Warhammer 40,000 Know No Fear Starter Set contains 31 detailed plastic Citadel miniatures from the Primaris Space Marines and Death Guard range, in blue and green plastic, ready for you to assemble;
1 Primaris Space Marine Captain holding power sword in one hand and wielding a boltstorm gauntlet on the other;
5-man Primaris Space Marine Intercessor Squad armed with bolt rifles and bolt pistols;
3-man Primaris Space Marine Inceptor Squad armed with assault bolters;
5-man Primaris Space Marine Hellblaster Squad armed with plasma incinerators and bolt pistols.
1 Death Guard Lord of Contagion in Terminator armour armed with a plaguereaper;
5 Death Guard Plague Marines 4 with boltguns and plague knives, 1 plague champion with bolt pistol, plaguesword and power fist;
1 Death Guard Foetid Bloat-drone with plaguespitters and a plague probe;
10 Death Guard Poxwalkers with improvised weapons.
6 6-sided dice and a 12” translucent measuring ruler;
96-page starter book and a set of core rules;
a 4’ x 4’ double-sided gaming mat;
a scenery piece.
Warhammer 40,000 First Strike Starter Set 15 easy to build push-fit miniatures in blue and green coloured plastic, representing the Ultramarines and Death Guard: 3 Primaris Intercessors in Mk X power armour, with a bolt rifle and carry grenades. 1 model is a Sergeant, with a holstered pistol; 3 Primaris Reivers in Mk X power armour, with heavy bolt pistols and combat blades, the Sergeant has a half-skull faceplate. 3 Plague Marines 1 with a boltgun, 1 with a blight launcher and 1 with a plasma gun, power fist and plague knife; 6 Poxwalkers with a close combat weapon, hammers, chains, planks of wood and metal pipes with nails in. 24-page booklet containing the core rules for playing Warhammer 40,000; 56-page book that guides you through the background; 2’ x 2’ double-sided gaming mat; a scenery piece; datasheets for the miniatures in the box; 6 6-sided dice, and a 6” translucent measuring ruler; a decal sheet for Ultramarines.
Warhammer 40,000 Open War Cards
A simple and fun way to set up games of Warhammer 40,000, Open War cards take all the indecision and doubt away and let you get on with your gaming. A deck of 48 cards split into 5 types, they help you determine the deployment, objectives and special rules for Open Play games. Included:
12 x Deployment cards - 12 different player deployments;
12 x Objectives cards - 12 different objectives for winning the game;
12 x Twist cards - 12 different special rules that can be used to add a special factor to the game, such as acid rain, orbital debris and fighting in the dead of night;
6 x Ruse cards - 6 different cards that can be used to glean an advantage, such as ambushing or digging in – used to counter a higher power rating;
6 x Sudden Death cards - 6 different cards that provide different ways to win if you are significantly outnumbered – if your enemy has a power rating at least twice that of yours, you get a secret advantage to use as you wish!
If you use every type of card, that’s over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
Getting Started with Warhammer 40,000 magazine 104-pages
In a galaxy in which every planet is a bitterly contested war zone, cities make for the bloodiest of battlefields. Armies manoeuvre amidst the blasted ruins in claustrophobic and lethal environments. Death lurks in every window and waits around every corner.
Urban Conquest gives you everything you need to play thrilling campaigns of city-wide combat. Build your own metropolitan warscape with the cards provided, then participate in intense linked campaigns where you'll battle to hold key strategic locations, each providing unique benefits to your forces. As an expansion for the game, a copy of the Warhammer 40,000 rulebook will be required to use Urban Conquest.
Inside the box, you'll find:
- The Urban Conquest rulebook – your complete guide to running campaigns and recreating the urban battlescapes of the 41st millennium with a host of new rules.
- The Streets of Death cityscape map – a modular campaign map where you construct your own city using location cards.
- Various cards to keep track of locations, strategic resources, random events and more.
- A set of plastic ruins and rubble, plus Cities of Death objectives for adding thematic flavour to your Urban Conquest campaigns.
This is warfare in the 41st Millennium at its most brutal. This is Urban Conquest.
Easy to Build: Plague Marines Chaos Space Marines this kit contains 2 Plague Marines and 1 Plague Marine Champion. It comes as 14 components, and is supplied with a transfer sheet and 3 32mm Round slotted bases. Rules for these miniatures are included in the box.
Easy to Build: Poxwalkers Chaos Space Marines set of 6 Easy To Build Death Guard Poxwalkers. It comes as 11 components, and is supplied with 6 32mm Round slotted bases. Rules for these miniatures are included in the box.
Easy to Build: Primaris Intercessors Space Marines this kit contains 2 Primaris Intercessors and 1 Primaris Intercessor Sergeant. It comes as 18 components, and is supplied with a transfer sheet and 3 32mm Round slotted bases. Rules for these miniatures are included in the box.
Easy to Build: Primaris Reivers Space Marines this is a set of 3 Easy To Build Primaris Reivers. This kit comes as 18 components, and is supplied with a transfer sheet and 3 32mm Round slotted bases. Rules for these miniatures are included in the box.
Intercessor Paint Set is a box containing 3 plastic Easy To Build Primaris Intercessors, the paints you need to paint them and a brush to get you started.
The miniatures – 2 Primaris Intercessors and a Primaris Intercessor Sergeant – are each armed with a bolt rifle and carry frag and krak grenades, with one holding an auspex with a detailed keypad and display. The Sergeant has a unique bare head, with his detached helmet mag-locked to his belt, and features extra details such as a reliquary and holstered pistol.
The paints – 6 in total – are 3ml pots of high-quality Citadel paint, and are the essential colours needed to paint the Intercessors as Ultramarines. Included are:
Also included is a brush to get you started.
Warhammer 40,000 Citadel Essentials Paint Set includes in the box:
Repackaged (November 2018) with larger paint pots now 12ml.
Get started painting Death Guard with this paint set! We've taken the essential paints you need to paint your Poxwalkers and Plague Marines and packed them into one bundle, complete with a starter brush and models. Inside the set, you'll find 6 12ml pots of paint: Agrax Earthshade, Balthasar Gold, Death Guard Green, Leadbelcher, Rakarth Flesh, and Armageddon Dust for adding texture to your bases. What's more, you'll get three Death Guard miniatures – perfect for reinforcing your army and practicing your skills. If you've picked up First Strike or some push fit models, this set contains all you need to get it tabletop ready – with a bit of practice, you'll be painting like a master in no time.
Engines rev, power cells whine, saw blades spin and loading mechanisms snap chunky shells into deadly experimental weapons. Meks make last-minute adjustments with hammers and wrenches. Da Speedwaaagh! is on!
Speed Freeks is a game for 2 or more players. Each player commands a Speedmob of Ork wagons and warbikes in high-speed adrenaline-fuelled combat. You’ll need to kustomise your vehicles and pull off daring manoeuvres to win, but that isn’t easy when your team consists of velocity-addicted greenskin maniacs. Players take turns picking models to move, shoot and attack up close, aiming to destroy their rival racers and become the greatest Speedmob in the galaxy!
- A Kustom Boosta-Blasta including a Citadel 150mm Oval base; At time of release this was an exclusive to this box miniature
- A Shokkjump Dragsta including a Citadel 150mm Oval base; At time of release this was an exclusive to this box miniature
- 6 Warbikers: a touch more ramshackle than the other vehicles, these Warbikes are little more than massive engines lashed to bit of scaffold and spikes, finished by bits of rusted metal and animal skulls. Included are options for building 2 of the Warbikers as Ork Nobs, with a host of axes, clubs and stikkbombs with which to kit them out;
- A set of barricades: this comprises 3 barriers and 3 piles of detritus used to mark the courses around which the Orks zoom. Chunks of scrap, wreckage, tyres – pretty much anything not nailed down is used by Orks to make their races exciting!
- 24-page core rules manual;
All the extras, accessories and bits you need to play games are here:
- 12 datacards, providing the rules and stats for vehicles;
- 48 damage cards, drawn when a vehicle is smashed about in combat;
- 24 Kustom Job cards, describing upgrades models can gain;
- 4 folded card double-sided gameboards, which can be set up in a variety of configurations;
- 2 Speed Freeks dashboards and screens, used to keep your dice allocation secret from your opponent;
- 2 sheets of tokens, fire arc markers and movement templates;
- A plastic range ruler;
- 20 special 6-sided Speed Freeks dice (10 red, 10 yellow);
- 1 8-sided dice – this is used to (hopefully) pass your drivin’ test, amongst other things...
Wrath and Rapture, Rage and Pain, Violence and Grace. All of this and more can be found in the Realms of Chaos: Wrath and Rapture. This incredible set unleashes the uncontrolled fury of the Blood God, Khorne, and the seductive temptation of the Prince of Pleasure, Slaanesh. Not only do you get a host of daemonic minions that serve these rival Chaos Gods, but there are no less than three booklets that introduce new background and rules for both Warhammer Age of Sigmar and Warhammer 40,000! Here’s what you'll find in the set:
- 38 Citadel Miniatures, including the following:
Daemons of Khorne
1x Karanak, the Hound of Khorne
5x Flesh Hounds
Daemons of Slaanesh
1x Infernal Enrapturess
3x Fiends of Slaanesh
5x Seekers of Slaanesh
- A 24-page Wrath and Rapture booklet, describing the endless and ever-shifting dimension utterly devoid of reason and logic that is the Realm of Chaos (if such a thing is even possible). The concept of the Great Game played (and fought) between the Dark Gods is introduced, in which Khorne and Slaanesh are two of the fiercest rivals. There is an entire section of the nature of daemonic names, and there are also three tables of such names for you to generate for your Daemons.
- A 24-page Denizens of the Warp booklet, which introduces tales of murderous conflicts fought between the daemonic legions of Khorne and Slaanesh in the 41st Millennium. Also included are three Echoes of War missions and a campaign to help you refight these battles, as well as Stratagems and a full set of datasheets for the models included in the box.
- A 24-page Bane of the Mortal Realms booklet, describing an exciting storyline that led to bitter war between the rival Chaos powers and providing a trio of battleplans to refight them. It also includes full sets of warscrolls for all of the Khornate and Slaaneshi miniatures in the box, as well as their allegiance abilities and warscrolls, and two warscroll battalions.
- A double-sided token sheet containing two 9" range rulers, a Prey of the Blood God marker (used to identify Karanak's prey), Khornate and Slaaneshi wound markers, and six numbered objective markers.
The proud Aeldari of Saim-Hann once sought to assist Humanity in the defence of Vigilus – a world beset on all sides by unceasing, brutal conflict – but an act of xenophobic slaughter by soldiers of the Imperium has turned ally to foe, and the warriors of the Wild Host have sworn a blood oath to exact vengeance. No-one can prevent them – no-one except, perhaps, the Ultramarines. These superhuman, gene-forged warriors are Humanity’s greatest champions, peerless masters of strategy who have defended the Imperium for millennia. With bolt and blade they assert the sovereignty of Vigilus.
Wake the Dead is a great-value boxed set containing 2 armies split across the forces of the Ultramarines – the iconic Space Marines Chapter who have defended Humanity for thousands of years – and the Wild Host of Saim-Hann, hot-blooded, daredevil warriors whose skill cannot be understated. You can use these miniatures to act out the scenarios described in the Wake the Dead book – 4 connected missions that recreate the violence on Vigilus – and use them to expand your games of Warhammer 40,000, with rules included for the Primaris Lieutenant and Craftworlds Spiritseer exclusive to this set! Included in the box:
Wake the Dead
A 40-page softback book containing:
- War Zone Vigilus: a brief history of this embattled world – a vital supplier of materiel for the Imperium – and the events leading to the bitter clashes that dominate the surface;
- Space Marines: an introduction to the greatest warriors of the Imperium of Mankind, and the Ultramarines Chapter which embodies their ideals more than any other;
- Craftworlds: a primer on the Asuryani of the Craftworlds, a race desperately fighting to preserve its culture and punish its foes;
- Blood Vendetta: an overview of the intentions and purpose behind the Asuryani of Saim-Hann’s focus on Vigilus, the lengths to which they will go to carry out their mission and the manner in which the defenders of this world will deal with this incursion;
- Detailed background information on each unit included in the box;
- A miniatures showcase featuring a beautifully painted examples of the miniatures in Wake the Dead.
- 8 datasheets providing rules for each of the included miniatures;
- 4 Echoes of War missions, which can be linked together to form a small campaign echoing the narrative of Wake the Dead;
- Runes of Battle: 6 psychic powers for use by the Spiritseer;
- Points values for every included miniature, for use in Matched Play.
- 5 Intercessors: these can be armed with 3 different variant bolt rifles, with options for a Sergeant, 1 Intercessor holding a combat knife and 1 holding a bolt pistol. 18 heads, 6 pistol holsters, 5 ammunition and grenade pouches, 3 combat knife scabbards, 2 single grenade pouches and 2 bolt pistol ammunition pouches are included, meaning a huge variety of customisation and spares;
- 5 Reivers: these include a host of weapon options, with 5 heavy bolt pistols, 6 bolt carbines and 7 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife.Each model can also feature grav-chutes – 10 fins are included, 5 for each side of the Reivers’ backpacks. They have plenty of helmet options, too – 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads;
- 3 Inceptors: armed with either 2 plasma exterminators each or 2 assault bolters each, these models include 5 different helmets and 4 purity seals – 1 of these is doubled, to denote a Sergeant;
- A Primaris Lieutenant: armed with a power sword and bolt pistol, he clutches a rosary, has a helm featuring a laurel wreath and iron halo emblems on his chest and forearms.
- A 10-man Guardian Squad: this is made up of 8 Guardians armed with shuriken catapults, and a weapons platform with 2 crew – the platform can be built with either a bright lance, a missile launcher, a scatter laser, a starcannon or shuriken cannon;
- 5 Wraithguard: these are armed with a choice of wraith cannon, D-scythe, swords and axes;
- A Wave Serpent: a troop-carrying vehicle armed with a choice of twin bright lance, twin star cannon, twin missile launcher, twin shuriken cannon and a twin scatter laser turret
- A Spiritseer: wielding a Aeldari blade and witch staff, with a shuriken pistol holstered at his back, the Spiritseer is posed with his foot atop a piece of ruined architecture.
Also included are 2 transfer sheets – 1 Aeldari and 1 Ultramarines Infantry – and a fold-out Warhammer 40,000 Core Rules sheet.