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High Wycombe Wargaming Clubs meets weekly at Naphill. Contact me on the email address above or 07735342440.
Greig Stensland
(High Wycombe Wargaming Club)

Warrington Warlords, 1st Tuesday of month from 5PM, Whitecross Community Centre near Warrington Hospital, Flames Of War, Warhammer and others

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The Warhammer Rulebook


The revised Warhammer rulebook contains almost everything you need to know about the game of Fantasy Battles. From detailed looks at both the basic rules and the advanced rules of the game, to an in-depth look at the fantastic world of Warhammer, to an inspirational guide to Warhammer hobby projects, the rulebook is chock-full of great stuff that all gamers will enjoy. Here's a look at each of the rulebook's sections.
 
IN THE BEGINNING, THERE WAS AN OVERVIEW
Of course, the Warhammer rulebook begins with an overview of the game. This overview also looks at how to use the rulebook, defines what a Warhammer army actually is, talks about your tabletop battlefields, and ends with a list of the other little things you need to play Warhammer (like dice).
 
BASIC RULES
Battles in the fantasy world of Warhammer are won by a mixture of strategy and luck -- steady commanders rely on the former over the latter. Good Warhammer strategy is based in the game's rules, and this section of the rulebook covers the most essential components of the Warhammer system. Find out how to read and analyze unit profiles, deploy and use troops, and have them shoot at and engage in close combat with the enemy.
 
ADVANCED RULES
Part of what makes Warhammer so much fun to play is the depth of the gameplay. That depth comes from the advanced rules, which bring new dimensions to the tabletop that non-fantasy wargames never encounter. For example, what happens to your nicely formed ranks of troops when an enemy casts a destructive spell in the middle of your line? Or what about when your soldiers flee in the face of a giant Dragon chomping on the Knight who led their charge into battle? Both are examples of magic and psychology, respectively. They are only two of the many intriguing features that come into play under the advanced rules of Warhammer.
 
THE WARHAMMER WORLD
Warhammer has been around for over 20 years. In that time, the background story of the game has grown from a humble narrative into a highly detailed and well-worn universe that is ready for you to explore. Be warned, though -- the world of Warhammer is a dangerous place and not for the faint of heart. You will need all your wits if you hope to prevail with your army of miniatures in these brutal lands. This section of the Warhammer rulebook introduces you to this fantastic world.
 
THE WARHAMMER HOBBY
In the end, Warhammer is much more than just a game. For many enthusiasts, it turns into a full-fledged hobby where days of fun are had painting miniatures, making terrain, and concocting new strategies with friends. Some elevate their painting and modeling skills to the artistic, while others build huge tables full of fun scenery and buildings that add realism to your games of Warhammer. The rulebook lays the groundwork for your participation in the hobby, and it will get you started toward crafting your own army so it matches your idea of what it should be.


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