Warhammer Underworlds: Shadespire is an action-packed combat game for two players. Build your warband, construct your deck, and defeat your rivals.
In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!
Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.
In The Box Everything you and a friend need to play games of Warhammer Underworlds is included in this box:
Extra Rules Warhammer Underworlds has an intense, fast and fun core ruleset, but the book contains a host of extras - new game modes, competitive and multiplayer rules: - Matched Play: designed for competitive play, this is a set of rules that level the playing field to the finest degree – perfect for fast, friendly rivalries and tournaments; - Capture the Artefact: use the included Katophrane Artefact token as a discovery to battle over – glory points are awarded for holding it, but your opponent will be sure to take it by force; - Multiplayer games: extra rules that allow you to combine 2 core sets of Warhammer Underworlds to create 3-or-4-player games, with clarified rules for resolving attacks and adjustments to victory conditions.
Protect your precious Warhammer Underworlds cards with this set of sleeves themed around Shadespire itself – appropriate for any warband:
- 20 sleeves for your objective cards, with Shadespire artwork on the reverse;
- 30 sleeves for your power cards, with Shadespire artwork on the reverse.
Shadespire Leader Cards
Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find!
44 of the cards are universal, usable by any warband, with 16 warband-specific cards – 2 each for Magore’s Fiends, Sepulchral Guard, Ironskull’s Boyz, The Chosen Axes, Spiteclaw’s Swarm, Steelheart’s Champions, The Farstriders and Garrek’s Reavers.
Expand and enhance your games of Warhammer Underworlds: Shadespire with this double-sided board section. Using the same hex-tiled layout as the other available boards, the Shattered City Board Pack introduces lethal terrain – attack your enemies and knock them back into sinister soul-traps, or deadly pools of bubbling magma! These lethal hexes can completely change the way in which players approach games of Shadespire; suddenly, cards that may have been overlooked can become the linchpin of your deck, and shoving an opponent into a soul-trap can be even more satisfying than capturing that final objective…
This board is exactly the same dimensions as those provided in the Warhammer Underworlds: Shadespire game, and constructed from the same durable card.
Rules for using lethal terrain are included.
Runewars is a Miniatures Game, you’ll have the chance to test your tactical acumen as you lead your chosen army against a single opponent. You will marshal an army and array them for battle—combining solid blocks of infantry, thundering columns of cavalry, and mighty siege units like the magically animated rune golems. Then, using innovative command tools, you and your opponent will order your units on the field of battle, carefully maneuvering, shifting position, charging, and locking in brutal melee combat. With intensely customizable deployment and objectives, plenty of ways to upgrade your units, and beautifully sculpted, unpainted miniatures, Runewars offers countless ways to personalize your army, both visually and mechanically
Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game™ that rewards skill, strategy, and just the right amount of calculated risk.
In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.
This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.
The Android Netrunner Core Set features 252 cards, including seven unique identity cards.
Mystic Vale Board Game involves 2 to 4 players who take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!
After a ruthless war, the galaxy has been at peace because of the efforts of the major spacefaring species to preserve it. The Galactic Council was formed for that purpose. But tension is mounting again, and a new conflict seems to be inevitable. Which faction will prevail and lead the galaxy?
Eclipse is a strategy game where you must lead your civilization to prevail over the others. Players can choose to play as either a human or alien civilization. On each move, a player takes one of six actions: building, exploring, influencing, moving, researching or upgrading. For example, exploring opens up a new tile in a direction chosen by the exploring player. Each action uses resources (money, materials or science), and resource management is a key part of gameplay.
The galaxy is laid out in three rings of hex tiles, most of which get laid during exploration. At the start of play, only the galaxy center tile and tiles for the players' respective home stars are laid. When exploring, a player chooses a tileless space which is accessible from a star the player occupies. The player then draws a new hex tile from a stack of face-down tiles and lays it in the chosen direction. The player may strategically choose which orientation the tile takes, to create links to existing tiles or to block access by other players.
It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment… every second counts!
Each T.I.M.E Stories deck is a new scenario waiting to be discovered!
FEATURES - Unique time travel mechanic allows you to relive past events. - Each deck of cards is a new adventure to play. - Beautiful artwork fully immerses you in each different scenario. - Base game includes the Asylum scenario.
Blood Rage the board game comes from the studio that brought you Zombicide. The ultimate Viking saga. Blood Rage is a Viking board game created by acclaimed game designer Eric M. Lang. In this fast-paced yet highly strategic game, 2 to 4 players take control of Viking clans, invading, pillaging, and battling in a quest to gain as much glory as possible before Ragnarok finally consumes the land!
The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork and Mike McVey’s amazingly detailed miniatures.
Contains 49 amazingly detailed plastic miniatures.
Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.
In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favoured play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!
BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!
Shadows of Brimstone: Cavern Of Cynder Expansion is a hostile Alien World, deep underground and overflowing with lakes of molten magma! There is some alien architecture such as pathways and ductwork to funnel the lava in practical and ceremonial ways. In the Caverns, Dark Stone is melted into the magma itself and can be found in liquid form! This has led some industrious explorers, both human and otherwise, to set up mining equipment in an attempt to siphon it out of the rock itself. Of course the Heroes must always beware of the foul creatures lurking the corridors as well as those that will rise up out of the molten rock itself to attack — not to mention the constant threat of eruptions and rising lava pools at your feet!
Shadows of Brimstone: Caverns of Cynder Expansion offers a new Otherworld for players to explore, with a set of 18 new double-sided map tiles. There are new Encounter cards, artifacts, Otherworld threats, and map cards, as well as three of the new lava men Enemy.
Cynder Tiles include a mechanism in which you can take damage if you pass over certain fiery spaces. If you have a high Agility you get to roll two dice, so swift and nimble characters are less likely to burn. Cynder also has mechanisms in which Clothing items make you susceptible to heat exhaustion and burning, so there's some interesting decisions to be made about how many items to keep equipped from turn to turn.
Shadows of Brimstone: Serpentmen of Jargono Enemy Pack expansion adds the Serpentmen Warriors (6) and a Serpentman Shaman (1) as Enemies along with threat cards for both the Swamps of Jargono and the Mines.
Masters Of The Void Shadows of Brimstone Enemy Pack occupies space between worlds. When you pass through a Gate, you pass through the Void.
This set includes three of each of the Void Hound and Void Sorceror Enemy types and the Threat and Spell cards to go with them.
The Void Hounds slip in and out of reality as they move, passing through other models and savagely surprise attacking different targets each turn. This means that no one is safe from the hounds, even those hiding out in the back or around corners!
The Void Sorcerers cast random spells each round, drawn from a deck of spell cards. You draw a different spell for each Sorcerer each turn. Each card has two different effects listed, depending on whether it’s a normal casting, or was empowered by previous spells.
Gallerist Board Game simulates the age of art and capitalism that has created a need for a new occupation - The Gallerist.
Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.
There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
Maximize your money and thus win the game by:
In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two – the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.
Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.
This deluxe edition includes the following changes from the basic game:
Widows Walk Betrayal At House On The Hill is the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of 20 new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and 50 brand-new haunts, penned by an all-star cast of contributors from the world of gaming and entertainment. In Widow’s Walk, terror and panic are taken to a whole new level.
Enter if you dare. Exit if you can.
In this game, you are the bearded leader of a small dwarf family which lives in a little cave in the mountains. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. It’s up to you how much ore you want to mine. You will need it to forge weapons , that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: you can cut down the forest to sow fields and fence in pastures to hold your animals. In the end, the player with the most efficiently developed home board will win the game.
Play the solo variant of this game to make yourself familiar with the 48 different furnishing tiles for your cave.
Minimum Players: 1 Maximum Players: 7 Minimum Time: 30 Maximum Time: 210 Minimum Age: 12 Game Type: Stand-Alone
Game Components: • over 300 wooden pieces for animals, resources and dwarfs • over 60 acrylic nuggets for Ore and Ruby • 16 game boards • 16 punchboards with over 400 pieces • 30 Cards • I score sheet • 1 rulebook • 1 appendix
Level 7 Invasion. The year is 2020. The world hovers on the brink of annihilation. Preceded by a devastating orbital attack, a warlike alien race known as the Hydra has besieged the planet, their invasion force carried on enormous drop ships that dwarf city blocks and rain devastation from above. The Hydra’s ultimate goal is to eradicate the last survivors of their ancient nemesis, the Ghin, an alien race that has taken refuge on Earth. Humanity is caught in the apocalyptic crossfire. As widespread panic grips the populace, governments topple, economies crumble, and order dissolves. In these desperate days, mankind’s only hope lies with the Ghin and one of their most brilliant minds: Dr. Cronos, a being as guilty of atrocities against humanity as those who hunt him.
This Level 7 Invasion Game Box contains:
Battle of Britain Board Game by Richard Borg, a remastering and upgrading of the classic, much loved old TSR classic. This upgraded version takes all the brilliant mechanics and features of the original game and adds new features to give an even more exciting and satisfying gaming experience, including new streamlined dogfighting and fuel rules, ace fighter squadrons and the ability to play shorter scenarios in 1-2 hours or the full campaign game in 3-4 hours.
Take command of RAF Fighter Command, marshalling your too few fighter squadrons to protect your homeland’s cities, industrial resources, airfields and vital radar chain against the waves of Luftwaffe bombers intent on destroying them and the swarms of fighters intent on shooting the RAF out of the sky. Can you thwart the Luftwaffe’s bombing missions, tear the heart out of their bomber and fighter squadrons and survive long enough to win the game?
Take command of Luftflotte 2 and 3 in Northern France and Luftlotte 5 in Norway and use your numerous bomber squadrons, protected by your numerous fighter squadrons, to complete a number of specific bombing missions to win the game. But don’t be fooled by your starting strength! Your losses will not be replaced as the Spitfires and Hurricanes carve holes in your ranks. Your medium bombers are not really suited to mass strategic bombing and will struggle to complete their missions. Your fighter squadrons, although mainly composed of the excellent Messerschmidt 109, will struggle with fuel, not having the range and endurance to protect your bombers properly.
In addition, the Plastic Soldier Company has added its plastic miniature expertise to create some fantastic little 1/300th scale plastic airplane models.
This game comes with an extra set of dice, several extra planes and decals for all your models.
Napoleon 1806 - La Campagne de Prusse is a historical simulation of the 1806 campaign which culminated in the battles of Austerlitz and Jena.
A game of Napoleon 1806 is played in 7 turns, each representing two days of campaign. Players alternate operations with their army corps. Fatigue and losses accumulate until the breaking point of one of the two armies causing the defeat of a player.
The game is based on cards to perform moves and combats. Even if luck is present, strategy is key to victory. Moving your army corps on different approach paths to facilitate maneuvers, managing the fatigue of your men generated by marching and fighting, concentrating your forces in order to win the decisive battle; these are the challenges you will face.
The French troops are more numerous and more experienced than those of their opponent, but time is short before the arrival of the Russian reinforcements, and the Prussian army is not to be underestimated! The French player to win will have to master the art of attacking and speed of action. The Prussian player, although defensive, will have to seize the opportunities presented to him to counter-attack and surprise his opponent. As the game is fast, each player will have the opportunity to take charge of the fate of both armies in one evening.
Gear up for Steam powered adventure!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
168 cards, 12 standies, gameboard, rulesheet, and a six-sided die.
Star Trek Ascendancy Board Game a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands.
The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!
Shadows Over Hammerhal Warhammer Quest is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.
After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play, and Warhammer Quest Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.
Warhammer Quest Shadows Over Hammerhal includes an impressive 31 miniatures:
10 Bloodreavers. This Warhammer Age of Sigmar boxed game also includes a 72-page guidebook, a 32-page adventure book for the gamemaster to use, 18 double-sided board sections, 55 cards, 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
Merchants & Marauders: Broadsides is set in the 17th century in the Caribbean Sea. At the helm of your mighty vessel, revisit the golden age of piracy with Merchants & Marauders: Broadsides, a game in which you and your opponent are engaged in a deadly battle hoping to sink each other’s ship. Load your cannons, aim, and unload everything you’ve got at the enemy!
Merchants & Marauders: Broadsides is a hand management, worker placement, combat game where a hand of cards will let you either load your cannons, or aim them at your opponent's rigging, hull, or deck, among other actions of a given phase. Those other actions include reloading said cannons, engaging a broadside, and even forcing your opponent to discard some of their own cards with a Sheer Off action. All of these actions can be done by discarding combos of cards such as a pair, a straight, or a flush. You can only pick two of these per turn though, and there's no guarantee that the cards you need to aim properly will come back any time soon!
What action you choose, and when you choose them could make or break your game at any turn.
Fire In the Hole! Let's face it: this is a combat game and what brought you here is your ship's arsenal and what damage you can deal with it. So let's take a look at the cannons. When setting your board, 3 different cannons are at your disposal. The 18-Pounder, the Long Nine, and the Carronade. The 18-Pounder is the “standard” cannon found on fighting ships of this size. It loads 2 shot discs and has a balanced spread of Perfect, Good, and Poor results. It is the most basic of the weapons. We suggest playing with at least one of these for your first game. The Long Nine loads only a single shot disc. It cannot achieve Good shots; hits will be either Perfect or Poor. That said, with its wider range of Perfect shots, you’ll achieve perfection with it more often than with any other weapon. It’s harder to hit with and requires more frequent reloading, but when it hits, it’s usually deadly. The Carronade loads 2 shot discs. It has a very wide range of Good results (and a little strip of Poor), but cannot score a Perfect result. Very easy to hit with it, but you won’t be able to line it up for flawless attacks. The Carronade fortunately has one unique ability that allows you to overcome this problem: the Double Shot. Although, before you can fire these babies, they need to be loaded with the best shots! Again, 3 unique shots can be equiped to any canon depending on the draw and what strategy you chose.
Pandemic Legacy Season 2 (black). Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Black and Yellow Editions have variant covers; game contents are the same.