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  • Warhammer 40,000: Escalation Sourcebook

    Warhammer 40,000: Escalation contains full rules for adding super-heavy vehicles and gargantuan creatures to every Warhammer 40,000 army. This means you can now use these massive models in games of Warhammer 40,000 as well as games of Apocalypse.

    This 96-page, full colour, hardback supplement contains:

    · A background section introducing Lords of War units and their terrifying impact on the battlefield.
    · All the rules needed to play with super-heavy vehicles (including Flyers and Walkers) and Gargantuan Creatures, as well as rules for their potent wargear.
    · An amended force organization chart that allows players to choose Lords of War units as part of their standard Warhammer 40,000 armies.
    · Datasheets for every plastic super-heavy Citadel miniature, plus a selection of super-heavy vehicles and gargantuan creatures from Forge World.
    · A showcase of expertly painted Lords of War Citadel miniatures.
    · New Altar of War and Gauntlet Challenge missions that can be played instead of the Eternal War missions in the Warhammer 40,000 rulebook.

    You will need a copy of the Warhammer 40,000 rulebook and relevant codexes in order to use the contents of this book.
    40-13-60
    £15.00
    £30.00 save 50%
  • Imperial Agents Codex Supplement

    Imperial Agents Codex Supplement is a 136-page full-colour Codex presenting background and rules for a number of smaller Imperial factions, whose forces fight alongside other armies of the Emperor. Use the rules, datasheets, wargear and detachments included to add members of the following operatives to any army of the Imperium:

    - A full army list for the Battle Sisters of the Adepta Sororitas
    - Tech-Priest Enginseers and Servitors of the Adeptus Mechanicus
    - Valkyries of the Aeronautica Imperialis
    - Battle Psykers and Astropaths of the Astra Telepathica
    - Priests of the Adeptus Ministorum
    - Kill Teams and Corvus Blackstars of the Deathwatch
    - Terminator Squads and Nemesis Dreadknights of the Grey Knights
    - The Legion of the Damned
    - Assassins of the Officio Assassinorum
    - Inquisitors of the Inquisition
    52-03-60
    £15.00
    £25.00 save 40%
  • Shield of Baal: Exterminatus Warhammer 40,000 Softback Sourcebook

    The slipcase contans two full colour, hardback books: the Shield of Baal: Exterminatus campaign book, and the accompanying rules.

    The 152-page campaign book includes:

    • the story of the final acts of war in the Cryptus System featuring the combined forces of the Blood Angels, Adepta Sororitas, Astra Militarum, and the Flesh Tearers versus the Tyranids of Hive Fleet Leviathan
    • an explanation of how the Necrons of Cryptus awoke to lend their aid to the beleaguered world along with the fleet of Anrakyr the Traveller
    • example armies that took part in the climax of the campaign
    • background of the heroes and famous regiments of the campaign
    • stunning new artwork that brings the background to life and illustrates the regions of space around Cryptus

    The 64-page rulebook includes:

    • 8 new missions based on the events of the narrative book.
    • 18 new datasheets for the Blood Angels 1st and 2nd Companies, Flesh Tearers, and the Necrons of the Mephrit Dynasty. That’s the equivalent of four Codex Supplements in one book!
    • new warlord traits, relics and force organisation charts for all four armies

    This product is available only while stocks last 1 Softback book.

    41-05-60
    £10.00
    £40.00 save 75%
  • Warhammer 40,000 Crusade of Fire Campaign Book

    Crusade of Fire is a campaign system for Warhammer 40,000 that enables you to join the campaign to control the Corvus Sub-sector either by joining Crusade of Fire, the foul Servants of Ruin or the bloodthirsty Prophets of War, it's your call.

    As well as the campaign system itself, this 96 page full colour book contains rules for any Warhammer 40,000 game, from massive multi-player scenarios fought in low-gravity environments or in bunkers deep below the ground, to expanded rules for Flyers. It also features rules for playing games in the gladiatorial arenas of Commorragh as well as for fighting battles on the surface of a Daemon World.

    You can also read the stories of nine hobbyists as they play through the campaign, including detailed battle reports, fantastic army showcases and turn-by-turn accounts of their conquest.
    40-16-13
    £12.50
    £25.00 save 50%
  • Blood Angels Warhammer 40,000 Codex

    Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find: - The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks; - Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings; - Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters; - A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present; - Background and details on each character and unit available to a Blood Angels army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here: - 77 datasheets, providing rules for every Blood Angels unit and miniature; - Army abilities reflecting the Blood Angels’ methods of war on the tabletop; - Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Sons of Sanguinius: rules for Battle-forged armies, including: - 25 unique Stratagems; - 6 unique Warlord Traits that any Blood Angels commander can use; - Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels; - Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword; - 6 Tactical Objectives unique to the Blood Angels.

    41-01-60
    £22.50
    £25.00 save 10%
  • Chaos Daemons Warhammer 40,000 Codex

    Chaos Daemons Codex is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroic individuals. Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find: - The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons; - Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess; - Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds; - Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record… - Background and details on each character and unit available to a Chaos Daemons army; - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here: - 50 datasheets, providing rules for every Chaos Daemons unit and miniature; - Army abilities reflecting Chaos Daemons’ methods of war on the tabletop; - Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - The Eternal Hordes: rules for Battle-forged armies, including: - 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh; - 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh; - Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons; - 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor; - 6 unique Tactical Objectives.

    Chaos Daemons Codex is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroic individuals.

    97-02-60
    £22.50
    £25.00 save 10%
  • Codex Supplement: Iron Hands

    The Iron Hands are one with the machine. They are among the most stoic and relentless of all Adeptus Astartes, ever willing to show the superiority of their bionic augmetics in battle to prove their belief that the flesh is weak. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Iron Hands in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
    - The history of the Iron Hands and their drive for cold, emotionless perfection, to cast off weakling flesh and embrace the unyielding fortitude of the machine
    - A detailed description of Chapter organisation and iconography
    - An Iron Hands bestiary with a detailed background for Iron Father Feirros, the Master of the Forge
    - A showcase of stunningly painted Citadel miniatures
    - Rules for Iron Father Feirros
    - Stratagems, Warlord Traits, Tactical Objectives, Relics of Medusa, the Technomancy discipline, defining the ways that the Iron Hands wage war
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
    55-05-60
    £15.75
    £17.50 save 10%
  • Codex Supplement: Raven Guard

    The Raven Guard are the Sons of Corax, and in the art of shadow warfare they are without equal. Theirs is the way of stealth, subterfuge and misdirection, ensuring their enemies are unaware of the true danger they face until it is far too late. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Raven Guard in battle, plus thrilling lore and art to inspire your own collection.
     
    Inside this book, you'll find:
    - The history of the Raven Guard and their dark heritage, wreathed in shadows and born from the acts of treachery during the Horus Heresy that almost wiped out the Chapter
    - A detailed description of Chapter organisation and iconography
    - A Raven Guard bestiary with a detailed background for Kayvaan Shrike
    - A showcase of stunningly painted Citadel miniatures
    - Rules for Kayvaan Shrike, Chapter Master of the Raven Guard
    - Stratagems, Warlord Traits, Tactical Objectives, Relics of the Ravenspire, the Umbramancy discipline, defining the ways that the Raven Guard wage war
    - And more!
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
    55-04-60
    £15.75
    £17.50 save 10%
  • Codex: Adeptus Mechanicus

    Codex: Adeptus Mechanicus The definitive Codex for all Adeptus Mechanicus collectors. Combines the Skitarii and Cult Mechanicus armies into one codex. Includes datasheets for all 5 types of Imperial Knights. Contains the background, history and origins of the Adeptus Mechanicus. A miniatures showcase full of evocative photography and paint schemes. 22 datasheet containing rules for every Adeptus Mechanicus unit. Rules for all their weapons and wargear. Rules for Battle-forged armies that include Adeptus Mechanicus detachments. Points values for all models, weapons and wargear for use in matched play games.

    59-01-60
    £22.50
    £25.00 save 10%
  • Codex: Cult Mechanicus

    This eighty-page, full-colour Warhammer 40,000 hardback book contains:

    Details, backstory and history of the Cult Mechanicus - their formation, motivations and purpose, with timelines giving you all you need to know on their place in the universe;

    Colour schemes and heraldry for Cult Mechanicus a number of different forge worlds, with uniform information for a selection of legendary Kastelan Robot Maniples of the Legio Cybernetica;

    Rules for a large range of Adeptus Mechanicus miniatures

    • Tech-Priest Dominus
    • Kataphron Battle Servitors(Breachers and Destroyers)
    • Kastelan Robots
    • Electro-Priests (Fulgurite and Corpuscarii)

    Also includes several Cult Mechanicus formations; The Canticles of the Omnissiah - a special rule that allows the Cult Mechanicus to channel their faith into acts of destruction.

    59-03-60
    £20.00
     
  • Craftworlds Codex

    Codex Craftworlds contains a wealth of background and rules – the definitive book for Craftworld Aeldari collectors. Within this 128-page hardback, you’ll find:

    • Background - Remnants of the Fall: the origins of the Craftworld Aeldari, their glittering rise and tragic fall, and the ongoing, desperate struggle for survival that consumes them utterly; - Organisation of Craftworld warhosts, along with the strategic disposition of Aeldari Craftworlds – this includes a breakdown of the colours, symbols and iconography of the worlds that remain, and the structure of their armies
    • Detailed background and heraldry of the following Craftworlds: Biel-Tan, Ulthwé, Iyanden, Saim-Hann and Alaitoc; - Wanderers of the Stars: brief profiles of more Craftworlds – Altansar, Il-Kaithe, Lugganath, Iybraesil, Yme-Loc and Mymeara
    • The Doom of the Aeldari: a timeline of significant events both before and after the Fall presented with the proviso that much knowledge has been lost, this concentrates largely on the Age of Survival with important battles and discoveries listed; - Background and details on each character, vehicle and unit available to an Aeldari army
    • A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain. Rules

    Everything you need to get a Craftworld Aeldari army primed for games of Warhammer 40,000 is in here

    • 46 datasheets containing rules for every Craftworld Aeldari unit and miniature
    • Army abilities reflecting the Craftworld Aeldari’s methods of war on the tabletop
    • The Forge of Vaul: wargear both ranged and close-combat used by the Craftworld Aeldari
    • Points values for all miniatures, weapons and wargear for use in Matched Play games
    • A Lethal Elegance: rules for Battle-forged armies, including – - Craftworld Attributes for the following Craftworlds: Biel-Tan, Ulthwé, Iyanden, Saim-Hann, Alaitoc
    • 6 unique Warlord Traits available for any Craftworld Aeldari commander; - 5 Craftworld-specific Warlord Traits, for the 5 named above
    • 26 Stratagems, with 5 Craftworld-specific
    • Remnants of Glory: a selection of 13 rare weapons and artefacts
    • Rune Disciplines, allowing you to choose between Runes of Battle and Runes of Fate for your models with the Psyker keyword
    • 6 unique Tactical Objectives.
    46-01-60
    £22.50
    £25.00 save 10%
  • Datacards: Iron Hands

    Unleash the Iron Hands and purge the weakness of the flesh with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagems or psychic powers for your battles with ease.
     
    This set includes the following cards:
     
    - 36 Tactical Objectives (including 6 specific to Iron Hands)
    - 20 Stratagems
    - 7 psychic powers (includes Smite and the 6 powers from the Technomancy discipline)
     
    You will need a copy of Codex: Space Marines, Codex Supplement: Iron Hands and the Warhammer 40,000 rulebook to make full use of these cards.
    53-46-60
    £9.00
    £10.00 save 10%
  • Datacards: Raven Guard

    Prepare you Raven Guard to strike from the shadows with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagems or psychic powers for your battles with ease.
     
    This set includes the following cards:
     
    - 36 Tactical Objectives (including 6 specific to Raven Guard)
    - 20 Stratagems
    - 7 psychic powers (includes Smite and the 6 powers from the Umbramancy discipline)
     
    You will need a copy of Codex: Space Marines, Codex Supplement: Raven Guard and the Warhammer 40,000 rulebook to make full use of these cards.
    53-45-60
    £9.00
    £10.00 save 10%
  • Datacards: Space Marines

    Unleash the fury of the Space Marines with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagem or psychic powers for your battles with ease.
     
    This pack contains:
    - 36 Tactical Objectives (including 6 specific to Space Marines)
    - 38 Stratagems
    - 13 psychic powers (includes Smite and 6 powers each from the Librarius and Obscuration disciplines)
    - 7 Litanies of Battle (for use by Chaplains)
    - 3 Combat Doctrines (Devastator, Tactical, Assault)
     
    You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to make full use of these cards.
    48-02-60
    £9.00
    £10.00 save 10%
  • Datacards: Ultramarines

    Unleash the glory of the Ultramarines with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagem or psychic powers for your battles with ease.
     
    This pack contains:
     
    - 36 Tactical Objectives (including 6 specific to Ultramarines)
    - 20 Stratagems
    - 7 psychic powers (includes Smite and the 6 powers from the Indomitus discipline)
     
    You will need a copy of Codex: Space Marines, Codex Supplement: Ultramarines and the Warhammer 40,000 rulebook to make full use of these cards.
    53-42-60
    £9.00
    £10.00 save 10%
  • Deathwatch Codex

    Deathwatch Codex contains 104-pages and is a full colour hardback:

    Codex: Deathwatch contains a wealth of background and rules – the definitive book for Deathwatch collectors. Within this 104-page hardback, you’ll find:

    - A history of the Deathwatch, focusing on their origins as the ultimate defence against the encroaching xenos threat and their expanded role due to the sundering of the Imperium due to the opening of the Great Rift;
    - Explanations of the Deathwatch’s place in the greater Imperium – how they work alongside the Ordo Xenos, how they select their number from the greatest warriors of every Space Marines Chapter, and the Ultimaris Decree, an order from Roboute Guilliman that bound every Primaris Chapter to the tithe of Deathwatch in perpetuity;
    - Tools of the Alien Hunter: each Deathwatch warrior is given his pick of the finest weaponry the Imperium has to offer, detailed in this section;
    - The Structure of the Shield: this section outlines the core structure of a Deathwatch base, the leadership of a Watch Commander and the various Companies they employ;
    - Heraldry of the Honoured: 6 examples of Deathwatch base heraldries;
    - The Ties That Bind: descriptions of the different types of Kill Team available to a Watch Commander, and the criteria they use to select them;
    - The Oathsworn Tithe: when a Chapter supplies Space Marines as part of their Deathwatch tithe, they keep their shoulder heraldries – this is a selection of those;
    - The Alien Stars: A map of Deathwatch bases throughout the galaxy, and their locations relative to major xenos incursions and the effects of the Great Rift;
    - The Vigil of Aeons: A history of major battles and events in the history of the Deathwatch;
    - Background on each unit available to a Deathwatch army;
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
     
    Rules
     
    Everything you need to get a Deathwatch army primed for games of Warhammer 40,000 is in here:
     
    - 32 datasheets providing rules for using every Deathwatch unit in your games of Warhammer 40,000 – including Primaris Space Marines;
    - Army abilities that reflect the Deathwatch’s methods of war on the tabletop; including the use of Special Issue ammunition;
    - Armoury of the Deathwatch: profiles for all weapons and wargear of the Deathwatch, ranged and close-combat
    - Points values for all miniatures, weapons and wargear for use in Matched Play games;
    - Hunters of the Alien: Rules for Battle-forged armies, including:
    - 6 Mission Tactics: bonus abilities which last for an entire game;
    - 29 unique Stratagems, including 5 used specifically against certain xenos races – Tyranids, Orks, T’au Empire, Aeldar and Necrons;
    - Relics of the Vigilant: 6 weapons and artefacts available only to the Deathwatch;
    - Librarius Discipline: 6 psychic powers specific to Deathwatch models with the Psyker keyword;
    - 6 unique Warlord Traits for the Deathwatch;
    - 6 Tactical Objectives unique to the Deathwatch.
    39-01-60
    £22.50
    £25.00 save 10%
  • Deathwatch Data Cards

    Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 74 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Deathwatch gamer. Included:
     
    - 28 Stratagems available to any Battle-forged Deathwatch army as found in Codex: Deathwatch, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
    - 7 Psychic Powers; 6 from the Librarius Discipline, along with Smite;
    - 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Deathwatch.
    39-02-60
    £9.00
    £10.00 save 10%
  • Great Unclean One

    Great Unclean One is a multi-part plastic kit containing the components necessary to assemble one model. It has an enormous gut to reveal winding intestines within. 2 different heads are available – one with symmetrical antlers and a foul grin, and one cyclopæan, featuring a hideous daemon tongue which ends in a sinister head – itself featuring a sinister daemon tongue! It can be armed with a massive bilesword or doomsday bell in the right hand, and a large bileblade or plague flail (a remarkable object which is essentially 3 skulls attached to lengths of heavy chain) in its left hand. 6 Nurglings are included, clutching items such as censers, or just hanging about – these can be added to the kit in any way that you see fit. This model comes as 59 components, and is supplied with a Citadel 130mm Round base. 

    Great Unclean One can be added to both Warhammer 40,000 and Warhammer Age of Sigmar armies, and the kit can optionally be used to assemble the special character Rotigus.

    83-41
    £76.50
    £85.00 save 10%
  • Necron Codex

    Necron Codex contains a wealth of background and rules – the definitive book for Necron collectors. Hardback and contains 120 full colour pages
    49-01-60
    £22.50
    £25.00 save 10%
  • Necron Data Cards

    Necron Data Cards is a set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Necrons gamer.

    Included: 

    • 27 Stratagems available to any Battle-forged Necrons army as found in Codex: Necrons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army
    • 6 Powers of the C’tan cards from Codex: Necrons
    • 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Necrons.
    49-03-60
    £9.00
    £10.00 save 10%
  • Orks Codex

    Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before.
     
    Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within this 136-page hardback, you’ll find:
     
    - The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything.
    - The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection.
    - Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life.
    - The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up.
    - Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz.
    - A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection.
    - Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders.
    - A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue.
    - A timeline of major events and battle in Ork history.
    - Background on each unit available to an Ork army.
    - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
     
    Rules
     
    Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here:
     
    - 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000
    - Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat
    - Points values for all miniatures, weapons and wargear for use in matched play games
    - Ways of the Warbands – rules for Battle-forged armies, including:
    - Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz
    - Army abilities that reflect the methods of war of the Orks on the tabletop
    - 26 unique Stratagems
    - 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section
    - Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks;
    - Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword
    - 6 Tactical Objectives unique to Orks
    50-01-60
    £22.50
    £25.00 save 10%
  • Space Marine Codex Warhammer 40,000

    Space Marine Codex Warhammer 40,000 is a 208-page hardback containing a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

    Background 

    • The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings
    • Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off
    • A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade
    • Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Macragge, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters
    • Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters
    • Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters. Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

    Rules This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

    • 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines
    • Points values for all miniatures, weapons and wargear for use in Matched Play games
    • Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords
    • Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal
    • Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles
    • 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield
    • 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands
    • Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters
    • the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians
    • 6 Tactical Objectives for use by Space Marines armies.
    48-01-60D
    £27.00
    £30.00 save 10%