The perfect Citadel Technical Paint for achieving a ghostly ethereal green look to your miniatures – particularly suited for the ranks of the undead – Hexwraith Flame, when applied over a basecoat of white, is the perfect foundation for the spectral look your miniatures are crying out for. Contains 24ml of paint.
Nighthaunt Gloom is the perfect Citadel Technical Paint for achieving a ghostly ethereal blue look to your miniatures – particularly suited for the ranks of the undead – Nighthaunt Gloom, when applied over a basecoat of white, is the perfect foundation for the spectral look your miniatures are crying out for. Contains 24ml of paint.
Age Of Sigmar Shattered Dominion Objective Markers are used to mark the objectives fought over in games of Warhammer Age of Sigmar, these 7 plastic Objective Markers are designed to add an extra element of narrative to your games – each is evocative of the constant state of conflict found in the Mortal Realms. They’re every bit as detailed as the models used to actually fight the battles themselves:
- Hallowed Tomb: an ancient burial place for a fallen warrior, whose likeness is sculpted on the lid – this lid is removable, and the fighter’s remains can be seen within;
- Trove of Arcane Glory: a collection of magical loot – books, scrolls and a sextant – surrounding an open chest, in which more books, scrolls and potion bottles are found;
- Soul Stone: a floating stone, the surface of which is adorned with grinning skulls attempting to break through, which is tethered to the ground by 3 chains;
- The Realm’s Ransom: a chest filled with rather more mundane treasures – coins (some of which have spilled out onto the ground), goblets, jewels and a lantern. The lid of the chest can be modelled open or closed;
- Ensorcelled Armoury: an impressive pile of shields, swords, hammers and axes;
- Iconoclast Axe: a large fallen statue’s head, with a double-headed axe, which can either be modelled embedded in the head or left as a separate piece;
- Realmvault Key: a mysterious device featuring an orrery with Sigmarite comets orbiting a sun, used for purposes unknown, attached to a winch pulling it from the ground.
These 7 markers come as 26 components.
Age Of Sigmar Wound Counters are ideal for tracking wounds to your units during games of Warhammer Age of Sigmar, these Wound Trackers are 12 10-sided plastic dice. 6 are coloured blue with white markings, and 6 are coloured white with blue markings, making it easy to differentiate between tens and units when counting your models’ wounds.
Age Of Sigmar Scenery Dice is is a set of 20 dice, featuring both numbers and the relevant symbols from the Warhammer Age of Sigmar core rules – simply roll and let fate decide the terrain rules you’ll be using, then use each die as a handy marker to remind you which scenery piece is using which rule.
Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed.
12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.
Generals Handbook 2018 is an essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure.
The General’s Handbook features a Battleplan Generator – 5 tables determining how the armies are set up what they must do to win and the obstacles in their way featuring maps, objectives, twists, ruses and sudden death conditions which slot together to create exciting Battleplans – no 2 games ever need be the same.
Rules are also included for aerial battles: in Overhead Aerial Battles, you effectively have 2 battlefields, 1 on the ground and 1 in the sky, whereas in Stratospheric Aerial Battles only the sky is represented – perfect for player with large collections of flying models. An example Battleplan is provided for each, with objective and twist tables helping you generate your own;
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms.
This section of the book contains 43 Special Rules for Narrative Play games – these are all evocative of situations and surprises that a leader might find himself dealing with in times of war, and can be applied to either or both players – these are great for adding balance, should it be needed.
A section is dedicated to Historical Battles – this guides the player through setting up and playing a battle according to legends and tales from Games Workshop publications, with 2 example stories and annotated gaming table setups showing you how these wars were fought.
As well as these, you’ll find Gathering of Might – this is a set of simple modifications to the Warhammer Age of Sigmar core rules which streamline them, allowing for staggeringly huge battles featuring hundreds of models on either side. 2 Battleplans are included, with Legendary Traits, Gifts of the Gods, Artefacts, and Spells for each of the four Grand Alliances.
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.
This section contains the rules needed to run Matched Play games – guidance on army size, points limits, battlefield roles, allied units and warscroll battalions, with clarified rules on using Triumphs and Command Points. 18 Battleplans are included, along with Allies tables, listing the eligible Allies for each faction
An updated list of points values for every miniature in the range is included, with the profiles printed in this book superceding any printed previously.
This section is dedicated to bringing your gaming table to life, offering optional enhancements based on the layout of scenery, allowing you to augment the battlefield with arcane constructs and ancient edifices.
New summoning rules, including battle traits, abilities and spells – for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.
Updated Allegiance Abilities – with battle traits, command traits and artefacts of power – allow your armies to act and fight in a way that closely fits the stories you’ve read in Battletomes and other publications – these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.
Scenery Warscrolls are included for the following Citadel miniatures: Baleful Realmgate, Azyrite Ruins, Arcane Ruins, Barbed Venomgorse, Citadel Wood, Dragonfate Dais, Magewrath Throne, Numinous Occulum, Ophidian Archway, Shardwrack Spines, Sigmarite Mausoleum, Walls and Fences, and Warscryer Citadel.
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.
Contained in this 320-page hardback book:
- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…
- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
- Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;
- Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
Age of Sigmar Malign Sorcery is an expansion for Warhammer Age of Sigmar containing new rules and spells for magic, along with 17 imposing miniatures used to represent Endless Spells, powerful pieces of sorcery that can be unleashed by any wizard. These rules and miniatures can be used alongside the core rules to introduce wildly different and incredibly powerful spells brought about by the Arcanum Optimar – an age of rampant magic. When combined with the Realm of Battle rules found in the Warhammer Age of Sigmar Core Book, this set becomes a gaming toolbox you can use to fight narrative-driven battles in the Mortal Realms.
Contained within the box:
Malign Sorcery features an 88-page hardback book packed with rules and background:
- Magic in the Mortal Realms: a history of magic in the Mortal Realms, tracing the origins of sorcery back to the Age of Myth and presenting detailed information on the differing specialisations of various races, and the magics of the Eight Realms.
- The Learning of Magic: all sorcerers face the same dangers when bending wild powers to their will – the forces Order, Death, Destruction and Chaos deal with these dangers in their own manners, detailed here;
- Concerning Realmstone: this mysterious substance contains enough power to annihilate cities – here is detailed the different realmstones which can be found across the Eight Realms;
- Descriptions of 13 manifestations that herald a new era of magic, which will soon be seen of every battlefield in the Mortal Realms;
- A showcase of the miniatures found in the box, including step-by-step guides and descriptions of effective painting techniques.
Rules expanding the use of magic in games of Warhammer Age of Sigmar make up the second section of the book:
- Endless Spells: these are the rules for using the miniatures included with Malign Sorcery, magical constructs which remain in play until dispelled or out of bounds. This includes 5 Narrative Battleplans designed for use with this set;
- Skirmish on the Realm’s Edge: the wild magics unleashed by the necroquake grow wilder the closer to the borders between realms an army finds itself – these are rules for fighting skirmishes right where the sorcery is at its strongest. Includes Command Traits, Artefacts, and Leader Spells, Rewards of Battle and Edge of Aqshy scenery rules (for games set within that Realm). Also includes a Skirmish battleplan specifically designed for use with this set;
- Paths to Glory at the Realm’s Edge: rules for playing a Path to Glory campaign under the conditions at a realm’s edge, including Followers Rewards Table and Champions Rewards Table. Also includes 2 Paths to Glory battleplans specifically designed for use with this set;
- Spells of the Realms: 7 sets of spells for use with the Realm of Battle rules from the Warhammer Age of Sigmar Core Book;
- Artefacts of the Realms: Artefacts of Power – weapons and relics – divided between different Mortal Realms for use in games;
- 2 Pitched Battle battleplans specifically designed for use with this set;
- Pitched Battle profiles for the Endless Spells, including minimum and maximum unit sizes, points, and battlefield role.
13 Endless Spells are represented, with 17 push-fit miniatures used to represent the Endless Spells on the tabletop:
- A Purple Sun of Shyish, an enormous spiked orb with a skull face, supplied on purple-coloured plastic;
- Ravenak’s Gnashing Jaws, a huge set of jaws that streak across the battlefield, supplied on red-coloured plastic;
- The Suffocating Gravetide, a large wave of skulls pulling up dirt and rocks in a chaotic tsunami, supplied on red-coloured plastic;
- A set of Quicksilver Swords, 11 blades descending to the ground on pillars of flame supplied on silver plastic;
- An Aethervoid Pendulun, an enormous swinging axe with aetherflames describing its arc, supplied on silver plastic;
- A set of Chronomantic Cogs, sinister clockwork bursting from the ground, supplied on silver plastic;
- An Umbral Spellportal, a pair of spectral mirrors supplied on silver plastic;
- A set of Soulsnare Shackles, 3 miniatures depicting magical shackles flailing through the air, supplied on silver plastic;
- A pair of Geminids of Uhl-Ghysh, two spheres locked in magical orbit, supplied on blue plastic;
- A Burning Head, depicted as a huge flaming skull, supplied on blue plastic;
- A Malevolent Maelstrom, an orb full of skeletons surrounded by magical flames, supplied on blue plastic;
- A Prismatic Palisade, a sturdy cover structure made up of sorcerous crystals, supplied on blue plastic;
- An Emerald Lifeswarm, countless insects swarming forth from a fallen warrior, supplied on blue plastic.
The box also includes 14 Endless Spell Warscroll cards – these cover each of the miniatures described above with a 14th card covering rules for the Balewind Vortex, available separately. As an added bonus, the entire set comes in a sturdy box with a handle, making it easy to transport to and from games!mar.
Age of Sigmar Soul Wars contains:
Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.
Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:
33 push-fit Nighthaunt miniatures:
- A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;
- A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;
- A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;
- A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;
- 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
- 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
- A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.
19 push-fit Stormcast Eternals miniaturesc:
- A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;
- A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;
- 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;
- A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;
- 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;
- A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.
Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:
An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!
Warhammer Age of Sigmar Core Book
This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:
- Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;
- The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;
- A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;
- A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;
- A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.
Battle of Glymmsforge
This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.
It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.
This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.
It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.
Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:
- 12 14mm, 6-sided turquoise gem dice;
- A 12” transparent range ruler;
- An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build
- A Stormcast Eternals transfer sheet.
Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.
Easy to Build: Age of Sigmar boxes are a great way to get started with Warhammer Age of Sigmar. They make the perfect expansion for Warhammer Age of Sigmar, and come supplied with rules, a painting reference and the appropriate sizex Citadel round bases.
And from the 30th June 2018 choose from these newly released sets:
Age Of Sigmar Combat Gauge is the perfect tool for quickly and easily measuring the space between models locked in bitter combat, the Combat Gauge has been designed for all those who love to play their games with as little fuss and clutter as possible. Hewn from metal, with an acid etched design featuring a map of the Mortal Realms, the Combat Gauge’s 4 edges measure half an inch, 1 inch, 2 inches and 3 inches incrementally – so should you need to ascertain whether two models are within range to fight or pile in, or work out which model to target, this is the perfect accessory for you.
Fate of a Nation Arab Israeli Wars Miniatures Game
Fate of a Nation brings the Arab-Israeli Wars to the tabletop, allowing players to recreate the sweeping operations that helped to shape the Middle East. Take command of your forces and see how you fare in one of the Cold War's most volatile regions.
The fate of a nation hangs in the balance. Israel cannot afford to lose a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the border and punch through the enemy defences, with infantry following up to clear the way for the advance to continue.
After six days of brutal fighting, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that any peace would be short lived.
Armiger Warglaives Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Warglaives. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful. Each is armed with a reaper chain-cleaver, thermal spear and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique heads are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.
This kit comes as 116 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
White Dwarf, the Ultimate Warhammer Magazine.
Relaunched in 2017 with full-colour A4 pages, it’s a beast of a magazine bringing you all your favourites from White Dwarf’s long history, freshly re-imagined, alongside a whole heap of stuff you never dreamed of.
Packed full of the latest news in Planet Warhammer, Army of the Month, Battle Reports, the Ultimate Guide, Blanchitsu, Readers’ Models, Rules updates and much, much more.
Released on the first Friday of the month.
Imperial Knights Data Sheets are designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet cards – each featuring the rules for Imperial Knights units on one side and artwork on the reverse – and 2 sheets of punched card tokens is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:
- 11 datasheets covering every unit available to the Imperial Knights;
- 2 sheets of punched card tokens, including 15 tokens for tracking movement, weapon skill and ballistic skill during games, 6 Warlord Trait tokens and 9 Household Warlord Trait tokens.
Imperial Knights Battle Gauge is designed to complement the rules found in Codex: Imperial Knights, this Battle Gauge is a quick and handy way to ascertain certain distances in games of Warhammer 40,000. Hewn from stainless steel, the gauge’s edges measure 6 inches, 3 inches, 2 inches, 1 inch and ½ an inch, meaning you can easily determine who can fight, how far to pile in, targets and consolidation with Imperial Knights in the close combat phase.
Imperial Knight Armiger Helverins, Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Helverins. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful, specialising in ranged combat. Each is armed with 2 Armiger autocannon and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique faceplates are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.
This kit comes as 120 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.
Knight Castellan Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble a Knight Valiant. Make no mistake, this is a huge bit of kit, sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, focusing on dominant close-quarters combat. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features the thundercoil harpoon and conflagration cannon which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at twice the standard height, with 2 power cores and 4 exhausts.
This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.
Knight Castellan Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble a Knight Castellan. An enormous super-heavy walker sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, this Knight variant focuses on devastating long-range artillery strikes. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. A frame of upgrades is included – this features a volcano lance and plasma decimator which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at double the standard height, with 2 power cores and 4 exhausts.
This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. An Imperial Knights transfer sheet is included.
Sacristan Forgeshine Sector Mechanicu is a multi-part plastic kit containingthe components necessary to assemble a Sacristan Forgeshrine – a Sector Mechanicus scenery piece that confers advantages to Imperial Knights in battle. Compatible with all other Sector Mechanicus scenery sets, making it as modular and expandable as you like, it comprises 4 frames of Sector Mechanicus components:
- A Sacristan Forgeshrine frame, including a control point with space for 2 fusion batteries, which can be placed in the control point and removed at will, an operating console featuring keyboard and screen, 2 pipes, a welder arm, a toolbox and fire extinguisher;
- A floor frame, including 2 floor sections, 6 connecting plates, 4 end plates and a skull-shaped crane which can hang down from any section;
- A leg frame, with 4 sets of supporting legs, 4 sets of pipes which can be added below the floor sections, 2 ladders and a winch;
- A tank frame, featuring the central tank structure and 2 chimney stacks, with 7 pipe end caps and a short section of curved piping.
This kit is supplied as 54 components. Rules for use in games of Warhammer 40,000 can be found in Codex: Imperial Knights.
Imperial Knights Dice Warhammer 40,000 contains a set of 20 16mm Imperial Knights-themed dice.
Designed with square edges, the pips perfectly flush with the surfaces on each face.
Each features a skull in place of the 1 and an Imperial Knights icon in the place of the 6.
Renegade Imperial Knights Game!
Put yourself at the controls of a rampaging Renegade Knight – or the valiant Imperial avenger – in this boxed game containing everything you need to pit 2 towering Imperial Knights against each other in single combat. Included in the box:
- 2 Imperial Knight kits, with 1 Knight Warden upgrade frame: with these you can build the Red Might and the Litany of Destruction, with weapon options including gatling cannon, heavy flamer, heavy stubber, reaper chainsword, battle cannon, thunderstrike gauntlet thermal cannon, and ion shield, along with plenty of options for customising the faceplates and armour;
- A Sector Mechanicus Galvanic Magnavent: a scenery piece for the Knights to battle over, made up of 4 frames of plastic components – one featuring the central silo and chimneys, one filled with walkways, one filled with floors and details and one featuring the legs to hold the structure aloft;
- a 24-page softback book containing the tragic tale of the Living Litany and its fall to Chaos, the Imperium’s attempts to stem the tide of carnage it embarked upon and their dispatching of the Red Might from House Taranis;
- Rules for playing Imperial Knights: Renegade, featuring 6 missions;
- Colour schemes for 4 Questor Imperialis houses, 3 Questor Mechanicus houses, and 4 Freeblades;
- Rules for using Knights in games of Warhammer 40,000, including datasheets for a Knight Paladin, Knight Errant, Knight Gallant, Knight Warden, Knight Crusader, and Knight Renegade;
- 2 reference sheets, 1 each for the Red Might and the Litany of Destruction, featuring weapon summaries, damage tables and a reference grid for tracking damage taken;
- 2 6-sided dice and a transfer sheet for each Knight.
This game provides two knights and a scenery piece and offers a big saving if you were to buy these seperately.
Data Cards Imperial Knights Warhammer 40,000 is a set of 79 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:
- 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Imperial Knights;
- 6 Freeblade Qualities;
- 6 Freeblade Burdens.
Imperial Knights Codex Warhammer 40,000
Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find:
- The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;
- Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;
- Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;
- Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;
- Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;
- Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;
- The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;
- Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds;
- A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights;
- Background on each unit available to an Imperial Knight army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
12 x 28mm 1/56th scale Hard Plastic Multipose Miniatures
This set of Gallic cavalry are wearing armour to depict them as noble cavalry, an elite force within a Gallic army.
This set has many head and arm options. Weapons include swords, spears and javelins plus a good variety of round shields. Parts are also included to create musicians and standard bearers plus we have provided optional cloaks.
As well as fighting in all Gallic armies against the Romans the cavalry can also be used as Roman Allies when fighting against the Germanic tribes.
Gallic cavalry were a significant mercenary element in Carthaginian armies throughout the Punic Wars.
This set contains 12 mounted figures including arm options to create command figures.
The Walking Dead All Out War Prone Figure Booster
Number of Miniatures: 6
Product Type: Booster Set
This set contains 6 unique prone resin figures, including 4 Walkers and 2 Survivors, used to replace miniatures that have been knocked down during the game. This will more accurately track their positions and improve the look of your games.
2 Resin Prone Survivor Miniatures
4 Resin Prone Walker Miniature
The Walking Dead All Out War Maggie Prison Defender Booster
Number of Miniatures: 3
Product Type: Booster Set
Along with Glenn, Maggie’s role in exploring the prison and finding the armory was crucial in defending the group against the undead. The Governor’s devastating assault on the prison leaves Maggie as the last surviving member of the Greene family.
This booster pack contains 3 unique, collectible miniatures allowing you to add Maggie, Susie & Rachel to your games, along with an extra Walker to bulk out your horde.
Plastic Maggie Greene and Susie & Rachel Greene Miniatures
Plastic Eddy Brennan Walker Miniature
Maggie Greene, Prison Defender, Susie & Rachel Greene, and Hershel Greene, Prison Advisor Character Cards
Laser Sight, Springfield M1903, and 2 Radio Equipment Cards
The Walking Dead All Out War Glenn Prison Guard Booster
Number of Miniatures: 3
Product Type: Booster Set
After thoroughly exploring the prison grounds, Glenn discovered the armory, fully stocked with firearms and riot gear. He then hotwired a car and accompanied Rick and Michonne to the site of a helicopter crash, before being imprisoned inside Woodbury.
This booster pack contains 3 unique, collectible miniatures allowing you to add Glenn and Wes to your games, along with an extra armored Walker to bulk out your horde.
Plastic Glenn and Wes Miniatures
Plastic Walker Miniature
Glenn, Prison Guard and Wes Character Cards
M16 Assault Rifle, Riot Baton, Riot Gear, and Riot Helmet Equipment Cards
Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game™ that rewards skill, strategy, and just the right amount of calculated risk.
In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.
This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.
The Android Netrunner Core Set features 252 cards, including seven unique identity cards.
Batman is the secret identity of Bruce Wayne, an American billionaire womanizer, industrialist, and philanthropist. Having witnessed the murder of his parents as a child, he swore revenge on criminals, an oath tempered with the greater ideal of justice. Wayne trains himself both physically and intellectually and dons a bat-themed costume in order to fight crime. Batman operates in Gotham City, assisted by various supporting characters including his crime-fighting partner, Robin, his butler Alfred Pennyworth, and the police commissioner Jim Gordon. He fights an assortment of villains, often referred to as the "rogues gallery," which includes the Joker, the Penguin, the Riddler, Two-Face, Ras al Ghul, Scarecrow, Poison Ivy, and Catwoman, among many others. Unlike most superheroes, he does not possess any superpowers; he makes use of intellect, detective skills, science and technology, wealth, physical prowess, martial arts skills, an indomitable will, fear, and intimidation in his continuous war on crime. Pack Contains 1 metal Batman miniature
Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.
In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favoured play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!
BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!
Blood Rage the board game comes from the studio that brought you Zombicide. The ultimate Viking saga. Blood Rage is a Viking board game created by acclaimed game designer Eric M. Lang. In this fast-paced yet highly strategic game, 2 to 4 players take control of Viking clans, invading, pillaging, and battling in a quest to gain as much glory as possible before Ragnarok finally consumes the land!
The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork and Mike McVey’s amazingly detailed miniatures.
Contains 49 amazingly detailed plastic miniatures.
Usually depicted as an adversary of Batman, known for having a complex love-hate relationship with him. In her first appearance, she was a whip-carrying burglar with a taste for high-stake thefts. Pack Contains 1 metal Catwoman miniature
In this game, you are the bearded leader of a small dwarf family which lives in a little cave in the mountains. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. It’s up to you how much ore you want to mine. You will need it to forge weapons , that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: you can cut down the forest to sow fields and fence in pastures to hold your animals. In the end, the player with the most efficiently developed home board will win the game.
Play the solo variant of this game to make yourself familiar with the 48 different furnishing tiles for your cave.
Minimum Players: 1 Maximum Players: 7 Minimum Time: 30 Maximum Time: 210 Minimum Age: 12 Game Type: Stand-Alone
Game Components: • over 300 wooden pieces for animals, resources and dwarfs • over 60 acrylic nuggets for Ore and Ruby • 16 game boards • 16 punchboards with over 400 pieces • 30 Cards • I score sheet • 1 rulebook • 1 appendix
This Judge Dredd Boxed set contains 8 metal figures. Mutant with Long Arms, Desperado with cleaver, Desperado with dual weapons, Desperado with axe, Mutant with stump gun, Mutant with handgun and knife, Mutant with double-barrelled stump gun, Desperado with handgun and knife
After a ruthless war, the galaxy has been at peace because of the efforts of the major spacefaring species to preserve it. The Galactic Council was formed for that purpose. But tension is mounting again, and a new conflict seems to be inevitable. Which faction will prevail and lead the galaxy?
Eclipse is a strategy game where you must lead your civilization to prevail over the others. Players can choose to play as either a human or alien civilization. On each move, a player takes one of six actions: building, exploring, influencing, moving, researching or upgrading. For example, exploring opens up a new tile in a direction chosen by the exploring player. Each action uses resources (money, materials or science), and resource management is a key part of gameplay.
The galaxy is laid out in three rings of hex tiles, most of which get laid during exploration. At the start of play, only the galaxy center tile and tiles for the players' respective home stars are laid. When exploring, a player chooses a tileless space which is accessible from a star the player occupies. The player then draws a new hex tile from a stack of face-down tiles and lays it in the chosen direction. The player may strategically choose which orientation the tile takes, to create links to existing tiles or to block access by other players.
Gallerist Board Game simulates the age of art and capitalism that has created a need for a new occupation - The Gallerist.
Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.
There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
Maximize your money and thus win the game by:
Guardian - This T-800 cyborg infiltrator has been sent back in time to protect Sarah Connor since she was a child, and to train her so that she would be ready for the struggles ahead. Guardian, or 'Pops' as Sarah affectionately calls him, has spent a long time amongst humans, learning to blend in and becoming a perfect bodyguard for Sarah. His organic tissues might have aged, but his armoured endoskeleton is as powerful as ever - as he puts it, he is "old, but not obsolete".
This Warlord Games pack contains one resin miniature.
They can’t be bargained with. They can’t be reasoned with. They don’t feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead. The Heavy Weapons Endoskeletons are arriving to reinforce Skynets forces as the Terminators inexorably advance to crush all Resistance!
Add this set of heavy weapons – a Flamer and Rocket Launcher – to Your Skynet T-800 Terminators for that awesome extra firepower!
Skynet is ever developing new weapons in its attempt to wipe out the Resistance. The most feared is the flamethrower endo – a terror weapon that is perfect to flush the humans out of their hideouts. Hit your Primary target automatically along with anyone else within close combat range, the flamethrower is an ideal weapon in the packed confines of a post apocalyptic battlefield.
The missile launcher endoskelton has been design to take out at long range the few remaining tanks, helicopters and other vehicles that the humans can deploy.Increase to a Rate of Fire 3! The Missile Launcher can even be fired on the move using the Terminators immense strength and their ‘Stabilized’ rule.
This Warlord Games pack for Terminator Genisys contains 2 metal models.
Hordes Faction Decks for 3rd Edition Game released 29th June 2016.
Hurricane or Stormwall Colossals tower over Cygnar’s enemies with the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding arcs of electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. The Hurricane is a state-of-the-art weapons platform designed to put down the heaviest enemy targets while offering arcane support for its warcaster through its arc node. These technological marvels pound the battlefield with a hailstorm of cannon shells before smashing survivors with their giant fists.
Boxed set contains the following: 1 metal officer 48 plastic infantry 1 metal medium mortar team 1 metal medium machine gun team 1 resin and metal Type 97 Chi-Ha medium tank Note: Models supplied unassembled and unpainted. Paint and glue not included
John Connor - Raised by Sarah to become the leader of the human Resistance int he future War Against the Machines, John Connor is a strategic genius. He is the best commander the Resistance can ever hope to field, his tactical skills so cunning and advanced that it almost feels like he can see the future...
The Resistance has many rugged individuals - those that survive look to John Connor to lead them, and whilst he's elsewhere others step up to the mark as his trusted lieutenants. Able to react to threats from Skynet, adapting to the fast paced situational changes of the battlefield and able to give concise direct orders, the LT is trusted by the fighters under his command to get the job done and bring them home safe.
John Connor – Raised by Sarah to become the leader of the human Resistance int he future War Against the Machines. He is a strategic genius, the best commander the Resistance can ever hope to field, his tactical skills so cunning and advanced that it almost feels like he can see the future…
This Warlord Games pack contains two metal miniatures.
Joker Titan Form
There are several Mega-Cities spread across the world, the last vestiges of civilisation that have walled themselves off from the atomic wasteland outside. Each has a very different society and culture but all are guarded by some form of Justice Department and Judges. It is quite common for a Judge of one city to travel to another, be it to pursue or help capture a criminal that escaped from their city, for political visits, or for friendly ‘exchange’ programmes, allowing one Justice Department to learn from the methods of another. Box contains 8 metal figures on foot.
Masters Of The Void Shadows of Brimstone Enemy Pack occupies space between worlds. When you pass through a Gate, you pass through the Void.
This set includes three of each of the Void Hound and Void Sorceror Enemy types and the Threat and Spell cards to go with them.
The Void Hounds slip in and out of reality as they move, passing through other models and savagely surprise attacking different targets each turn. This means that no one is safe from the hounds, even those hiding out in the back or around corners!
The Void Sorcerers cast random spells each round, drawn from a deck of spell cards. You draw a different spell for each Sorcerer each turn. Each card has two different effects listed, depending on whether it’s a normal casting, or was empowered by previous spells.
This Judge Dredd Boxed set contains 8 metal figures. 6 Juves, 1 Punk Psychic, 1 Punk with heavy weapon.
Merchants & Marauders: Broadsides is set in the 17th century in the Caribbean Sea. At the helm of your mighty vessel, revisit the golden age of piracy with Merchants & Marauders: Broadsides, a game in which you and your opponent are engaged in a deadly battle hoping to sink each other’s ship. Load your cannons, aim, and unload everything you’ve got at the enemy!
Merchants & Marauders: Broadsides is a hand management, worker placement, combat game where a hand of cards will let you either load your cannons, or aim them at your opponent's rigging, hull, or deck, among other actions of a given phase. Those other actions include reloading said cannons, engaging a broadside, and even forcing your opponent to discard some of their own cards with a Sheer Off action. All of these actions can be done by discarding combos of cards such as a pair, a straight, or a flush. You can only pick two of these per turn though, and there's no guarantee that the cards you need to aim properly will come back any time soon!
What action you choose, and when you choose them could make or break your game at any turn.
Fire In the Hole! Let's face it: this is a combat game and what brought you here is your ship's arsenal and what damage you can deal with it. So let's take a look at the cannons. When setting your board, 3 different cannons are at your disposal. The 18-Pounder, the Long Nine, and the Carronade. The 18-Pounder is the “standard” cannon found on fighting ships of this size. It loads 2 shot discs and has a balanced spread of Perfect, Good, and Poor results. It is the most basic of the weapons. We suggest playing with at least one of these for your first game. The Long Nine loads only a single shot disc. It cannot achieve Good shots; hits will be either Perfect or Poor. That said, with its wider range of Perfect shots, you’ll achieve perfection with it more often than with any other weapon. It’s harder to hit with and requires more frequent reloading, but when it hits, it’s usually deadly. The Carronade loads 2 shot discs. It has a very wide range of Good results (and a little strip of Poor), but cannot score a Perfect result. Very easy to hit with it, but you won’t be able to line it up for flawless attacks. The Carronade fortunately has one unique ability that allows you to overcome this problem: the Double Shot. Although, before you can fire these babies, they need to be loaded with the best shots! Again, 3 unique shots can be equiped to any canon depending on the draw and what strategy you chose.
Gear up for Steam powered adventure!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
168 cards, 12 standies, gameboard, rulesheet, and a six-sided die.
Mystic Vale Board Game involves 2 to 4 players who take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!
Pandemic Legacy Season 2 (black). Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Black and Yellow Editions have variant covers; game contents are the same.
This Warlord Games box set contains 3 plastic Panzer IV's that can be assembled as one of three Panzer IV variants.
Whilst the propaganda headlines may well have gone to the big cats such as the Panther and the Tiger, the Panzer IV was the backbone of German armoured capability throughout the war.
You can choose to build your Panzer IV as one of three different variants:
The iconic German tank of the Second World War, the Panzer IV fought from the invasion of Poland to the fall of Berlin. The Panzer IV was constantly updated, with its sound design giving it a longevity well beyond that of its contemporaries. By mid-war it was packing a deadly long-barrelled 75mm gun, giving it great hitting power and better mobility and its armour had been doubled in places greatly increasing its survivability.
By the time of massive battles in Russia in middle of the war the Pz IV was also carrying the detachable screen side armour known as schürzen. This was in response to the threat posed by Russian anti-tank rifles and, latterly, by Allied hollow charge bazooka style weapons. This is the backbone of the Panzer regiments!
As with the other Bolt Action plastic vehicles, this kit is highly detailed yet easy to build. It provides a rugged gaming piece and will also appeal to painters and modellers.
The Panzer IV comes with a comprehensive waterslide decal sheet, allowing you to finish your new tank off perfectly!
Resistance Soldiers expansion set – containing 16 Resistance Soldiers.
Damian Wayne is a fictional character in the DC Comics Universe. He is the son of Batman and Talia al Ghul and thus the maternal grandson of Batman villain Ra's al Ghul. The character originally appeared as an unnamed infant in the 1987 story Batman: Son of the Demon. Pack Contains 1 metal Robin miniature.
Runewars is a Miniatures Game, you’ll have the chance to test your tactical acumen as you lead your chosen army against a single opponent. You will marshal an army and array them for battle—combining solid blocks of infantry, thundering columns of cavalry, and mighty siege units like the magically animated rune golems. Then, using innovative command tools, you and your opponent will order your units on the field of battle, carefully maneuvering, shifting position, charging, and locking in brutal melee combat. With intensely customizable deployment and objectives, plenty of ways to upgrade your units, and beautifully sculpted, unpainted miniatures, Runewars offers countless ways to personalize your army, both visually and mechanically
After being humiliated by school bully Bo Griggs and rejected by cheerleader Sherry Squires, he takes revenge during the senior prom by donning his trademark scarecrow costume and brandishing a gun in the school parking lot. The Scarecrow is one of the more deranged criminals in Batman's rogues gallery, with a habit of speaking in nursery rhymes. Pack Contains 1 metal Scarecrow miniature
Shadows of Brimstone: Cavern Of Cynder Expansion is a hostile Alien World, deep underground and overflowing with lakes of molten magma! There is some alien architecture such as pathways and ductwork to funnel the lava in practical and ceremonial ways. In the Caverns, Dark Stone is melted into the magma itself and can be found in liquid form! This has led some industrious explorers, both human and otherwise, to set up mining equipment in an attempt to siphon it out of the rock itself. Of course the Heroes must always beware of the foul creatures lurking the corridors as well as those that will rise up out of the molten rock itself to attack — not to mention the constant threat of eruptions and rising lava pools at your feet!
Shadows of Brimstone: Caverns of Cynder Expansion offers a new Otherworld for players to explore, with a set of 18 new double-sided map tiles. There are new Encounter cards, artifacts, Otherworld threats, and map cards, as well as three of the new lava men Enemy.
Cynder Tiles include a mechanism in which you can take damage if you pass over certain fiery spaces. If you have a high Agility you get to roll two dice, so swift and nimble characters are less likely to burn. Cynder also has mechanisms in which Clothing items make you susceptible to heat exhaustion and burning, so there's some interesting decisions to be made about how many items to keep equipped from turn to turn.
Shadows of Brimstone: Serpentmen of Jargono Enemy Pack expansion adds the Serpentmen Warriors (6) and a Serpentman Shaman (1) as Enemies along with threat cards for both the Swamps of Jargono and the Mines.
This multi-part Warhammer 40,000 plastic kit contains 8 components with which to make a Space Marine Captain armed with a power sword and combi-grav gun. There are 2 head options available - one with a plumed helmet, the other bare. There is also the option to add an iron halo to the bare head. This kit comes supplied unpainted and requires assembly - we recommend using Games Workshop Plastic Glue and Games Workshop Paints.
Star Trek Ascendancy Board Game a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands.
The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!
T-1000 infiltrators are made of mimetic polyalloy – liquid metal. This allows them to change their shape at will, from imitating any human they have come into contact with, as well as any item of equivalent mass. As well as being extremely strong, they can form stabbing and cutting parts out of their limbs, becoming a lethal close quarter fighter. Their most remarkable trait however is their uncanny resilience – destroying a T-1000 is almost impossible. The Resistance is going to need some bigger guns.
This Warlord Games pack for Terminator Genisys contains 1 metal model.
It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment… every second counts!
Each T.I.M.E Stories deck is a new scenario waiting to be discovered!
FEATURES - Unique time travel mechanic allows you to relive past events. - Each deck of cards is a new adventure to play. - Beautiful artwork fully immerses you in each different scenario. - Base game includes the Asylum scenario.
Terminator Endoskeletons expansion pack – containing 8 plastic Endoskeletons and 4 Crawlers.
This Judge Dredd Boxed set contains 8 metal figures. 1 Orangutan Boss, 3 Chimps, 3 Gorillas, 1 Orangutan Sniper
The Thunderbirds game includes cool 6 plastic models of the Thunderbirds machines plus the evil Hood, 6 Character pegs, two special custom Rescue dice, cardboard tokens for the Pod Vehicles for Thunderbird 2 and Bonus Chips for use during the game. In addition to the high quality linen finish board, there are 208 high quality linen finish cards representing the Disasters, the Hood's evil schemes, random events and FAB cards which give bonuses to the players.
In Thunderbirds, you and your friends take on the role of International Rescue – a secret organisation formed to render aid when all other means have failed. Meanwhile, your arch nemesis, The Hood, is threatening to trigger terrible disasters around the world in an effort to learn your secrets. If you can foil his scheme while completing your missions, then you and your fellow players win the game!
Each person plays different character in the game, for example, you might be Scott Tracy or Lady Penelope. All the different characters can operate any of the different vehicles. You might load up the Mole, fly Thunderbird 2 to Tracy Island, then hop into Thunderbird 3 with Alan and dock with Thunderbird 5 in Geo-stationary orbit. You’ll use all of the vehicles to complete different missions around the world and in outer space. And you’ll be continually weighing the threat of any of these individual missions against the overall danger of The Hood’s scheme.
In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two – the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.
Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.
This deluxe edition includes the following changes from the basic game:
Two Face's Crew. This pack contains 4 models
A comprehensive guide to the Age of Sigmar, this is a must-have purchase for any and all fans of Warhammer! A full-colour, 264 page hardback book with stunning artwork throughout, it contains backgrounds and stories behind each of the Warhammer Age of Sigmar realms and factions and a beautiful miniatures showcase detailing the incredible new range of models in their full glory! As well as this, the book contains the first part of the ongoing narrative: The Realmgate Wars. Scenarios, rules and backgrounds for setting your games within the realms, as the Stormcast Eternals and the forces of Chaos fight bitterly over control of the realmgates! Choose your faction and dive into the world of Warhammer Age of Sigmar now!
Due to the weight of this book a £5 delivery charge will be added at the checkout.
Warmachine Faction Decks for 3rd Edition Game released 29th June 2016.
Widows Walk Betrayal At House On The Hill is the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of 20 new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and 50 brand-new haunts, penned by an all-star cast of contributors from the world of gaming and entertainment. In Widow’s Walk, terror and panic are taken to a whole new level.
Enter if you dare. Exit if you can.