulers exists, archaeodata can be used to piece together information on the Empire of Old; the relationship between Terra – the seat of the Emperor – and Mars, home of the Cult Mechanicum; the Unification Wars and Great Crusade; the Collegia Titanica and the creation of the Titan Legions; and the shattering civil war of the Horus Heresy. Such information is presented here;
    - Selected Notable Engine-wars of the Age of Darkness: when the god-engines go to war, the galaxy itself holds its breath – here is a record of numerous conflicts between these towering machines, from the Betrayal at Isstvan III, the Death of Tallarn, through to the Imperial Muster at Beta-Garmon;
    - Throughout the book are presented annotated schematics and blueprints of a variety of Titans, along with examples of composition, heraldry and colour schemes of Knightly Banners and Titan Maniples;
    - Rules Introduction: Adeptus Titanicus features an incredible amount of depth and detail to its game system, with the Advanced Rules being a comprehensive guide to piloting a Titan – the Introduction section of this book is designed to ease you into the way this game is played, with annotated photographs demonstrating the setup, showing a battle in progress and clearly explaining how each accessory – the Command Terminals, dice and arcs, particularly – is used;
    - Basic Rules: covering everything players need to know in their first few games, this section explains Rounds – between 4 and 6 per game – and the 5 Phases – Strategy, Movement, Damage Control, Combat and End – of which each Round consists. Each Phase is explained as an overview, with suggestions of Advanced Rules to add as you become more familiar with the game’s flow. Included is a mission – Titanic Clash – designed for use with the Basic Rules;
    - Advanced Rules: once players are familiar with the Phases and flow of Adeptus Titanicus, it’s time to step up and begin piloting your Titans with Advanced Rules. This section introduces Stratagems, which are special abilities defined by the mission being played, and the issuing of Orders, which confer a bonus – and a concurrent disadvantage – to your models. Terrain effects are introduced here – even the god-machines can run into difficulty on a rubble-strewn battlefield – as well as the effects of pushing your Titan’s Plasma Reactor; while this provides you with more power for cataclysmic salvos of fire, it also drastically increases the chance of a dramatic overheating scenario. A canny Princeps understands how to manage this risk! As well as this, there are rules for Awakening the Machine Spirit, an unpredictable and unusual set of conditions which can be set by the vital force at the heart of each Titan, overriding the crew’s wishes in ways which can prove advantageous. Finally, this section provides rules for fielding squadrons and banners, supporting one another with coordinated strikes and overlapping void shields;
    - Optional Rules: while not necessary for a game, the rules in this section can be used to add complexity and depth for those who really want to triumph over the adverse conditions found when trying to guide a Titan to war. Overloaded void shields, destroying terrain, management of the very routing of power systems, and dealing with the consequences of stray shots are all covered here;
    - Assembling a Battlegroup: advice on assembling your Titans into a battlegroup, with maniple configurations and personality traits for your battlegroup’s leader;
    - Fighting a Battle: 3 different ways of enjoying the brutal combat and evolving stories you’ll act out while playing are outlined here – Narrative, Matched and Open Play. Open Play concentrates on the models themselves, with no restrictions – simply place whichever Titans on the board you wish, and fight; Narrative Play uses missions to tell a story, and Matched Play balances the sides to make games pure tests of strategic ability. 6 missions are included, with advice on designing your own;
    - Legions of the Adeptus Titanicus: descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores’ Personal Trait.
     
    Miniatures
     
    8 spectacular plastic miniatures are included in the box – 6 Imperial Knights and 2 Warlord Titans. These kits, the Warlord Titans especially, feature an incredible level of detail that belies their size, featuring a richness and posability that will reward the patient hobbyist with a fine result. Included:
     
    - 2 Warlord Battle Titans: standing approximately 6” tall, these representations of the colossal god-engines are unbelievably detailed and posable. Each is made up of 144 components – the advanced hobbyist will find that the hip, knee and ankle joints can be modelled in virtually any position imaginable. each Warlord Battle Titan boasts 2 volcano cannon, which are an integral part of the arm assemblies, and 2 carapace-mounted apocalypse missile launchers. Each Titan also features a choice of 2 heads, Great Crusade and Age of Darkness armourials (with blank examples) and a transfer sheet including heraldry for the following Legios: Gryphonicus, Fureans, Astorium, Atarus, and Mortis;
    - 6 Questoris Knights, split across 2 sets of 3: each of these machines is armed with a reaper chainsword, with a thermal cannon, rapid fire battlecannon, avenger gatling cannon and 6 heavy stubbers available (2 of these stubbers can be optionally replaced with a meltagun.) Decal sheets are included, featuring the heraldry of Houses Makabius, Vyronii, Malinax and Coldshroud;
    - A set of Adeptus Titanicus buildings: specially designed for the scale of Adeptus Titanicus, this is a set of detailed plastic buildings used as terrain and line of sight blockers in-game. Entirely modular, this set can be used and re-used to make a variety of configurations – up to and including a single tower block, should you so desire. In total, it comprises 8 frames of components, including wall and roof sections covered in fans, vents, archways and windows and numerous buttresses.
     
    Accessories
     
    There is included a host of gaming accessories necessary for playing Adeptus Titanicus:
     
    - 6 Titan Command Terminals: 2 Warlord Titan, 2 Reaver Titan, and 2 Warhound Titan Command Terminals, large card surfaces used to track the status of your Titans during games;
    - 2 Questoris Knight Command Terminals, used to track the status of your Knight Banners during games;
    - 28 Titan Weapon cards: these double-sided cards are placed on the Titan Command Terminals in-game to keep track of the weaponry you’ve deployed, with one side showing the weapon characteristics, and the reverse showing that it is disabled;
    - 24 Mission and Stratagem cards: these detail the 6 Missions and 18 Stratagems from the rulebook in a handy small format;
    - Battlefield Assets and Status Markers: Battlefield Assets are a frame of 6 plastic miniatures, used to represent certain Stratagems – this set includes 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay. Also included are markers for initiative, a wrecked Titan head which can be used as an objective marker, 50 status markers for use with Command Terminals, 6 designation markers for the Titans on the battlefield and 3 arc templates used to determine weapon firing arcs;
    - 2 reference sheets, quickly detailing the Phases of the game along with at a glance information on Orders, Repair Actions, Hit Roll Modifiers, Armour Roll Modifiers, rules for Smash Attacks, Reactor Overload table, Awakened Machine Spirit table, Catastrophic Damage table, Damage Effects, Critical Damage Effects, and Common Weapon Traits;
    - 21 Adeptus Titanicus dice: 1 D6 Reactor Die, 1 D6 Hit Location Die, 2 Numbered D10, 6 D6 Order Dice, 10 Adeptus Titanicus D6, and1 Scatter die;
    - 2 clear blast markers and a flame template, representing explosions and fiery bursts in-game.
    400-14-60D
    £165.00
    £180.00 save 8%
  • Adeptus Titanicus: The Horus Heresy Starter Set

    The galaxy is in flames. The Emperor’s glorious vision for Humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause…
     
    Adeptus Titanicus is a tabletop game of devastating combat between awe-inspiring god-machines, set during the civil war that tore the galaxy apart. Two players take control of a variety of Titans – colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.
     
    This boxed set is your perfect starting point for the game. It includes six plastic Citadel miniatures – two mighty Reaver Titans, two nimble Warhound Titans and two noble Cerastus Knight-Lancers. You'll also find a 96-page softback rulebook and everything else you need to start playing, including templates, cards, command terminals, tokens and dice. Build your battlegroup and join the battle for Humanity's future.
     
    In this boxed set you will find:
     
    – 1x 96-page softcover Adeptus Titanicus rulebook. This contains the full rules for the game, and will teach you the basics as well as introducing you to advanced rules and tactics, and three different ways to play.
    – 2x Reaver Battle Titan. These plastic models each come in 122 components, with 105mm oval bases.
    – 2x Warhound Scout Titan. These plastic models each come in 62 components, including multiple weapons options. Each has an 80mm round base.
    – 2x Cerastus Knight. This 58-component plastic kit includes two 50mm round bases.
    – 6x Battlefield Assets, plastic models used to represent stratagems on the battlefield that can interact with your Titans in different ways
    – 58x Status Markers and Movement Template Set
    – 20x Adeptus Titanicus Dice (18x D6, 2x D10)
    – 3x Adeptus Titanicus Weapon Templates
    – 2x Reference Sheets
    – 4x Titan Command Terminals
    – 2x Knight Banner Command Terminals
    – 24x Mission and Stratagem Cards
    – 16x Titan Weapon Cards
    – 1x Range Ruler
    – 3x Transfer sheets – one each for Reaver Titans, Warhound Titans and Cerastus Knights
    400-14
    £81.00
    £90.00 save 10%
  • Aegis Defence Line

    Warhammer 40,000 defence lines are built from crenellated shield sections that link together into a solid shieldwall. The most common type of defence line comprises two such walls back-to-back. Imperial Aegis lines can be built and deployed at such speed they are often referred to as 'instant fortresses'.

    This Warhammer 40,000 box set contains one plastic Aegis Defence Line. This 28-peiece set includes four double blast shield sections and four single blast shield sections that can be set up in a limitless array of configurations. Joined together they provide 28" of defence lines. Also included is a quad-gun emplacement that can be placed onto one of two different mounts supplied.

    64-36
    £22.50
     
  • Aeldari Webway Gate

    Aeldari Webway Gate is a multi-part plastic kit contains the components necessary to assemble a Webway Gate. Comprising 2 sections, this is a large wraithbone arch, tall enough for even a wraithknight to walk beneath! Each half of the Gate features a plinth with an Aeldari statue, presented as familiar helmeted and crested forms. Each of the wraithbone segments that make up the arch features a spirit stone set within, with 2 more spirit stones on each half at the top, which arcs away to a point. 
     
    This scenery piece comes with rules that allow any unit with the Aeldari faction keyword to use it in games of Warhammer 40,000. E.g.
    • Craftworlds
    • Drukhari
    • Ynnari
    • Harlequins 
    64-11
    £22.50
    £25.00 save 10%
  • Aeronautica Imperialis Imperial and Ork Ground Assets

    Add a new dimension to your games of Aeronautica Imperialis with this handy set of ground assets to support your Imperial Navy and Ork Air Waaagh!
     
    This set contains the following plastic terrain tokens:
     
    - 2x Manticore Missile Battery
    - 4x Hydra Flak Battery
    - 2x Imperial bunker (ground target)
    - 4x Flak Platform
    - 2x 'Eavy Flak Kannon
    - 2x Ork bunker (ground target)
    - 2x Landing zone marker
    - 12x Numerical marker
     
    You will need a copy of the Rynn's World Air War Campaign Book to use this set.
    500-02
    £22.50
    £25.00 save 10%
  • Aeronautica Imperialis Order Tokens

    Keep track of your manoeuvres, structure points and whether your planes are spinning, stalling or tailing foes in your games of Aeronautica Imperialis with this set of 350 double-sided card tokens.
     
    The set includes five token sheets, each of which contains:
     
    49x Manoeuvre tokens (numbered 1 to 8)
    6x Stall/Tailing tokens
    3x Spin/Tailing tokens
    12x Structure Points tokens.
     
    These tokens are the same as those included in the Aeronautica lmperialis: Wings of Vengeance boxed game, and allow you to expand your games, playing bigger engagements.
    500-99DO
    £7.50
     
  • Aeronautica Imperialis: Wings of Vengeance

    The Aeronautica Imperialis: Wings of Vengeance boxed set includes everything you need to play exciting games of aerial combat between aircraft from the Imperial Navy and the Ork Air Waaagh!
     
    The set includes the following Citadel multipart plastic miniatures, each supplied with an Aeronautica Imperialis base:
     
    - 2x Imperial Navy Thunderbolt Fighters (can be assembled as Thunderbolt Fighters or Thunderbolt Fury Fighters)
    - 2x Imperial Navy Marauder Bombers
    - 3x Ork Air Waaagh! Dakkajets
    - 2x Ork Air Waaagh! Fighta Bommers
     
    The set also includes a 36-page rulebook featuring the following information:
     
    - The full Aeronautica Imperialis game rules, including how to build your force using Squadron Lists, how to perform Ace Manoeuvres, field different classes of aircraft and unleash ground defences. Learn how to manoeuvre your aircraft, adjust their altitude and change speed while avoiding the risks of crashing and breaking up (if you exceed your maximum speed). There are even rules for special manoeuvres including landing, taxiing, and taking-off.
    - The Dogfight scenario, as well as optional rules for fighting at night or in bad weather conditions
    - Squadron Lists, providing details of all of the aircraft in the box as well as their weapon options and special rules
    - A reference page showing the 8 different manoeuvres aircraft can take, as well as a 2-page quick reference containing the key game rules
     
    And more…
     
    - 1x double-sided card Area of Engagement game board (depicting two aerial war zones)
    - 1x double-sided card token sheet (70 tokens to help you keep track of all the action)
    - 8x Six-sided dice (white with black pips)
    - 1x Transfer sheet (for the Imperial Navy and Ork Air Waaagh! aircraft included in the set)
    - 2x Quick reference cards (containing the key game rules)
    500-01-60
    £49.50
    £55.00 save 10%
  • Aether Khemist Kharadron

    Aether Khemist Kharadron contains the components necessary to assemble one model. He lugs around a number of heavy instruments, useful for both analysing the air around him and bludgeoning anyone who gets in his way, and his atmospheric anatomiser blasts foes with clouds of noxious aether – or steals away the very air around them, suffocating them quickly and painfully. His sealed armour is covered in detail, from the various lenses used to peer at the composition of the elements to the filters in his mask used to ‘taste’ the air around him.

    This Warhammer Age of Sigmar kit comes as 12 components, and is supplied with a Citadel 32mm Round base.

    84-33DO
    £15.00
     
  • Aether War

    Enter a battle of madness, aethermatics and magic in Aether War – a massive battlebox that pits the ingenious Kharadron Overlords against the insidious Disciples of Tzeentch in fierce airborne warfare! Discover the lands of the Spiral Crux, assemble your armies, and do battle in the skies above!
     
    This set contains two armies of miniatures, all for less than you'd pay getting them separately and including two characters currently only available in this set – the Endrinmaster in Dirigible Suit and Magister on Disc of Tzeentch. You'll be able to build two armies right out of the box, then play through a mini-campaign with 3 narrative battleplans. Bespoke rules for aerial combat can be used with the models in this set and in your mainline games to add new strategic challenges to your battles, while rich lore explores the ongoing battle for the Realm of Metal. Whether you're starting an army, expanding one or looking for a cracking few evenings of gaming with a friend, this set is for you.
     
    This set contains 18 plastic Citadel Miniatures, including:
     
    Kharadron Overlords:
    1x Endrinmaster with Dirigible Suit, the ideal leader for your sky-fleets and currently exclusive to this set
    6x Skyriggers – buildable as Endrinriggers or Skywardens
    1x Grundstok Gunhauler – a fast and mobile weapons platform armed with your choice of cannon
     
    Disciples of Tzeentch:
    1x Magister on Disc of Tzeentch – an airborne master of magic currently only available in this set
    6x Tzaangor Enlightened/Skyfires – disc-riding beastmen armed with savage spears or long-ranged greatbows
    3x Screamers of Tzeentch – daemonic sky-beasts capable of shredding enemies in brutal fly-by attacks
     
    Additionally, this set includes:
    The 41-Page Aether War Book – including lore, art, battleplans, aerial battle rules and more
    Warscroll Cards – offering you quick-reference rules for all the Citadel miniatures in this set
    Hidden Agenda Cards – cards for tracking the in-game objectives of the Disciples of Tzeentch and the rewards they receive for fulfilling them
    A double sided card token sheet – perfect for tracking ongoing effects
     
    The manufacturers of this claim that this box set "offers about 44% added value". This is based off the RRP of the individual units that make up this box set.
    AW-60
    £93.50
    £110.00 save 15%
  • Aetheric Navigator

    Aetheric Navigator is a multi-part plastic kit containing the components necessary to assemble one model.

    This Warhammer Age of Sigmar model comes as 10 components, and is supplied with a Citadel 32mm Round base.

     

    84-32DO
    £15.00
     
  • Age Of Sigmar Combat Gauge

    Age Of Sigmar Combat Gauge is the perfect tool for quickly and easily measuring the space between models locked in bitter combat, the Combat Gauge has been designed for all those who love to play their games with as little fuss and clutter as possible. Hewn from metal, with an acid etched design featuring a map of the Mortal Realms, the Combat Gauge’s 4 edges measure half an inch, 1 inch, 2 inches and 3 inches incrementally – so should you need to ascertain whether two models are within range to fight or pile in, or work out which model to target, this is the perfect accessory for you.

    65-10DO
    £10.00
     

    OUT OF STOCK

  • Age Of Sigmar Command and Status Dice

    Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed. 

     
    12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.
    86-80
    £10.00
    £12.50 save 20%
  • Age Of Sigmar Core Rulebook

    The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.
     
    Contained in this 320-page hardback book:
     
    Background
     
    - The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
    - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
    - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
    - The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…
     
    - The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
     
    - Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
     
    - The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
    - The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
    - The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
    - The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
     
    Rules
     
    The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
     
    - Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
    - The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
    - An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
    - Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
    - Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
    - An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
    - An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
    - An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
    - An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
     
    - Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
    - Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
    - Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
    - Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
     
    - Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
    - An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
    - Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
    - Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
     
    - Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
    - War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;
    - Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
    - A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
    - Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
    - Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
    - Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
     
    - Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
    - Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
    - Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
    - A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
    80-02-60
    £31.50
    £35.00 save 10%
  • Age of Sigmar Forbidden Power

    In the wake of the Necroquake, Sigmar’s Stormvaults – arcane repositories locking away great and terrifying power – have been revealed! Now, armies from across the realms scrabble to secure the contents of the Stormvaults for themselves, while in Shyish, something stirs…

    Enter the next chapter of the Soul Wars! Forbidden Power is a massive expansion that has something for every kind of Warhammer Age of Sigmar gamer. Explore the thrilling war for the Stormvaults, take part with your own forces on the tabletop, and unlock new power to use in all your games.

    - Delve into the story of the War for the Stormvaults and enter the mysterious region of Stygxx, the Land of Forgotten Gods, brought to life with new lore and beautiful illustrations.

    - Enhance your campaigns with expanded rules to represent the War for the Stormvaults, including a Region of War for Stygxx, rules for special campaign artefacts that grow in power over time, battleplans for narrative and pitched battle that take you to the heart of the conflict, and more.

    - Go to war with two new factions, each with their own allegiance abilities – Lady Olynder's Legion of Grief, a force combining several Death factions into one terrifying whole, and the armies of Lethis, combining Stormcast Eternals, Idoneth Deepkin, Kharadron Overlords and Fyreslayers.

    - Hire deadly mercenary companies, regardless of your Grand Alliance. This allows you to expand your collection and mix up your play style. Special rules are also included for two unique companies: the Greyfyrd Lodge Fyreslayers and the Tenebrous Court Flesh-eaters.

    - Shroud your forces and gain mysterious insights with the Penumbral Engine, a new scenery piece available to every army, complete with its own warscroll and abilities to master.

    Any wizard can unleash the power of four deathly endless spells with the included models and warscrolls:
    – Lauchon the Soulseeker, a boatman who ferries your forces across the realms… for a deadly price.
    – The Soulscream Bridge, a two-piece model, links two sections of the battlefield with fell power.
    – Horrorghasts feast on the terror they inflict. They often take the form of Nagash, the Great Necromancer.
    – Shards of Valagharr are cracked prisms that drift across the battlefield in pairs, connected by a stream of necromantic energy that saps life force.

    – Warscrolls for New modular scenery including the Timeworn Ruin, Sigmarite Dias, Shattered Temple, Enduring Stormvault, and the Hallowed Stormthrone.

    – The Forbidden Power book includes information on organising a campaign and tips to help you paint the scenery and endless spells in the box, as well as a campaign roster you can photocopy for your own use.

    This set contains:
    - 88-page Soul Wars: Forbidden Power book
    - 4 endless spells
    - 1 Penumbral Engine
    - 1 sheet of double-sided gaming tokens
    80-31-60
    £49.50
    £55.00 save 10%
  • Age of Sigmar Gaming Book

    Get all the main rules you use for Warhammer Age of Sigmar in one handy location with the Warhammer Age of Sigmar Gaming Book – a nifty collated rulebook combining the Core Rules, content from the General’s Handbook 2019, Malign Sorcery and beyond for your convenience. 
     
    Perfect for matched play fans looking for a nifty way to reference commonly used rules at tournaments or just for gamers at home looking to get playing fast with minimal bookkeeping, the Warhammer Age of Sigmar gaming book contains:
    - The Core Rules – the basic rules for Warhammer Age of Sigmar, giving you the foundation upon which all your battles are based
    - Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments
    - 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms
    - Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms
    - A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games
    80-33
    £18.00
    £20.00 save 10%
  • Age of Sigmar Malign Sorcery

    Age of Sigmar Malign Sorcery is an expansion for Warhammer Age of Sigmar containing new rules and spells for magic, along with 17 imposing miniatures used to represent Endless Spells, powerful pieces of sorcery that can be unleashed by any wizard. These rules and miniatures can be used alongside the core rules to introduce wildly different and incredibly powerful spells brought about by the Arcanum Optimar – an age of rampant magic. When combined with the Realm of Battle rules found in the Warhammer Age of Sigmar Core Book, this set becomes a gaming toolbox you can use to fight narrative-driven battles in the Mortal Realms.

     
    Contained within the box:
     
    The Book
     
    Malign Sorcery features an 88-page hardback book packed with rules and background:
     
    - Magic in the Mortal Realms: a history of magic in the Mortal Realms, tracing the origins of sorcery back to the Age of Myth and presenting detailed information on the differing specialisations of various races, and the magics of the Eight Realms.
    - The Learning of Magic: all sorcerers face the same dangers when bending wild powers to their will – the forces Order, Death, Destruction and Chaos deal with these dangers in their own manners, detailed here;
    - Concerning Realmstone: this mysterious substance contains enough power to annihilate cities – here is detailed the different realmstones which can be found across the Eight Realms;
    - Descriptions of 13 manifestations that herald a new era of magic, which will soon be seen of every battlefield in the Mortal Realms;
    - A showcase of the miniatures found in the box, including step-by-step guides and descriptions of effective painting techniques.
     
    Rules
     
    Rules expanding the use of magic in games of Warhammer Age of Sigmar make up the second section of the book:
     
    - Endless Spells: these are the rules for using the miniatures included with Malign Sorcery, magical constructs which remain in play until dispelled or out of bounds. This includes 5 Narrative Battleplans designed for use with this set;
    - Skirmish on the Realm’s Edge: the wild magics unleashed by the necroquake grow wilder the closer to the borders between realms an army finds itself – these are rules for fighting skirmishes right where the sorcery is at its strongest. Includes Command Traits, Artefacts, and Leader Spells, Rewards of Battle and Edge of Aqshy scenery rules (for games set within that Realm). Also includes a Skirmish battleplan specifically designed for use with this set;
    - Paths to Glory at the Realm’s Edge: rules for playing a Path to Glory campaign under the conditions at a realm’s edge, including Followers Rewards Table and Champions Rewards Table. Also includes 2 Paths to Glory battleplans specifically designed for use with this set;
    - Spells of the Realms: 7 sets of spells for use with the Realm of Battle rules from the Warhammer Age of Sigmar Core Book;
    - Artefacts of the Realms: Artefacts of Power – weapons and relics – divided between different Mortal Realms for use in games;
    - 2 Pitched Battle battleplans specifically designed for use with this set;
    - Pitched Battle profiles for the Endless Spells, including minimum and maximum unit sizes, points, and battlefield role.
     
    Miniatures
     
    13 Endless Spells are represented, with 17 push-fit miniatures used to represent the Endless Spells on the tabletop:
     
    - A Purple Sun of Shyish, an enormous spiked orb with a skull face, supplied on purple-coloured plastic;
    - Ravenak’s Gnashing Jaws, a huge set of jaws that streak across the battlefield, supplied on red-coloured plastic;
    - The Suffocating Gravetide, a large wave of skulls pulling up dirt and rocks in a chaotic tsunami, supplied on red-coloured plastic;
    - A set of Quicksilver Swords, 11 blades descending to the ground on pillars of flame supplied on silver plastic;
    - An Aethervoid Pendulun, an enormous swinging axe with aetherflames describing its arc, supplied on silver plastic;
    - A set of Chronomantic Cogs, sinister clockwork bursting from the ground, supplied on silver plastic;
    - An Umbral Spellportal, a pair of spectral mirrors supplied on silver plastic;
    - A set of Soulsnare Shackles, 3 miniatures depicting magical shackles flailing through the air, supplied on silver plastic;
    - A pair of Geminids of Uhl-Ghysh, two spheres locked in magical orbit, supplied on blue plastic;
    - A Burning Head, depicted as a huge flaming skull, supplied on blue plastic;
    - A Malevolent Maelstrom, an orb full of skeletons surrounded by magical flames, supplied on blue plastic;
    - A Prismatic Palisade, a sturdy cover structure made up of sorcerous crystals, supplied on blue plastic;
    - An Emerald Lifeswarm, countless insects swarming forth from a fallen warrior, supplied on blue plastic.
     
    Extras
     
    The box also includes 14 Endless Spell Warscroll cards – these cover each of the miniatures described above with a 14th card covering rules for the Balewind Vortex, available separately. As an added bonus, the entire set comes in a sturdy box with a handle, making it easy to transport to and from games!mar.
    80-27-60
    £40.50
    £45.00 save 10%
  • Age Of Sigmar Scenery Dice

    Age Of Sigmar Scenery Dice is is a set of 20 dice, featuring both numbers and the relevant symbols from the Warhammer Age of Sigmar core rules – simply roll and let fate decide the terrain rules you’ll be using, then use each die as a handy marker to remind you which scenery piece is using which rule.

    86-81
    £10.00
    £12.50 save 20%
  • Age Of Sigmar Shattered Dominion Objective Markers

    Age Of Sigmar Shattered Dominion Objective Markers are used to mark the objectives fought over in games of Warhammer Age of Sigmar, these 7 plastic Objective Markers are designed to add an extra element of narrative to your games – each is evocative of the constant state of conflict found in the Mortal Realms. They’re every bit as detailed as the models used to actually fight the battles themselves: 

     
    - Hallowed Tomb: an ancient burial place for a fallen warrior, whose likeness is sculpted on the lid – this lid is removable, and the fighter’s remains can be seen within;
    - Trove of Arcane Glory: a collection of magical loot – books, scrolls and a sextant – surrounding an open chest, in which more books, scrolls and potion bottles are found;
    - Soul Stone: a floating stone, the surface of which is adorned with grinning skulls attempting to break through, which is tethered to the ground by 3 chains;
    - The Realm’s Ransom: a chest filled with rather more mundane treasures – coins (some of which have spilled out onto the ground), goblets, jewels and a lantern. The lid of the chest can be modelled open or closed;
    - Ensorcelled Armoury: an impressive pile of shields, swords, hammers and axes;
    - Iconoclast Axe: a large fallen statue’s head, with a double-headed axe, which can either be modelled embedded in the head or left as a separate piece;
    - Realmvault Key: a mysterious device featuring an orrery with Sigmarite comets orbiting a sun, used for purposes unknown, attached to a winch pulling it from the ground. 
     
    These 7 markers come as 26 components.
    65-16
    £18.00
    £20.00 save 10%
  • Age of Sigmar Soul Wars

    Age of Sigmar Soul Wars contains:

    • 52 push-fit Stormcast Eternals and Nighthaunt miniatures,
    • a 320-page hardback Core Book
    • and an exclusive 32-page Battle of Glymmsforge booklet,

    Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.

     
    Full Contents:
     
    The Miniatures
     
    Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:
     
    Nighthaunt
     
    33 push-fit Nighthaunt miniatures:
     
    - A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;
    - A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;
    - A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;
    - A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;
    - 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
    - 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
    - A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
     
    Stormcast Eternals
     
    19 push-fit Stormcast Eternals miniaturesc:
     
    - A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;
    - A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;
    - 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;
    - A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;
    - 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;
    - A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.
     
    The Books
     
    Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:
     
    Start Here
     
    An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!
     
    Warhammer Age of Sigmar Core Book
     
    This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:
     
    - Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;
    - The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;
    - A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;
    - A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;
    - A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.
     
    Battle of Glymmsforge
     
    This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.
     
    It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.
     
    Core Rules
     
    This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.
     
    It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.
     
    Gaming Content
     
    Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:
     
    - 12 14mm, 6-sided turquoise gem dice;
    - A 12” transparent range ruler;
    - An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build
    - A Stormcast Eternals transfer sheet.
     
    Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.
    80-01-60
    £85.50
    £95.00 save 10%
  • Age of Sigmar Warhammer Skirmish Rulebook

    Age of Sigmar Warhammer Skirmish Rulebook is a 40-page softback book, you’ll find:

    • Skirmish Rules - A set of simple modifications for the core rules of Warhammer Age of Sigmar that introduce skirmish battles – small-scale, intense fights between anything from a trio of models to a marauding band of fifteen models and upwards
    • Details of battling in skirmish formation – models fight as individuals, rather than groups, meaning each model is treated as a single unit. This alters the way certain effects and abilities work in a subtle way, and emphasises fast, aggressive, tactical gameplay
    • The General: each player chooses a general from the Heroes in their warband, who can use a command ability, artefact of power, and three new wizard spells from the tables supplied in the Skirmish rules
    • Battleshock: again, tweaked from the core Warhammer Age of Sigmar rules to encourage fast, brutal gaming, Battleshock can turn the tide of war in a single dice roll – you better hope your general is stoic in the face of slaughter! 
    • All-new command abilities, artefacts of power and mysterious terrain rules
    • Clarification regarding summoning and generation of extra attacks and hit rolls in Skirmish games.

    The Shadespire Campaign Included in the book is a linear narrative campaign, pitting two - or with some judicious tweaking, more – players against each other in a series of brutal skirmishes as your warbands fight bitterly over the incredible treasures of Shadespire. This campaign comprises six Battleplans representing a story from the murky dawn of your warbands’ first day on the outskirts of Shadespire, through to the climactic battle that decides the outcome of the whole campaign. Between games, your warbands can earn and spend renown – the more renown earned, the more glory-seekers will join your general on his quest for treasure – and discover Rewards of Battle: charms, glyphs and relics that enhance the abilities of your warband in new and interesting ways.

    Skirmish Matched Play The true test of a general’s mettle is the meeting of equally-matched warbands, where tactics and strategy outweigh sheer numbers when deciding how the battle ends. This book contains a guide to putting together your own Matched Play Skirmish battles, with included points values allowing you to assemble matched warbands from models representing each of the four Grand Alliances. Any Battleplan from the General’s Handbook can be used in a Skirmish Matched Play game. Please note, you’ll need a copy of the Warhammer Age of Sigmar core rules (available as a free download) to use this book.

    80-20-60
    £6.00
     

    OUT OF STOCK

  • Age Of Sigmar Wound Counters

    Age Of Sigmar Wound Counters are ideal for tracking wounds to your units during games of Warhammer Age of Sigmar, these Wound Trackers are 12 10-sided plastic dice. 6 are coloured blue with white markings, and 6 are coloured white with blue markings, making it easy to differentiate between tens and units when counting your models’ wounds.

    65-15DO
    £8.00
     

    OUT OF STOCK

  • Ahriman Omnbius

    Exiled from the Thousand Sons, Ahriman the sorcerer embarks on an epic quest with a single goal: undoing his greatest failure and saving his Legion. READ IT BECAUSE It’s an epic saga of grand ambition that pits one of Warhammer 40,000’s greatest antiheroes against, well, pretty much the entire galaxy, including Space Marines, the Inquisition and his own brothers. Oh yeah, and the primarch Magnus the Red makes a significant appearance…

    60100181432
    £15.00
     
  • Ahriman Sorcerer of Tzeentch Thousand Sons

    Ahriman Sorcerer of Tzeentch Thousand Sons contains the components necessary to one plastic model. Armed with an Inferno bolt pistol and the Black Staff of Ahriman, he comes elevated upon a Disc of Tzeentch. Supplied with a Citadel 50mm Round base.
    43-38
    £22.50
    £25.00 save 10%
  • Aircraft and Aces Imperial Navy Cards

    Keep track of your Imperial Navy aircraft and their upgrades with this handy reference card pack.
     
    This pack contains the following cards:
     
    - 18 Imperial Aircraft cards that are ideal references for use in-game for your Thunderbolts, Thunderbolt Furies, Marauder Bombers and Marauder Destroyers. Also includes the 'Blue Devil' and 'Executioner' named aircraft.
    - 26 Aircraft Upgrade cards (including ejector seats, infrared targeting, armoured cockpits, and flares or chaff launchers)
    - 36 Aircraft Weapon cards (including hellstrike missiles, skystrike missiles, and wing bombs)
    - 6 Ground Defences cards (including hydra flak battery, and manticore missile battery)
    - 8 Imperial Aces cards, including Dagor-Jarni, Gallus Barret and additional special rules.
     
    You will need a copy of the Aeronautica lmperialis: Wings of Vengeance boxed set or the Rynn's World Air War Campaign book to use the contents of this card pack.
    500-04
    £14.40
    £16.00 save 10%
  • Aircraft and Aces Ork Air Waaagh! Cards

    Keep track of your Ork Air Waaagh! aircraft and their upgrades with this handy reference card pack.
     
    This pack contains the following cards:
     
    - 19 Ork Aircraft cards that are ideal references for use in-game for your Dakka Jets, Fighta Bommers, Eavy Bommers and Grot Bommers. Also includes the 'Vulture' and 'Big Burna' reference cards.
    - 26 Aircraft Upgrade cards
    - 34 Aircraft Weapon cards
    - 6 Ground Defences cards including Flak Platform and ’Eavy Flak Kannon
    - 8 Ork Aces cards, including the infamous Toofraker and Da Black Barun
     
    You will need a copy of the Aeronautica lmperialis: Wings of Vengeance boxed game or the Rynn's World Air War Campaign book to use the contents of this card pack.
    500-05
    £14.40
    £16.00 save 10%
  • Akhelian Allopex

    Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Allopex. A large, fierce-looking bond-beast with a shark-like silhouette, its fins are modified with sharp blades and its head and eyes covered with metal armour, to facilitate its control by its riders. 2 Akhelian Guard mount the beast – the foremost clutches the reins in his left hand, with a barbed blade (or optional barbed hook) in his right ready to cut down any nearby enemy who survives the attentions of the Allopex’s ferocious bite. Behind him stands a Guard manning the razorshell harpoon launcher atop a specially-built platform – this can optionally be built as a retarius net launcher, both options equally devastating and featuring a cache of harpoons behind the weapon. The pilot features a helmet with no crest – allowing the harpoon launcher a clear shot – and the gunner, almost seeming to make up for this, features a particularly large crest; both feature the heavy plate and bare arms that typify the Akhelian Guard. You have the option to model the Allopex with mouth closed or open, and a selection of accessories – fishing net, rope and grapple hook, fiasco bottles, normal bottles and bottle and case – used to decorate the creature and base. 

     
    This kit comes as 47 components, and is supplied with a Citadel 90mm Oval base & flying stand.
    87-35
    £24.75
    £27.50 save 10%
  • Akhelian Guard

    Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble 3 Ishlaen Guard. Each is mounted on a Fangmora Eel, a lithe, sinuous bond-beast controlled by the armoured blinders and reins attached to their heads, attacking with their fanged maws and lashing tails. The Akhelians who ride them wear heavy armour chest plates, with their arms bare and their legs covered in mail and cloth for mobility. They wield helsabres – vicious-looking serrated swords – and galv-shields, and feature bladed crests on their sinister closed-face helmets – there is an extra, specific helmet included for the leader, a Lochian Prince, with a specifically-shaped blade. There are options for a musician, who carries a conch shell and has an open faceplate; and a standard bearer, whose Fangmora Eel is equipped with a towering pennant. The kit comes with plenty of accessories used to decorate the Eels and the bases – nets, ropes, bottles and lamps are included. 

     
    This kit comes as 80 components, and is supplied with 3 Citadel 60x35mm Oval bases. The kit can optionally be used to assemble 3 Akhelian Morrsarr Guard.
    87-34
    £27.00
    £30.00 save 10%
  • Akhelian Leviadon

    Akhelian Leviadon Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Leviadon. A large centrepiece model, it looms large above the Thralls and Reavers of an Idoneth army. 6 fins, 3 either side, propel it through the phantasmal seas; the frontmost pair of these are fitted with segmented blades, with the others featuring smaller but equally effective spurs, and each pair – along with the tail section, also fitted with piercing spurs – can be modelled in differing positions allowing for the illusion of flowing movement. Its head features an aggressive profile, with horns and spikes (and the option of a closed or open mouth), but the most notable feature is the blinders and chains – this beast is enslaved to the Ma’harr who stands to the front of the howdah, guiding it into battle. 2 crew either side each man a razorshell harpoon launcher and a Void Drummer – whose insistent pounding beat distorts light itself, providing cover from enemy fire – stands at the back.

     
    The Leviadon includes a host of accessories for adding detail – 13 items, including bottles, jars, bags, lamp cases, cauldrons and nets. These accessories make perfect additions to the howdah, providing a lived-in atmosphere.
     
    This kit comes as 90 components, and is supplied with a Citadel 120x92mm Oval base, and a 75mm flying stem.
    87-33
    £63.00
    £70.00 save 10%
  • Alarielle the Everqueen

    Alarielle the Everqueen is a multi-part Warhammer Age of Sigmar plastic kit containing all the components needed to assemble Alarielle the Everqueen, riding her gigantic wardroth beetle – a living battering ram covered in moss, fungi and decorated with soul amphorae and other trinkets. She wields the Spear of Kurnoth in one hand, and her other arm ends in the dreaded Talon of Dwindling. 79 components in total, with an appropriately huge Citadel 160mm Round base.
    92-12
    £72.00
    £80.00 save 10%
  • Aleguzzler Gargant

    Bellowing primitive warcries from maws crammed with rotten, jagged teeth the size of boulders, the Aleguzzler Gargant tribes lumber to war.
     
    This box set contains one multi-part plastic Aleguzzler Gargant. This 75-piece kit can be assembled with any one of four head variants, three weapons and three variants of feet, including cloven hooves. Also included are a wide range of additional parts that allow you to further customise your Aleguzzler Gargant, and a scenic base.
     
    This model is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. 
    89-16
    £36.00
    £40.00 save 10%
  • Allarus Custodians Adeptus Custodes

    Allarus Custodians Adeptus Custodes is a multi-part plastic kit containing the components necessary to assemble a 3 model squad. Each is clad in spectacular, expertly-crafted Allarus Terminator armour – this is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree covering every surface. They are armed as standard with with castellan axe and wrist-mounted balistus grenade launcher – each model can replace the axe with a guardian spear, as 3 are included. 4 misericordia daggers are also in the kit, 1 of which is a special variant for a Shield-Captain. 3 helmets and 3 bare heads are included, with 4 helmet plumes.

    You have the option to assemble 1 model as a Shield-Captain, using the specific shoulder pads, thigh plates, helmet plume and misericordia supplied, and 1 model can be assembled as a Vexilus Praetor, using the ornate vexilla in the kit.

    This Warhammer 40,000 kit comes as 73 components, and is supplied with 3 Citadel 40mm Round bases.

    01-13
    £27.00
    £30.00 save 10%
  • Apocalypse Command Assets

    Apocalypse Command Assets

    This deck of 100 additional Command Asset cards is designed to expand upon the 300 Command Assets included with Warhammer 40,000: Apocalypse. The new cards are divided between universal cards that are usable by any faction, as well as cards that are tailored to each of the individual factions that feature in Apocalypse. Regardless of your allegiance, these additional Command Assets offer a huge variety of new tactical options.
     
    This card set requires a copy of Warhammer 40,000: Apocalypse to use.
    40-28-60
    £13.50
    £15.00 save 10%
  • Apocalypse Datasheets

    Apocalypse Datasheets

     

    Select your faction

    43-71-60
    £13.50
    £15.00 save 10%
  • Apocalypse Dice

    Apocalypse Dice

    A set of 50 dice designed for use with Warhammer 40,000: Apocalypse, comprising 25 six-sided dice (D6s) and 25 twelve-sided dice (D12s). Each die is black in colour with orange details, and features Apocalypse skull design in place of 1. All other faces display a number set within an explosion.

    40-42
    £24.75
    £27.50 save 10%
  • Apocalypse Movement Trays (25mm)

    Apocalypse Movement Trays (25mm)

    In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 25mm Movement Trays can mount up to five miniatures with Citadel 25mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
     
    The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are nine different designs of movement tray (two of each design are supplied) for added variety.
    65-20
    £22.50
    £25.00 save 10%
  • Apocalypse Movement Trays (32mm)

    Apocalypse Movement Trays (32mm)

    In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 32mm Movement Trays can mount up to five miniatures with Citadel 32mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.
     
    The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are six different designs of movement tray (two of each design are supplied) for added variety.
    65-21
    £22.50
    £25.00 save 10%
  • Apocalypse Movement Trays (40mm)

    Apocalypse Movement Trays (40mm)

    In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 40mm Movement Trays can mount either two or three miniatures with Citadel 40mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.

     
    The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are eight different designs of movement tray (two of each design are supplied) for added variety.
     
    8 movement trays (of 4 designs) hold 3 miniatures, and 8 movement trays (of 4 designs) hold 2 miniatures – Citadel miniatures on 40mm bases are usually supplied in sets of 3 or 5 models, meaning you can easily combine 2- and 3-model trays to carry them.
    65-22
    £22.50
    £25.00 save 10%
  • Archaon Everchosen

    This Warhammer Age of Sigmar kit contains all the components necessary to make one absolutely staggering, enormous, intimidating Archaon, the Everchosen. Covered in the gifts of the Dark Gods, he bears the Armour of Morkar, featuring numerous Chaos markings, inscribed with runes of warding and malice. His shield displays the symbols of the Dark Gods, and he clutches the Slayer of Kings. His vast winged mount, Dorghar, has undergone countless horrific mutations as he consumed souls from the carcasses of Archaon’s bested foes - huge wings, the faces of unfortunate Stormcast Eternals whose souls he has consumed embedded within his skin, three daemonic heads and twin tails.

    Eighty-five components in total are included, with a gigantic Citadel 160mm Round base.

    83-50
    £90.00
    £100.00 save 10%
  • Arco-Flagellants

    Adepta Sororitas: Arco-Flagellants

    Each Arco-flagellant is ‘armed’ with a pair arco-flails (well, they've been grafted on, so they have no choice really!). There are two different head, left arm and right arm options for each body, including a specific combination enabling you to make the classic Arco-flagellant, Damien 1427.
     
    The kit comprises 94 components and comes supplied with 10x Citadel 25mm Round Bases.
    52-19
    £27.00
    £30.00 save 10%
  • Ardboyz Orruk Ironjawz

    Ardboyz Orruk Ironjawz contains 15 models for use in Warhammer Age of Sigmar. This multi-part plastic kit contains all the components necessary to assemble fifteen Ardboys, orruks drawn to the strength and boisterousness of the Ironjawz. They can be armed with a choice of choppas and smashas, big choppas or a single choppa and shield. One model can be assembled as a Waaagh! drummer, one can be assembled as a standard bearer (with either orruk banner or Icon of Gork) and one can assembled as an Ardboy Boss. Includes fifteen Citadel 32mm Round bases.

    89-21
    £28.80
    £32.00 save 10%
  • Arkanaut Admiral

    Arkanaut Admiral is a multi-part plastic kit contains the components necessary to assemble an Arkanaut Admiral. He leads Kharadron Overlords armies into battle by example, charging into the fray wielding a huge skalfhammer and volley pistol. His knowledge of the Kharadron Code is second to none, which proves a great advantage in a fight. His ornate armour is covered in pipes, valves and gadgets – years of service have meant many augmentations to make combat and leadership easier. The miniature stands atop a molten heap of industrial waste, adding detail to his base.

    This Warhammer Age of Sigmar model comes as 12 components, and is supplied with a Citadel 32mm Round base.

    84-31
    £13.50
    £15.00 save 10%

    OUT OF STOCK

  • Arkanaut Company

    Arkanaut Company is a multi-part plastic kit contains the components necessary to assemble a 10-model Arkanaut Company. They have a variety of weapons available: each wields a privateer pistol and Arkanaut cutters, and up to 3 models can optionally take one each of a skypike, multi-barrelled aethermatic volley gun or light skyhook. Their Captain can take either a volley pistol or aetherflare pistol, and has the option to brandish an anchor!

    The Company themselves are the main fighting troops of a Kharadron Overlords army, and thus haven’t yet accrued enough aether-gold to make their armour as ornate as that of their superiors. Still, they sport magnificent metal beards, and their sealed suits are replete with the valves and fittings needed to keep them alive.

    This Warhammer Age of Sigmar kit comprises 83 components, and is supplied with 10 Citadel 25mm Round bases.

    84-35
    £27.00
    £30.00 save 10%
  • Arkanaut Frigate

    Arkanaut Frigate is a multi-part plastic kit contains the components necessary to assemble one model. Smaller than an Ironclad, larger than a Gunhauler, it dominates the skies by means of its dirigible and is covered in weaponry – a heavy skycannon or skyhook as a front-facing main weapon, with aethershot carbines, grudgesettler bombs, skymines and detonation drills attached to the hull, with belaying valves for ramming-speed assaults.

    A huge ancestor figurehead glares balefully from the prow, and the duardin crew is appropriately detailed – a captain stands before the instruments and wheel, a navigator perches in the crow’s nest, sextant aloft and an endrinrigger wields an oil can and hammer, fervently replacing rivets and lubricating components to keep the Frigate skyward. Most of these details can be modelled on the frigate in different ways; there’s plenty of space on the side of the hull to name the ship. Paint it on in duardin runes for authenticity!

    This Warhammer Age of Sigmar kit comes as 88 components and includes a Citadel 120mm Oval base, with a 50mm ball and socket flying stem.

    84-39
    £45.00
    £50.00 save 10%
  • Arkanaut Ironclad

    Arkanaut Ironclad is a plastic kit containing the components necessary to assemble one model.

    The crew of the Ironclad comprise a captain standing at the ship’s wheel; an endrinrigger with various tools hanging off the side, fixing an important leak; a gunner to stand at the main weapon and a signaller and navigator.

    This Warhammer Age of Sigmar model comprises 152 components, and is supplied with a Citadel 170mm Round base and 50mm ball and socket flying stem.

    84-40
    £63.00
    £70.00 save 10%
  • Armies of the Hobbit

    The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
     
    - 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;
    - 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;
    - 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;
    - A full Allies Matrix, showing which factions can work together;
    - Army Bonuses for every faction;
    - Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
    30-06-60
    £31.50
    £35.00 save 10%
  • Armies of the Lord of the Rings

    The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:
     
    - 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild;
    - 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey's Rogues;
    - 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater;
    - A full Allies Matrix, showing which factions can work together;
    - Army Bonuses for every faction;
    - 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.
    01-02-60
    £31.50
    £35.00 save 10%
  • Armiger Warglaives

    Armiger Warglaives Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Warglaives. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful. Each is armed with a reaper chain-cleaver, thermal spear and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique heads are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose. 

     
    This kit comes as 116 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
    54-17
    £40.50
    £45.00 save 10%
  • Armoured Containers Warhammer 40,000

    Armoured Containers Munitorum for Warhammer 40,000 set is a versatile, easy to assemble collection of scenery pieces. Three Armoured Containers, nine barrels and twelve supply crates are included, which can be stacked for use as cover, break lines of sight, add chokepoints and strategic interest to your games of Warhammer 40,000!

    Special Rules are included in the box: take cover behind Promethium Barrels but beware their explosive tendencies, and search Armoured Containers (which can be equipped with storm bolters…) for potentially game-changing items.

    64-98
    £29.25
    £32.50 save 10%
  • Ashes of Prospero

    Concerned by his Chapter’s diminishing numbers, Logan Grimnar entrusts Njal Stormcaller to uncover the remedy of their plight – a remedy that may lie in the least likely of places, on the damned world of Prospero.

    READ IT BECAUSE
    Space Wolves and Thousand Sons are the most eternal of foes, and this novel keys into events from the Horus Heresy and the battering the sons of Fenris have taken in the 41st Millennium in interesting and exciting ways.
    60100181475
    £8.99
     
  • Aspiring Deathbringer with Goreaxe and Skullhammer Khorne Bloodbound

    Aspiring Deathbringer with Goreaxe and Skullhammer Khorne Bloodbound. This multi-part plastic Warhammer Age of Sigmar kit gives you everything needed to make one single-pose Aspiring Deathbringer with Goreaxe and Skullhammer. Includes a Citadel 40mm Round base.

    83-38DO
    £18.00
     
  • Astra Militarium Cadian Infantry Troops

    Warhammer 40,000 Imperial Guard platoons are made up of several ten-man squads. In the face of the enemy the serried ranks of the Warhammer 40,000 Imperial Guard are trained to stand firm and respond with a steady aim. When sergeants bellow the rank and file obey; backs stiffen and lasguns level with the foe. Opponents charging at a Warhammer 40,000 Imperial Guard positions must first survive a blazing hail of lasfire, a fusillade that can stem the tide of all but the most determined assault.

    This Warhammer 40,000 box set contains 10 multi-part plastic Warhammer 40,000 Cadian Shock Troops, and includes: five leg variants, seven head variants, 10 lasguns, two chainswords, two laspistols, two grenade launchers, two flamers and two Vox-casters. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your Warhammer 40,000 squad. Models supplied with 25mm round bases.

    47-17
    £18.00
    £20.00 save 10%
  • Astra Militarum Warhammer 40,000 Codex

    Astra Militarum Warhammer 40,000 Codex contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find:

    Background 

    • Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment
    • A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle; - Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn
    • Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian Iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers; - Heroes Beyond Number: a history of the major battles fought by the Astra Militarum
    • Background and details on each character, vehicle and unit available to an Astra Militarum army
    • A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.

    Rules Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:

    • 56 datasheets containing rules for every Astra Militarum unit and vehicle
    • Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders
    • Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum
    • Points values for all miniatures, weapons and wargear for use in Matched Play games
    • Bulwark of Humanity: rules for Battle-forged armies: - Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments
    • 6 unique Warlord Traits, - 25 Stratagems, with 8 specific to the Regiments named above; - the Heirlooms of Conquest: a selection of rare wargear
    • The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword, - 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments
    • 6 unique Tactical Objectives.
    47-01-60
    £22.50
    £25.00 save 10%
  • Atalan Jackals

    Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest. Atalan Jackals provide fast-moving firepower and rapid assault support for your Genestealer Cults army. Capable of traversing the battlefield with incredible speed, they're great for exploiting weak points in your opponent's line or snatching key objectives. This set builds one squad of 5 Atalan Jackals – four on dirtcycles, accompanied by an Atalan Wolfquad. You'll be able to customise your squads with a host of melee weapons, blasting charges and ranged weapons, letting you kit the unit out for a range of battlefield roles. Likewise, the Wolfquad features options for a mining laser, Atalan incinerator or heavy stubber, offering you even more flexibility. All arms in the kit are interchangeable with one another, and you'll have a huge choice heads and accessories to individualise your models. This kit is supplied in 89 plastic components and contains 4x 60mm oval bases and 1x 60mm round base.

    51-62
    £29.25
    £32.50 save 10%
  • Awakened Wyldwood

    When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs.
     
    A deadly piece of faction terrain, Wyldwoods allow the Sylvaneth to transform even the most barren battlefield into a mystical glade. Allowing your units passage through the Realmroots, shielding you from enemy missile fire and even striking down foes, it’s a deadly tactical lynchpin that offers your Sylvaneth force even more flexible. Available at no matched play points, it’s a natural choice for any general commanding a force of these vengeful protectors of nature.
     
    What’s more, the Awakened Wyldwood is perfect for adding interest and thematic depth to your battlefields. Each tree is designed with a special modular base that allows you to use them on their own as scatter terrain, or together as a tactical gaming piece. Care has been taken to ensure that even the densest of Wyldwoods are easy to use in game and won't obstruct play, measurements or errant dice rolls.
     
    This kit is supplied in 42 plastic components and builds one Awakened Wyldwood, consisting of three customisable trees.
    92-21
    £27.00
    £30.00 save 10%
  • Azyrite Ruins

    Easily add scenery to your games of Warhammer Age of Sigmar with this set of 12 push-fit plastic ruins. Each piece comes on pre-coloured plastic: just slot them together (no glue required!), place them on your table, and you’re ready to play. Included in the set: - 6 large ruined walls; - 2 small ruined walls; - 2 padlocked grills; - 2 padlocked chests.

    64-72
    £20.25
    £22.50 save 10%
  • Azyrite Townscape

    Easily add scenery to your games of Warhammer Age of Sigmar with this set of ruins, entirely compatible with the Azyrite Ruins scenery sets. It makes 3 sections of ruins, 2 of which feature raised floor sections, a corner piece, a broken pillar, and includes a padlocked chest. The longer sections of ruined wall can be joined together to make a single, longer section, the whole piece bedecked with detailed Sigmarite iconography, and the entire set is push-fit – no glue is required to assemble, meaning you can have this set on your gaming table almost immediately!

    64-75
    £29.25
    £32.50 save 10%
  • Bad Moon Loonshrine

    The Bad Moon Loonshrine is a lynchpin in Gloomspite Gitz armies, disgorging teeming hordes of infantry and emboldening your forces. Hewn from glowing chunks of the Bad Moon itself, these megalithic structures quickly become encrusted with fungi and charged with strange energies. In your games, this invaluable terrain piece makes your units immune to battleshock and even has the chance to return slain grots to the field – and it doesn’t even cost any matched play points! This kit is supplied in 32 plastic components.

    89-36
    £31.50
    £35.00 save 10%
  • Baleful Realmgates

    This Games Workshop box contains two highly detailed plastic scenery pieces for use in games of Warhammer Age of Sigmar. Designed not just to look incredible on the gaming table but also to serve practical gaming purpose, with space on and around the main gate to hold miniatures, this is an essential addition to any Warhammer fan’s collection. You’ll find a Warscroll in the box containing all the necessary rules for playing a game with this scenery.

    64-08
    £33.75
    £37.50 save 10%
  • Balewind Vortex

    A swirling, violently swaying vortex of fell energies that can be summoned by the most powerful wizards in the mortal realms and used as a platform from which to cast their spells, a Balewind Vortex is a terrifying sight to behold on the battlefield.
     
    Balewind Vortex is a multi-part plastic kit containing the components necessary to assemble a Balewind Vortex, a scenery piece for your games of Warhammer Age of Sigmar.
     
    Downloadable rules are provided by Games Workshop following this link:
    64-25
    £9.00
    £10.00 save 10%
  • Barricades & Objectives Necromunda

    Barricades & Objectives Necromunda are all important in Necromunda to block line of sight and to well just plain hide behind! This plastic gaming set includes:

    • 10 ammunition crates and ammunition.
    • 10 terminals
    • 18 Barricades.
    300-04DO
    £20.25
    £22.50 save 10%
  • Battle Mat City Ruin 40k

    Battle Mat City Ruin for Warhammer 40k is great way to get yourself an instant, full-colour surface for your games of Warhammer 40,000, the City Ruin Battle Mat is a high-quality neoprene rubber mat with a printed design. It doesn’t need to be painted, it looks fantastic with scenery pieces on, and can be placed on any flat surface for an instant place to play. No need to spend time assembling and painting a board on which to play.

    It measures 4’x4’ and is durable enough to be ironed flat! It’s double-stitched at the edges for even more (even more!) durability, and can be rolled or folded away for easy storage. Make your gaming table look spectacular in seconds!

    Due to the weight of this item there is a £5.00 delivery charge which will be added at the checkout.

    64-21
    £45.00
    £50.00 save 10%
  • Battle Missions Rulebook

    Battle Missions is an expansion for Warhammer 40,000 that contains more than thirty new missions for you to play. Each mission is designed to provide you with a battle that will really challenge your ability as a commander on the war-torn battlefields of the 41st Millennium.

    This 96-page Warhammer 40,000 scenarios book contains 30 new missions and three special missions for use in your games of Warhammer 40,000. This Warhammer 40,000 book also includes extensive background material and maps describing different battle strategies and tactics used by the armies of the Warhammer 40,000 world.

    You must possess a copy of Warhammer 40,000 in order to use the contents of this book.

    40-04-60D
    £15.75
    £17.50 save 10%

    OUT OF STOCK

  • Battle of Pelennor Fields

    As the sun begins to rise upon the fields of Pelennor, the great siege of Minas Tirith is all but lost… Yet hope has not faded and help is close at hand. Through the crisp morning air, the sound of horns can be heard ringing out, signalling the arrival of King Théoden and the Riders of Rohan. With the hosts of Mordor arrayed in their thousands, Théoden gives an impassioned speech and leads his men into the fray, riding for ruin and the world’s ending!
     
    Prepare to enter the amazing world of Middle-earth, and recreate the greatest battles and adventures from The Lord of the Rings™ and The Hobbit™. In this box set, you’ll find all the miniatures (no less than 84!) and rules you and an opponent will need to defend the city of Minas Tirith – or take command of the forces of Evil and wage destruction and war upon the kingdom of Gondor. Included:
     
    Miniatures
     
    Good
     
    - Théoden, King of Rohan on Foot and Horseback: this character is supplied as 2 models, 1 on foot and 1 mounted and charging. Both models feature options for a helmeted or unhelmeted head, and both are clad in heavy armour, and armed with his sword, Herugrim. On foot, Théoden holds a shield; mounted, that shield is stowed;
    - 12 Warriors of Rohan: foot-soldiers who make up the rank and file of the armies of Rohan. 4 models are armed with bows, 4 with hand weapons and shields, and 4 with spears and shields;
    - 12 Riders of Rohan: horse-masters beyond compare, renowned for their great skill and bravery. 4 are armed with spear and shield, 4 with bows, 2 with swords and shields, and 2 with axes and shields;
    - 20 Warriors of the Dead: restless spectral images of their former selves. 14 are armed with hand weapons, and 6 with spears.
     
    Evil
     
    - The Witch-King of Angmar on Fell Beast: the greatest of the Nazgûl, and Sauron’s most deadly lieutenant, the Witch-King of Angmar carries a sword, wears the Crown of Morgul and attacks with the Fell Beast’s teeth and claws;
    - A Mordor Troll: spearheading attacks and breaking down fortress walls, this enormous creature wears heavy armour and is armed with a hand-and-a-half hammer;
    - 36 Morannon Orcs: hailing from the Black Gate these are a stronger breed of Orc than those who man Sauron’s other bastions. They wear brutal-looking, thick armour – 18 carry hand weapons and shields, and 18 carry spears and shields.
     
    Rules
     
    This box contains the complete, unabridged 208-page hardback Middle-earth Strategy Battle Game Rules Manual, packed with essential rules, guides and information covering Open, Narrative and Matched Play with your Middle-earth miniatures. Everything from the basic fundamentals of movement and combat through to fielding siege engines and casting magical powers is here, in an easy to follow format with annotated diagrams and photographs demonstrating the flow of battle. It even features beautifully-painted example armies, providing inspiration for your own collections.
     
    As well as this, there’s a 16-page booklet – this contains the scenarios and profiles you’ll use in conjunction with the Rules Manual to recreate the Battle of Pelennor Fields with the miniatures in this box. 4 Scenarios are included to play through – Charge of the Rohirrim, Théoden’s Last Stand, The March of the Dead and The Battle of Pelennor Fields – each of these in turn adds more and more miniatures from the box, increasing the scale of the battles as you play.
     
    Accessories
     
    A selection of gaming accessories are included, necessary for play:
     
    - 12 6-sided dice;
    - A 12" Rohan range ruler;
    - A 12" Mordor range ruler;
    - A double-sided sheet of punch-out tokens, used in game to denote effects and statuses of models.
    30-05-60
    £81.00
    £90.00 save 10%

    OUT OF STOCK

  • Battle Sisters Squad

    The Battle Sisters make up the vast majority of each of the Orders Militant, gunning down heretic, xenos and traitor alike with their holy trinity of weaponry – bolter, melta and flamer. They are the foot soldiers of the Emperor, his sword of defiance and his shield indomitable. Beneath their thundering bolters countless aliens, mutants, traitors and heretics have met their doom. Wherever they advance across the battlefield the light of the Emperor spreads like a holy dawn, manifesting in miracles that see the bolts and blasts of the enemy turned impossibly aside or the foe consumed by the fires of righteous retribution. Onwards the Battle Sisters march, their exultant prayers ringing out all the more stridently at these breathtaking proofs of the Emperor’s manifest divinity, and with every squeeze of their triggers they despatch more of the unworthy abominations that dare stand against the Master of Mankind.
     
    This kit builds 10 Battle Sisters and 1 Incensor Cherub. The Battle Sisters are equipped with boltguns, though up to two of them can be assembled with a special weapon (storm bolter, meltagun or flamer). Alternatively, one Battle Sister may carry a special weapon while another bears a heavy weapon (heavy bolter or heavy flamer). One of your Battle Sisters can carry a sacred Simulacrum Imperialis, with two variant options mounted atop the pole. The components also enable you to build a Sister Superior armed with a chainsword or power sword and a choice of ranged weapons, including a condemnor boltgun or combi-weapon (combi-flamer, -melta or -plasma).
     
    This set is supplied in 179 plastic components and contains 10x Citadel 32mm Round Bases and 1x Citadel 25mm Round Base. An Adepta Sororitas Transfer Sheet is also included.
     
    52-20
    £31.50
    £35.00 save 10%
  • Battletome Everchosen

    This Warhammer Age of Sigmar 120-page, full-colour hardback book contains:

    • the incredible, compelling story of Archaon’s rise and triumph, with in-depth information on the Varanguard and Gaunt Summoners
    • an awesome eight-page fully-illustrated tale of Archaon’s battle with Sigmar; three brand-new battleplans, inspired by some of Archaon’s greatest battles, presenting new and inspiring ways to play Warhammer Age of Sigmar that any army can use
    • stunning photography of beautifully painted miniatures
    • six Warscroll Battalions, covering Archaon’s chosen and his favoured mortal warbands of Khorne, Nurgle, Tzeentch and Slaanesh
    • comprehensive information on uniforms, markings and colour schemes for every featured miniature, and guides to assembling lesser Chaos warbands sworn to Archaon’s service
    • an A5 transfer sheet brimming with the marks of Archaon - mark any of your Chaos miniatures with the symbol of the Everchosen!
    83-07-60
    £35.00
     

    OUT OF STOCK

  • Battletome: Blades of Khorne

    All dread the coming of the Blades of Khorne – an unholy allegiance of mortals and daemons for whom war is an act of worship.
     
    Battletome: Blades of Khorne is your complete guide to fielding a Khorne army on the tabletop. Inside, you’ll be able to discover the blood-soaked history of Khorne’s legions through dark lore and stunning art, inspire your own collection with a miniatures showcase and painting guides and battle on the tabletop with a huge set of rules. This hardback book contains:
     
    - A miniatures showcase showing a combination of colour schemes, single miniatures, units, and battle scenes on terrain, as well as an example army
    - Painting advice including examples of banner designs, red armour, brass trim, different skin tones, horns, a variety of blades, bases, and more
    - Rules for fielding your Blades of Khorne army in games of Age of Sigmar, including allegiance abilities, summoning rules, bonuses for fielding named armies with their own abilities, command abilities, command traits and artefacts of power, plus much more
    - Rules for building a Khorne warband in Path to Glory
    - A massive 19 warscroll battalions that reward you for fielding specific combinations of units
    - 34 warscrolls, covering the entirety of Khorne Bloodbound and Khorne Daemons for easy reference
    - 3 Judgement of Khorne warscrolls for the Hexgorger Skulls, Bleeding Icon and Wrath-Axe
    - Pitched Battle Profiles for all units, Judgements of Khorne, and the Skull Altar featured in this battletome, including min/max unit sizes, points values and battlefield roles
    83-01-60
    £22.50
    £25.00 save 10%
  • Battletome: Cities of Sigmar

    The Cities of Sigmar are blazing strongholds of light and hope amidst the deadly wilds of the Mortal Realms.
     
    Battletome: Cities of Sigmar is your guide to the mightiest bastions of Order in the mortal realms – and the grand armies of humans, aelves and duardins that bravely fight to defend them. Inside, you'll discover just what life is like for the Mortal Realms’ “ordinary” inhabitants – the countless sub-cultures, guilds and tribal groups that band together to fight for Sigmar and the pantheon of Order. Rich art, lore and seven short stories penned by renowned Black Library author Josh Reynolds bring the world of the Cities of Sigmar to life.
     
    Meanwhile, a vast set of allegiance abilities and faction rules allow you to field powerful combined forces of Order units themed around the seven most famous Cities of Sigmar. Perhaps you’ll harness the myriad war machines of the Greywater Fastness, or field a rapid-strike force from Tempest’s Eye – the choice is yours, and with warscroll battalions, artefacts and dozens of warscrolls to choose from, the possibilities are endless. What’s more, you'll find loads of top painting tips, colour schemes, bespoke missions, Path to Glory rules and more – this is the ultimate resource for any Cities of Sigmar collector!
     
    This 128-page hardback book contains:
    - A history of how the Cities of Sigmar were founded, including guides to the seven greatest metropolises in the realms
    - Seven thrilling stories penned by renowned Black Library author Josh Reynolds
    - Tips for collecting Cities of Sigmar Citadel miniatures and rules that allow you to fight battles with them on the tabletop
    - 54 warscrolls representing the citizenry of the Cities of Sigmar – humans, aelves and duardin alike
    - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and unique spell lores upon your Cities of Sigmar collection
    - A battleplan representing the heroic efforts of a Cities of Sigmar army to relieve an ally besieged by the forces of darkness
    - Rules themed around the seven most famous Cities of Sigmar, as well as a powerful warscroll battalion for each city
    86-47
    £22.50
    £25.00 save 10%
  • Battletome: Disciples of Tzeentch

    The Disciples of Tzeentch take a great many forms, from Arcanite cultists to hosts of gibbering daemons. Amongst their chanting ranks are bird-headed beastmen, horned monstrosities and many-eyed seers, all determined to capsize the reality of the Mortal Realms. Even the lowliest of their number has magical talent – to face them in battle is to face a barrage of lethal spells, fatal transmutations and raw Chaos.
     
    Embrace madness and unleash the myriad cults of the Architect of Fate in Battletome: Disciples of Tzeentch! This tome of arcane lore is your complete guide to one of Warhammer Age of Sigmar’s most unpredictable armies – a coalition of magic wielders, monsters and cultists with the power to manipulate fate itself. In this book, you’ll discover the hidden world of the Disciples of Tzeentch, from concealed covens to the Crystal Labyrinth itself, all illustrated with gorgeous art, before taking to the battlefield with an army of your own.
     
    Allegiance abilities, sub-faction rules and more let you get the most out of your Disciples of Tzeentch army. Control fate with the Destiny Dice system, dedicate yourself to the Change Covens, summon hordes of Daemons to the battlefield, pursue hidden agendas – how you harness Tzeentch’s boons is up to you! To help you in your ascension to glory, this book also contains collecting tips, with example armies, stunningly painted miniatures, painting advice, Path to Glory rules and more.
     
    This 120-page hardback book contains:
    - The history and the origins of the Disciples of Tzeentch – from the countless cults that exist in the backstreets of Sigmar’s cities to the Daemons of the Realm of Chaos
    - Lore and art that brings the world of the Disciples of Tzeentch to life
    - Tips for collecting Disciples of Tzeentch, and rules that allow you to fight battles with them on the tabletop
    - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and unique spell lores upon your army
    - A battleplan representing a secret rite conducted by the Disciples of Tzeentch
    - Rules themed around the six most famous Change Covens, offering new ways to use your collection
    83-45
    £22.50
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  • Battletome: Fyreslayers

    From flame-filled magmaholds they march, the power of their war-god flowing into them from blazing runes of gold hammered into their flesh.
     
    Master the blazing wrath of the Grimnir’s chosen sons with Battletome: Fyreslayers – your complete guide to these mighty warriors. Part mercenary, part warrior-monk, Fyreslayers quest endlessly to gather the golden shards of their shattered god, and are among the most feared warriors in the Mortal Realms. In this book, you’ll discover the long history of the Fyreslayers – from their foundation in the Realm of Fire and how they mastered the arcane secrets of ur-gold runes to their latest battles in the Soul Wars. Stunning and evocative art brings the world of the Fyreslayers to life, while a showcase of beautifully painted miniatures is great for inspiring your own armies. 
     
    With this book, you’ll be able to unleash the might of the Fyreslayers yourself on the tabletop. A set of allegiance abilities rewards you for taking a pure Fyreslayers army with the arcane powers of the ur-Gold runes, while a set of lodge rules allow you to dedicate your army to some of the most legendary warrior-brotherhoods of Fyreslayers. Command Traits and Artefacts allow you to customise your heroes, while Magmadroth traits make these mighty beasts of flame even deadlier.
     
    The book is also a great resource for collectors and painters, featuring some top tips for building up your first army and making it look awesome. 
     
    This battletome contains:
    - Lore and art exploring the background of the Fyreslayers
    - A showcase of beautifully painted miniatures
    - Allegiance abilities for Fyreslayers, including battle traits, 2 tables of command traits, 4 tables of artefacts of power, Magmadroth traits, prayers, and Magmic Invocations which can be used by Fyreslayer Priests
    - Background and rules for fielding the following named lodges: Vostarg, Greyfyrd, Hermdar, and Lofnir. Each includes abilities, command abilities, command traits, and artefacts of power which are unique to that lodge
    - Two battleplans, each epitomising the way the Fyreslayers wage war, including objectives for both sides, deployment maps, special rules, and victory conditions.
    - Path to Glory campaigns – rules for creating a Fyreslayers warband for Path to Glory. Includes Champion Rewards Table, and Followers Rewards Tables
    - 4 warscroll battalions for fielding different combinations of models
    - 15 warscrolls, plus 3 Magmic Invocation warscrolls and a warscroll for the Magmic Battleforge
    - Pitched Battle Profiles for all units, Magmic Invocations, and the Magmic Battleforge featured in this battletome, including min/max unit sizes, points values and battlefield roles
    84-01-60
    £22.50
    £25.00 save 10%
  • Battletome: Gloomspite Gitz

    The Bad Moon is rising on the Mortal Realms – and the grots are marching to war. This battletome allows you to field an army of Gloomspite Gitz – a coalition of Moonclan Grots, Spiderfang Grots, troggoths and gargants united by a love hallucinogenic fungus and heinous violence. Inside this book, you'll find… - An in-depth look at the origins, lore and great battles of the Gloomspite Gitz - A showcase of stunningly painted miniatures – plus tips for painting your own - Powerful new faction abilities that let you represent the madcap tactics of the Gloomspite Gitz on your tabletop - Warscrolls and points profiles that let you build any kind of army you want – teeming hordes of grots, scuttling Spider Riders, brutish tribes of troggoths or a mix of the three - And more! If you're looking to spread destruction (or just take on the tabletop with hordes of squigs), Battletome: Gloomspite Gitz is your essential guide.

    89-63-60
    £22.50
    £25.00 save 10%

    OUT OF STOCK

  • Battletome: Hedonites of Slaanesh

    Of all the evil forces in the realms, the Hedonites of Slaanesh take the most pleasure in the carnage they wreak…
     
    Slaanesh may be imprisoned – but, with this battletome, his powers are yours to master. This 96-page hardback battletome is your complete guide to the armies of the Dark Prince. You'll discover dark lore that sheds light on Slaanesh – the Chaos God of excess and pleasure – and his dreaded hosts. From the relentless seekers to usurping pretenders, this book brings some of the most sinister corners of the Mortal Realms to life in fantastic detail, with stunning art, new lore and tantalising hints of what the future holds for the Dark Prince. Meanwhile, a number of warscroll battalions, three sets of allegiance abilities, magical spells, command traits, artefacts and more allow you to build deadly Slaanesh armies made up of daemons and mortals alike. What’s more, the book contains painting tips and different colour schemes to inspire your collection, as well as bespoke missions and Path to Glory rules that are perfect for organising your first battles with Slaanesh’s hosts.
     
    This book contains:
     
    - Allegiance abilities for Hedonites of Slaanesh, including a table of Battle Traits, a system for summoning Slaanesh Daemons, plus battle traits, command traits, and artefacts of power for the following Hosts: Invaders, Pretenders, and Godseekers
    - Three Spell Lores: Lore of Slaanesh, Forbidden Sorceries of Slaanesh, and the Lore of Pain and Pleasure
    - Path to Glory campaigns – rules for creating a Hedonites of Slaanesh warband for Path to Glory, including Champion Rewards Table, and Followers Rewards Tables
    - Four Warscroll Battalions that reward you for fielding thematic combinations of models
    - 18 unit warscrolls, 3 endless spell warscrolls and a warscroll for the Fane of Slaanesh, printed here for your convenience
    - Pitched Battle Profiles for all units, endless spells, and the Fane of Slaanesh featured in this battletome, including minimum/maximum unit sizes, points values and battlefield roles
    83-72-60
    £22.50
    £25.00 save 10%
  • Battletome: Kharadron Overlords

    The Kharadron Overlords are masters of the skies, fearless duardin aeronauts who prize profit above all. They sail the clouds in steel-clad vessels armed to the teeth with cannons, bombs and bullet-spraying deckguns, matching the raw fury of daemons and monsters with devastating firepower. These technological wonders are powered by the lighter-than-air mineral known as aether-gold – the lifeblood of the great Kharadron empire.
     
    The Mortal Realms are yours for the taking in Battletome: Kharadron Overlords – your guide to the most advanced of the Duardin. Inside this book, you’ll discover one of Order’s most unusual factions – a group of technological innovators and privateers for whom the endless struggle for dominance in the Mortal Realms is merely a backdrop to something far more important – profit! Discover their strange skyborne kingdoms and unusual society with sumptuous art and enthralling lore, and then take to the skies yourself with an army of your own.
     
    With allegiance abilities and faction rules, you’ll be able to get the most out of your Kharadron Overlords miniatures on the tabletop. Make your favourite Heroes even mightier with command traits and artefacts, harness abilities that make your whole army stronger, and dedicate your army to one of the great Sky-ports of the Kharadron Overlords. From fleets of skyvessels to combined forces that include both Dispossessed and Kharadron Overlords, the possibilities are almost endless. What’s more, you’ll find loads of invaluable advice for collecting your army, with painting tips, bespoke battleplans, Path to Glory rules, and much more.
     
    This 96-page hardback book contains:
    - The history of the Kharadron Overlords – from their origins in the Realm of Chamon to their place in the armies of Order
    - Lore and art that brings the world of the Kharadron Overlords to life
    - Tips for collecting Kharadron Overlords Citadel miniatures, and rules that allow you to fight battles with them on the tabletop
    - Allegiance abilities that bestow a wide selection of battle traits, command traits, artefacts of power and great endrinworks – unique and powerful upgrades for your skyvessels
    - A battleplan representing a daring rescue attempt by the Kharadron Overlords to recover lost comrades – and their aether-gold!
    - Rules themed around the six most famous Sky-ports, from the master sailors of Barak-Zilfin to the allegiances of Dispossessed, Kharadron Overlords and Fyreslayers of Barak-Thryng
    84-02
    £22.50
    £25.00 save 10%
  • Battletome: Maggotkin of Nurgle Age of Sigmar

    Battletome: Maggotkin of Nurgle is a 104-page hardback and contains: -

    Grandfather Nurgle: disturbingly cheerful background information on the most plaguesome of Chaos Gods, delving into his fraught relationship with the other gods, his hideous and bloated physical form and his obsession with the lush, inexhaustible cornucopia of Ghyran; - The Garden of Nurgle: a horribly detailed description of Nurgle’s domain within the Realm of Chaos; - Details of the Daemons of Nurgle, from Plaguebearers to Great Unclean Ones, describing their foul methods of war, along with descriptions of Nurgle’s vast armies of mortal followers; - Armies of the Plague God: the organisation and structure of Nurgle’s armies – the Plague Legions and the Rotbringer Contagiums; - Warbands of the Plague God: descriptions, sigils and colour schemes for 6 specific Nurgle warbands – The Munificent Wanderers, The Befouling Host, The Droning Guard, The Blessed Sons, The Drowned Men and the Filthbringers; - Annals of Entropy: a timeline of significant battles and events in the history of Nurgle’s forces; - Detailed background on the forces available to Nurgle, including mortals and daemons; - A showcase of beautifully-painted Citadel miniatures, with an example Maggotkin army. Rules All the rules you need in order to get your Maggotkin army ready for the gaming table are here: - 24 Warscrolls, covering mortal and daemon followers alike; - Allegiance Abilities representing the foul gifts that Nurgle’s patronage bestows – including the Cycle of Corruption, a table of filthy boons that will prove advantageous; the Garden of Nurgle, featuring rules for Feculent Gnarlmaws; and rules for summoning daemons using accrued Contagion Points; - Command Traits for Rotbringers, daemon and mortal followers – 6 each; - Artefacts of Power for Rotbringers, daemon and mortal followers – 6 each; - The Lores of Nurgle: spells for daemon and mortal Nurgle wizards, including Foul Regenesis, a spell known by all Nurgle wizards; Lore of Malignance – 3 spells available to any Rotbringer wizard; Lore of Virulence – 3 spells available to any Nurgle daemon Wizard; and Lore of Foulness – 3 spells available to any Nurgle mortal wizard; - Rules for creating a Nurgle warband to use in a Path to Glory campaign, including Followers Rewards Table, Champion Rewards Table and Patronage of Nurgle Tables (featuring lesser, greater and exalted rewards); - A specific Battleplan – Seeds of Corruption – for use with Maggotkin armies; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models; - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.

    83-58-60
    £22.50
    £25.00 save 10%

    OUT OF STOCK

  • Battletome: Ogor Mawtribes

    Ogors are rotund brutes entirely obsessed with eating and fighting. They rampage across the Mortal Realms on an endless, cyclical Mawpath, devouring everything they set their piggish eyes upon. Enemies are blasted apart by blackpowder cannons, gored by long-tusked beasts of the frozen wastes and trampled by a sweaty, bellowing mass of flesh. Only the lucky ones are dead before the ogors start to eat them.

    Inside this 120-page book you'll find overview of the Ogor Mawtribes and their two main cultures, which are united by their worship of Gorkamorka. A huge selection of rules gives you countless ways to play with your Ogor collection. Allegiance abilities bolster dedicated forces of Ogor Mawtribes, while rules for several legendary tribes allow you to tailor your army to suit your play style. Warscroll battalions reward you for fielding specific combinations of models, while Path to Glory warband creation rules and bespoke Ogor missions are perfect for your first few games. This battletome is also a great resource for collectors, featuring tips for painting details like rusted blades and ice weapons, as well as a showcase of beautifully painted Citadel miniatures to inspire your own collection.

    This battletome contains:

    – Lore and art that explores the history of the Ogor Mawtribes, and how they battle today
    – A showcase of beautifully painted miniatures
    – Painting advice including examples of different skin, rusted blades, gut-plates, clothes, tattoos, ice weapons, banner symbols, fur and more
    – Allegiance abilities for Ogor Mawtribes, including a table of battle traits, four command trait tables, four artefacts of power tables, the Lore of Gutmagic and Lore of the Sun-Eater spell tables, an Everwinter Prayers table, and two mount traits tables
    – 10 warscroll battalions for fielding different combinations of models
    – 22 unit warscrolls and a scenery warscroll for the Great Mawpot
    – Pitched battle profiles for all units featured in this Battletome and the Great Mawpot, including min/max unit sizes, points values and battlefield roles
    95-03
    £22.50
    £25.00 save 10%
  • Battletome: Orruk Warclans

    With a mighty cry of ‘Waaagh!’, the warclans of the orruks shake the Mortal Realms to their core.
     
    In the Mortal Realms, there are those who fight for justice, those who fight for glory, and those who fight to serve the wills of their all powerful gods. Orruks, on the other hand, fight for nothing but the sheer brutal fun of it! Sound appealing? Then Battletome: Orruk Warclans is for you! In this 104-page hardback battletome, you’ll find a complete guide to the vast and brutal warclans of the Orruks – the dead ‘ard Ironjawz, and the tribalistic, savage Bonesplitterz. You'll discover the brutal (and often hilarious) history of the greenskins in the Mortal Realms, and their twin-headed god, Gorkamorka, illustrated with rich art that brings their world to life.
     
    Meanwhile, a set of allegiance abilities allow you to field your Bonesplitterz and Ironjawz models on the tabletop with powerful faction rules of their own that let you master their distinct strategies and ways of war on the tabletop. You can even combine your armies into one massive Big Waaagh! – a combined horde of Orruks with faction rules representing the devastating magical energy created by such a destructive gathering! Warscroll battalions, magical spells, command traits, artefacts and more give you a vast degree of choice for customising your collection – from monstrous cavalcades to armoured hordes, you'll have loads of choice as to how your army looks. What’s more, the book contains painting tips and different colour schemes to inspire your collection, as well as bespoke missions and Path to Glory rules that are perfect for organising your first battles with your Orruk horde.
     
    This book contains:
     
    - Armies of the Waaagh! – rules for fielding your Orruk Warclans army in games of Age of Sigmar, Ironjawz allegiance abilities, including a table of battle traits, two command trait tables, two artefacts of power tables, a mount trait table, a Warchanter Warbeats table, and the Lore of the Weird spell table
    - Background, abilities, command abilities, command traits and artefacts of power for each of the following warclans: Ironsunz, Bloodtoofs, and Da Choppas
    - A battleplan which epitomises the way the Ironjawz wage war. Includes objectives for both sides, deployment map, special rules, and victory conditions
    - Bonesplitterz allegiance abilities, including a list of battle traits, two command trait tables, two artefacts of power tables, and the Lore of the Savage Beast spell table
    - Background, abilities, command abilities, command traits and artefacts of power for each of the following warclans: Bonegrinz, Icebone, and Drakkfoot
    - A battleplan which epitomises the way the Bonesplitterz wage war. Includes objectives for both sides, deployment map, special rules, and victory conditions
    - Big Waaagh! allegiance abilities, including a list of battle traits, command abilities, and a variety of other allegiance abilities
    - Path to Glory campaigns – rules for creating a Orruk Warclans warband for Path to Glory. Includes Champion Rewards Table, and Followers Rewards Tables
    - 12 warscroll battalions for fielding different combinations of models
    - 19 warscrolls
    - Pitched Battle Profiles for all units featured in this battletome, including min/max unit sizes, points values and battlefield roles
    89-01
    £22.50
    £25.00 save 10%

    OUT OF STOCK

  • Battletome: Ossiarch Bonereapers

    The Ossiarch Bonereapers come forth in macabre splendour, for they are Nagash's will given form. All that they kill becomes theirs, body and soul. This is a military force like no other, organised and efficient, led by generals created by the supreme lord of the undead and lent a measure of his necromantic power.
     
    Inside this 120-page book you'll find overview of the Ossiarch Bonereapers – Nagash's elite undead army. A huge selection of rules gives you countless ways to play with your Bonereapers collection. Allegiance abilities reward you for fielding dedicated forces of Ossiarch Bonereapers, while rules for several legendary legions allow you to tailor your army to suit your playstyle. Warscroll battalions reward you for fielding specific combinations of models, while Path to Glory warband creation rules and bespoke Ossiarch Bonereapers missions are perfect for your first few games. This battletome is also a great resource for collectors, featuring tips for painting details like bone, armour and magical runes, as well as a showcase of beautifully painted Citadel miniatures to inspire your own collection.
     
    This battletome contains:
     
    – Lore and art that explores the Ossiarch Bonereapers, their demands of tithes of bone and the strange necromantic alchemy that binds them together
    – A showcase of beautifully painted miniatures
    – Painting advice including examples of bone, blades, armour, magical runes, spirits, banners, glowing skulls, bases and more
    – Allegiance abilities for Ossiarch Bonereapers, including a table of battle traits, two command trait tables, four artefacts of power tables, and the Lore of the Mortisans spell table
    – 7 warscroll battalions for fielding different combinations of models
    – 17 unit warscrolls, 3 endless spell warscrolls and a warscroll for the Bone-tithe Nexus
    – Pitched battle profiles for all units featured in this Battletome and the Bone-tithe Nexus, including min/max unit sizes, points values and battlefield roles
    94-01
    £22.50
    £25.00 save 10%

    OUT OF STOCK

  • Battletome: Slaves to Darkness

    Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms.
     
    Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: Slaves to Darkness – your guide to the mortals, daemons and monsters who walk the endless Path to Glory. Inside this tome of dark and forbidden lore, you'll discover the dark world of the Slaves to Darkness - the innumerable allegiance of tribes and warrior-bands who fight ceaselessly to gain the favour of the Dark Gods. Rich background, sumptuous art and a number of short stories by acclaimed Black Library author Aaron Dembski-Bowden bring the world of the Slaves to Darkness to life as never seen before. When you're inspired to start your own conquests of the Mortal Realms, you’ll be able to field an unstoppable Slaves to Darkness army with allegiance abilities, spell lores, warscroll battalions and more that allow you to build a dizzying array of armies. Perhaps you’ll field an elite force of Chaos cavalry, riding with Archaon himself. Maybe you'll field a collection of tribal warriors and warbands from the Eightpoints, drawn together by a charismatic Darkoath leader. Or perhaps you’ll fight with a force dedicated to one of the sinister Chaos Gods. With all this plus painting guides, Path to Glory rules and more, Battletome: Slaves to Darkness is a fantastic resource for any Chaos collector.
     
    This 120-page hardback battletome contains:
    - Rich lore that explores the origins of the Slaves to Darkness, their worship of the Chaos Gods, and their goals in the Mortal Realms
    - Four thrilling short stories by Black Library author Aaron Dembski-Bowden
    - Tips and advice for painting and collecting your own Slaves to Darkness army
    - Warscrolls for all Slaves to Darkness units, presented here for ease of reference
    - Allegiance abilities for Slaves to Darkness armies, plus sub-faction rules that allow you to dedicate yourself to the Ravagers, Cabalites, Despoilers and the Host of the Everchosen
    83-02-60
    £22.50
    £25.00 save 10%
  • Battletome: Sylvaneth

    The spirit-song rises, and the Sylvaneth march to war!
     
    Unleash the verdant might of nature with Battletome: Sylvaneth – your guide to the eternal protectors of nature in the Mortal Realms. Inside this 104-page hardback book, you’ll discover the history of the Sylvaneth, forest spirits of terrifying power who would slay any who defile their homes. You’ll discover how Alarielle was resurrected, how the great Households of the Sylvaneth are structured, and how they differ from realm to realm.
     
    Meanwhile, a huge selection of rules gives you countless ways to play with your Sylaneth collection. Allegiance abilities reward you for fielding dedicated forces of Sylvaneth, while rules for several legendary factions allow you to tailor your army to suit your playstyle – from elite forces of Kurnoth Hunters to serried ranks of Dryads. Warscroll battalions reward you for fielding specific combinations of models, while Path to Glory warband creation rules and bespoke Sylvaneth missions are perfect for your first few games. This battletome is also a great resource for collectors, featuring tips for painting details like gleaming blades and realistic bark, as well as a showcase of beautifully painted Citadel miniatures to inspire your own collection.
     
    This battletome contains:
    - Lore and art that explores the history of the Sylvaneth, and how they battle today
    - A showcase of beautifully painted miniatures
    - Painting advice including examples of different bark colours, foliage, and weapons for the Oakenbrow, Gnarlroot, Heartwood, Ironbark, Winterleaf, Dreadwood, and Harvestboon glades – also includes skin variants, blade variants, details for painting Alarielle the Everqueen, and more
    - Allegiance abilities for Sylvaneth, including a table of battle traits (including rules for deploying hidden units as reserves), two command trait tables, four artefacts of power tables, and the Lore of the Deepwood spell table
    - 6 warscroll battalions for fielding different combinations of models
    - 16 unit warscrolls, 3 endless spell warscrolls, and a warscroll for the Awakened Wyldwood
    - Pitched battle profiles for all units, endless spells, and the Awakened Wyldwood featured in this Battletome, including min/max unit sizes, points values and battlefield roles
    92-01-60
    £22.50
    £25.00 save 10%
  • Beast Herdstone

    Wherever the Beasts of Chaos roam, they erect enormous megaliths called Herdstones. Wrought from the warp-infused substance of the realm in which they stand, Herdstones mark a beastherd’s territory and serve as the focal point for their anarchic bacchanals. A fusion of nature and Chaos, they spread a malign influence, crumbling the trappings of civilisation to dust and inspiring the Beasts of Chaos to fight with increased, unfailing vigour. 
     
    This multi-part plastic kit contains the components necessary to assemble a Herdstone. This scenery piece acts as a ritual megalith, imbuing nearby Beasts of Chaos with extra fury and rage. It is depicted as a tall rock, with beastlike faces and runes carved into the sides, skulls and bones lashed around with rope and an enormous, graven animal skull dominating the top of the structure, with large horns made from scavenged wood finishing the whole Herdstone off. At its base is a pile of skulls, which have been ignited; strewn around those are a variety of looted weapons, armour, trinkets and yet more skulls, the prizes of the Beasts of Chaos’ grisly excursions. 2 chains tether the Herdstone to the ground in front, with wooden stakes at the back providing stability. 
     

    Rules for using this scenery piece as part of your Beasts of Chaos army are included as a Warscroll in the box, and are also found in Battletome: Beasts of Chaos.
    81-03
    £18.00
    £20.00 save 10%
  • Beast of Nurgle

    Beast of Nurgle is a multi-part plastic kit containing the components necessary to assemble one model. He doesn’t carry weapons, rather smothering the enemy with his claws, tentacles and slobbering tongue. there are 3 options for his impressive belly, which attach to the single body assembly – 1 with a toothed maw, 1 with a few deep cuts and 1 with a large gaping wound showing a variety of internal organs. There are 2 sets of hands supplied, each featuring 1 hand reaching out with the other steadying the Beast – 1 set is webbed, and the other is clawed, with 2 similar sets of feet. 3 different faces are available, each more manic than the last – 1 featuring a single eye, 1 featuring an icon of Nurgle where the eye should be and 1 with a pair of eyes practically bursting out of the Beast’s skull. There are 2 crests of tentacles, and 2 tongues.

    This Warhammer Age of Sigmar kit comes as 48 components, and is supplied with a Citadel 60mm Round base. Beasts of Nurgle can be added to Warhammer 40,000 and Warhammer Age of Sigmar armies.

    83-15
    £22.50
    £25.00 save 10%
  • Beasts of Chaos: Battletome

    The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.
     
    In the 104-page hardback Battletome: Beasts of Chaos, you’ll find:
     
    - From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms;
    - Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here;
    - The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form;
    - The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all;
    - Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed;
    - Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army;
    - A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God.
     
    Rules
     
    All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here:
     
    - 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery;
    - Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power;
    - Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards;
    - Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers;
    - A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;
    - Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table;
    - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;

    - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.
    81-01-60
    £22.50
    £25.00 save 10%
  • Beasts of Chaos: Endless Spells

    The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before.
     
    This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Beasts of Chaos wizards in games of Warhammer Age of Sigmar. When used with the Malign Sorcery rules, these can be incredibly powerful tools in your magical arsenal. Included:
     
    - A Wildfire Taurus: a gargantuan flaming bull which stampedes through enemies without breaking stride, setting flesh ablaze and crushing those not consumed by the conflagration;
    - A Doomblast Dirgehorn: animal bones drawn out from the earth and fused into the shape of a giant horn which blasts a dolorous dirge capable of stripping the minds of those within earshot;
    - A Ravening Direflock: this is a murder of 6 spectral crows, circling the battlefield and harrying those who try to flee the carnage with unending, dispiriting caws.
     

    This kit comes as 25 components supplied on brown-coloured plastic, and includes 4 Citadel 40mm Round bases and a Citadel 70mm Oval base. Warscrolls are found in Battletome: Beasts of Chaos.
    81-02
    £18.00
    £20.00 save 10%
  • Beasts of Chaos: Warscrolls

    The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races. 
     
    This pack of 29 large-format cards contains each of the unit Warscrolls from Battletome: Beasts of Chaos, printed on individual cards for handy reference in your battles, along with 2 sheets of gaming tokens. These tokens cover Command Points, Mystic Shield, Primordial Call Battle Traits and the 14 unique spells available to Beasts of Chaos wizards. 
     

    Please note, you’ll need a copy of Battletome: Beasts of Chaos to use the contents of this set.
    81-05-60
    £10.00
     

    OUT OF STOCK

  • Biologus Putrifier Death Guard

    Biologus Putrifier Death Guard is a multi-part plastic kit containing the components necessary to assemble one model. He’s clad in the usual corrupted, rusting armour of the Death Guard, with plenty of the Nurgle symbolism and sinister emerging tentacles you’d expect (as well as burn marks and melting panels, possibly due to the caustic potions he experiments with) – but the standout feature is the enormous rack of blight grenades that hangs from his back, covered in a dozen or more plague-filled explosive containers ripe for the picking. He wields an injector pistol, which he is posed in the act of reloading with a vial of some unpleasant concoction; a tentacle also grips a plague knife. Even the breathing apparatus on his helmet features a proboscis-like extrusion – all the better for sensing the results of his experiments.

    This Warhammer 40,000 kit comes as 10 components, and is supplied with a Citadel 40mm Round base.

    43-24
    £15.75
    £17.50 save 10%