With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?
In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.
The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armoured knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
Hardback Book, 136 pages
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else.
While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.
64 page softback
Frostgrave Ghost Archipelago Accessorry Cards
This accessory pack contains 30 Heritor Ability cards and 30 Warden Spell cards, allowing players to have all of their characters abilities laid out in front of them during a game. The pack also includes an exclusive 'Blood Burn Die' which aids in keeping track of a Heritor's blood burn level throughout the game.
Ghost Archipelago Crewmen contains twenty plastic crewmen for Ghost Archipelago. Each plastic sprue has multiple weapon choices to design unique crew to accompany your Heritor and Warden into the Ghost Archipelago.
28mm sized plastic figures, unpainted and require assembly using glue.
There is no shortage of trained seamen who will happily sign-on to a Heritor’s expedition to the Ghost Archipelago. The lure of wealth and adventure make it a much more desirable billet than working on a merchantman, and, compared to piracy, it is a legal, if no less dangerous, occupation. More difficult to recruit are the specialist fighters whose skills may prove vital when exploring the Lost Isles. These men and women require large retainers and demand their own cabins when they can be convinced to join an expedition.
20 plastic multi-part Snake-men models.
28mm sized, supplied unpainted and require assembly with glue.
Designed to be used in the game Frostgrave: Ghost Archipelago, as either opponents to a Heritors Warband, or as a Snake-man warband exploring the Ghost Isles.
A Frostgrave Soldier's role is to accompany his Wizard employer into the frozen city, to fight their opponents, beat off wandering monsters and grab any treasure found.
This North Star box set of hard plastic figures allows you to build 20 different Soldiers to play in the game Frostgrave. To help you design the perfect Wizard's warband, the box set contains 100 weapon arm variants, 40 heads and over 30 pieces of equipment. No two Wizard's warbands should ever be the same!
These plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.
The Frostgrave Cultists box set contains enough parts to make 20 different figures. There are multiple heads, arms, weapons and accoutrements per frame, no two warbands will ever be the same.
Cultists feature in Thaw of the Lich Lord as opponents in the scenarios and as random encounters. They should also be used as the soldiers for Warbands of evil wizards, especially ones who've embraced Lichdom.
The Cultists have been designed to compliment the Frostgrave Soldiers plastic box set. By that we mean the arms, heads and equipment are interchangeable, giving you even MORE choice to built a unique and personal Warband.
As an extra bonus, the Cultist plastic frame includes heads and arms to convert your Soldiers or Cultists into skeletons and Zombies. True Frostgrave Undead! Perfect to represent your 'risen from the dead' ex-soldiers.
The plastic figures are 28mm sized, supplied unpainted and require assembly with glue. We recommend you use glue designed for plastic to get the best results.
Frostgrave Barbarians contains twenty multi-part plastic figures, designed to be used in Frostgrave, the Fantasy Skirmish Game.
In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples.
This box set of hard plastic figures allows you to build 20 different Barbarians to play in the game Frostgrave. To help you design the perfect Barbarian warband, the box set contains 20 bodies, loads of weapon/ arm variants, 40 heads and all sorts of Barbaric equipment. No two warbands should ever be the same!
Plus, the Barbarians are compatible with the Frostgrave Soldiers and Frostgrave Cultists, giving you even more potential for conversions. 28mm sized plastic figures, supplied unpainted.
Figures require assembly with glue.
Frostgrave Ulterior Motives
The Frozen City harbours many secrets, and not all of them are ancient. While most adventurers who brave the dangers seek wealth and lost magic, some journey into Frostgrave for more personal reasons…
This expansion for Frostgrave consists of 40 Ulterior Motive cards, which add variety, depth, and new tactical challenges to wargames in the Frozen City. Each card presents the player with a specific task to accomplish and offers rewards if they succeed. Some of these missions must be revealed to all of the players, others must be kept secret. Will your wizard seek to slay a great demon? Rescue a desperate captive? Bring retribution to an enemy? All wizards seek power, but what are their ulterior motives?